The Trouble with Tactics

As I’m sure you can tell by my previous articles, I love RPGs and strategy games. It should follow, then, that I love the Strategy RPG genre. Just like peanut butter and pizza. Although I like some SRPGs, I have some issues with the genre, particularly the Tactical subgenre. By “Tactical”, I mean finer-scale games where you manage each individual taking part in battles.

For example, I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.

You can’t tell from this picture, but the priest and thief are horribly under-leveled.
 →  Uncharted Waters: New Horeadin’s

Gametap grows, but is it changing for the worse?

For the longest time, Gametap was a confident and persistent service that had a vision and, at least content wise, seemed to be making good on their promises. In the last year however, the service has changed considerably. They began supporting original projects, such as the critically loved Sam and Max episodes. They offered a select few games for free every week for anyone to play. Their community site exploded, and now rather than merely offering forums and commentary on their own games, the ‘tap has reviews and commentary about the industry as a whole. Blogs like Joystiq now cover the weekly releases with some semblance of seriousness. Not bad for an idea that no one thought would catch on. As for myself, I have been impressed with Gametap ever since I signed up in the summer of ’06. →  We have nothing to lose but our games.

Tales of Tactility

Remember H.A.L? That evil-genius-space-robot from Clarke/Kubrick’s 2001? It seems like most of the time I hear him mentioned it’s from some miniaturization fetishist from the Church of Jobs (Steve). Something along the lines of “can you believe how big they thought computers would be back in the 60’s?!?!” Nevermind that the ability to create a sentient AI is still far beyond our reach, and that supercomputers still take up entire rooms. Fans of the MacBook Air expect super-intelligent robots to get lost in a container of Tic-Tacs.

But H.A.L’s massiveness underscores a point about machines that gets lost nowadays: that they are composed real objects and are themselves physical as well as intellectual. David Bowman doesn’t defeat H.A.L. by uploading a virus or outrationalizing it until it “cannot compute.” →  Actraiser Readnaissance

Weekly News We Care About Wrap Up – 2.1.08

New game from Parappa masterminds
Well this sounds promising. A new Wii game from the creator and lead artist of Parappa the Rapper. What’s this, Majesco is publishing it? That’ll be ok, a good idea doesn’t need 10 million dollars to work. Err, it’s a marching band simulator? That… sounds cool. I mean, I’ve always despised parades and anyone who likes them and walking around while playing music makes as much sense as reading while performing ballet, but… Kick, punch, it’s all in the mind?

90% of American DS owners pirate games
This comes from the Entertainment & Leisure Software Publishers Association and is wrong. It is so wrong it makes normally unbelievable things believable. If you told me the butter on my bagel was not actually butter right after telling me that 90% of DS owners pirate games, I wouldn’t think twice. →  [do not click]

Out of Print: The Trouble of Finding Old Games

When I began college, the Peer to Peer filesharing scene was dying. With campuses clamping down on the networks, and with iPods making the concept of actually purchasing music legitimate again, the likes of Kazaa and Limewire were hard to find. Despite this I managed to acquire a massive amount of music as a student. Rather than search for high quality files, my freshman self tore through the CD binders of my friends, ripping any album I thought to be interesting. This method of sampling made me not just a fan of new music, but of whole albums. In a world where the single is all the rage, classic rock albums became my poison of choice. And when I got out of college, I realized I wanted physical copies of most of them. →  Read more? No, I’ll read it all.

Review – Lunar Knights

Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):

Multiple high quality CG movies in a DS game? Yes, please.

Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. →  Double your reading, double your fun.

James Mielke – not so Rockstar journalist

I am simply not a fan of James Mielke over at 1up. The man makes sure constantly that you know how awesome he is, how many contacts and friends he has in the games industry, and how long he has done this. He loves grilling any and all people he thinks are idiots, a title you can seemingly earn by disagreeing with him. If anyone he doesn’t know (or isn’t a pro writer) makes some sort of commentary, he will shoot it down. Apparently you aren’t legit as an amateur – unless 1up finds you.

Normally I just shake my head at this and leave it alone. I simply don’t read his content, and that is that. But I had to take a peek at 1up’s cover story for Devil May Cry 4, considering how much I look forward to the game. →  It’s not you, it’s me.

Defending the Obsidian Knights

It is now common knowledge that Obsidian was forced to rush the release of Knights of the Old Republic II. As a result, one of the most common complaints about the game is that it has an abrupt ending. As a matter of fact, whenever I would tell any of my videogame savvy friends that I had finally picked up KOTOR II they would almost always unanimously say something along the lines of: “it’s good but the ending is rushed.” I believe it was Jay who actually told me that the game has bits of unfinished dialogue coded into it that the developers were forced to scrap due to time constraints.

After having beaten the game in just over 55 hours (and that’s long enough for me) I don’t see what the big problem is. →  All your posts are belong to us.

School of Shmups – Intro

A few blog posts ago, I asked people if they would like an article series devoted to the shoot ’em up genre. The response was solid, and so I begin the endeavor with this introductory article, in which we lay out the rules for our fun. I will also be making sure to link to these rules at the start of each new column, so those who actually try and read won’t accuse me of things I already stated.

Thankfully, the rules are simple. Each article will begin with some basic information about when and where the shmup came from, followed by the best ways to try to play it. After that, we take a look at how the game fits into the genre. →  Show me the reading!

Review – Sam & Max Season 2, Episode 2: Moai Better Blues

Episode 2 of Season 2 of Sam and Max continues the fresh trends we saw in Ice Station Santa. The pacing is brisk, the filler is minimal, and each location is compact. This is a good thing, because without these elements this episode might have been painful. The puzzles this time around are dastardly and obfuscated, harkening back to the old days of the adventure genre while not quite reaching the level of absurdity of a Gabriel Knight game. Just as striking as the spike in difficulty is the shift towards humor that is even more obscure and older in taste. Whether or not these are two trends for the future, or a sign of Telltale mixing it up as they see fit, remains to be seen. →  Think outside the post.