Is episodic gaming on the ropes already? That seems to be what some people are saying. It’s kind of hard to believe this when the idea still hasn’t gotten off the ground, but these claims have some merit. Sin Episodes is in limbo, and everyone has come to agree that Valve is really making Half Life 2 expansion packs, regardless of what they want to call them. That leaves Telltale Games as the only major developer that has followed through with their promise of timely episodic content. First they did it with Bone, and now Sam and Max looks to be moving along right on schedule. The second episode, Situation: Comedy, was released just before Christmas, and I’ve finally gotten around to finishing it. At first glance there doesn’t seem to be enough to say about Ep. → This better not be as bad as everything else here.
Month: January 2007
Best Game Ever – Pinball Quest
Genre blending is a splendid little thing. Diddy Kong Racing, one of Rare’s greatest Nintendo 64 games, is a wonderful mix of racing and adventure. Mario & Luigi Super Star Saga is a clever RPG with platforming elements thrown in. Games that stick adamantly to a certain form run the risk of getting stale, and introducing elements from other genres is a great way to keep things fresh.
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I don’t get it. |
Video game pinball is no stranger to this phenomenon. I remember the high hopes I had for Odama when I first heard about it sometime a few years ago. A pinball-based tactical wargame? That sort of thing just sells itself. Mario Pinball Land, similarly, had you explore typically Mario-esque worlds with a peculiar ball-shaped Mario. Interesting concepts, and rarely seen, too. → Are you a bad enough dude to rescue the article?
Numbers are fun: Year end edition – The handhelds
A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.
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Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. → Up to 6 billion readers.
This Week’s Releases: Megaton Edition
Now that the holiday season has officially ended, video game releases are becoming pretty scarce. For this week, there are only eight new releases for all platforms, but you should only be paying attention to three of them.
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First, we get the sequel to my favorite DS game of all time, Phoenix Wright: Justice for All. In this edition, we are introduced to a new mechanic called “Psych-Lock,” which is an ability that reveals the truth in your witness’s mind. Unfortunately, this is still just a port of a GBA game, Gyakuten Saiban 2. Even worse is that there isn’t any extra mission that takes advantage of the DS’s innovative hardware like the original DS outing. But with all those missed opportunities, I am still frothing at the mouth for this game. → Readbot Chronicles
Series Retrospective: Mega Man
Oh, Mega Man. Do we still love you? Time was we never thought that could be a question. Even when you faltered, you still gave rise to some very quality action-platformers. But you’ve been around for a while now, and almost every console since the NES has been graced — or maybe cursed? — with your round, blue head. As result, many see you as old and stale, surpassing even Street Fighter as the primary symbol of Capcom’s tendency to rehash their most popular franchises (which often overshadows the fact that the company has created some very good new IP’s in the last few years).
But forget what the pundits say. Mega Man was one of my favorite series as a child, and I feel that its sheer longevity earns the Blue Bomber a Series Retrospective. → Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.
Dev Community Sips on Haterade, Trashes Sony
Hopping on the “I hate Sony” bandwagon this week, Valve’s head-honcho Gabe Newell went on a tirade against the PS3 in a GameInformer interview. And I quote:
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“The PS3 is a total disaster on so many levels, I think It’s really clear that Sony lost track of what customers and what developers wanted… I’d say, even at this late date, they should just cancel it and do a ‘do over’. Just say, ‘This was a horrible disaster and we’re sorry and we’re going to stop selling this and stop trying to convince people to develop for it.'”
Whew, those are some harsh words, Newell. There is just no more Playstation love these days. And this hasn’t been the first time this has happened, either. Last week, id’s John Carmack told GameInformer that he has disliked Sony’s subpar dev tools since the PS2. → Imagine all the gamers playing for today
The Guitar Hero Wireless Controller
A benevolent benefactor bequeathed to me a fantastic gift; the official Guitar Hero Wireless Controller. Now I come to report on it.
Its been a long time coming. There have been several unofficial wireless controllers on the market since the release of GH1, and people have found ways to modify their wired controllers, but it took until after the arrival of GH2 for Red Octane to launch their own wireless attempt. This is crucial because while third party wireless devices are still hit or miss with their responsiveness, official wireless stuff has proven to be quite reliable across all consoles. Second, most DDR players will tell you that Red Octane builds some quality stuff for the price, while their knockoffs usually suffer.
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Both points prove to be true in the case of Guitar Hero controllers. → Ikari Warriors 2: Postery Read
Numbers are fun: Year end edition
Heading into the holidays the question on the collective mind of the industry was which seventh generation system would emerge with the lead. For Xbox 360 this meant continuing to sell some units despite the fact that Nintendo and Sony were releasing their competitors in the market. For Nintendo and Sony, success meant shipping as many consoles to store shelves as possible and then selling all of them. So, now that the dust has settled, who has accomplished their goals, and who may be in trouble? It’s obviously too early to call the generation for one system or another, but the numbers do tell an interesting story. For our purposes, all the numbers below (unless otherwise noted) are US sales.
Microsoft’s Xbox 360 had a year head start on both of the other consoles. → Double your reading, double your fun.
Weekly News We Care About Wrap Up – 1.12.07
Analyst who predicted PS3 shortages till June worries about units on shelf
I generally support any news that doesn’t support Sony but my disdain for analysts trumps even my resentment towards Sony. The analyst in this case has already predicted Sony’s triumph this generation but is now “troubled” by recent news of PS3s sitting on shelves. At least Captain Obvious makes four times as much as the average American.
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This one is called “Don’t be a 2nd player hater.” |
i am 8 bit exhibit = awesome
If you are a game buff and have some money to blow on crap to hang on walls, check out i am 8 bit. “I’ll have one art, please!”
Kaz Hirai talks shit
Kas says a few things that are worth contemplating. First, is the technology in the PS3 actually cutting edge like he claims? → Sonic the Readhog
What we hope to see in 2007
With a new year comes new hope and a new opportunity to have our dreams crushed.
Stefan —
Saturn Games on the Virtual Console: I know, there are significant disk space problems – seeing as a single game could use up the entire internal memory of the Wii. But if a way can be found, I’m holding out hope for Shining Force III and a NiGHTS re-release with a _real_ 3D Controller.
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Panzer Dragoon Saga with motion sensing controls Second coming of Christ |
Sony opening the PS3 Graphics hardware to Linux users: This is another one that’s not likely to happen. And by not likely, I mean no way in hell. Allowing direct access to the graphics chipset would essentially let anyone circumvent the price of their dev kit – and would deprive them of licensing fees for game sales. → The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’






