The results of a gaming experiment

Before the holiday season, I made a blog post about a little experiment I planned on undertaking over the break. I was going to be very choosy about which games I played, and the rules were something like this:

1. Nothing with too much story or too many cutscenes
2. Nothing with too much unlocking hell
3. Challenging is okay
4. Skill based is preferred

Essentially, I wanted a holiday break where the gaming was filled with old skool sensibility. It was quite a learning experience too, both about gaming in general and my own tastes.

Here are some of the titles I ended up playing, and what I thought about each.

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Twilight Princess: Zelda is the only game I pardoned from the first rule, not because it was the only story heavy game I was playing before the experiment, but because it was the only one I wanted to continue playing. →  Monster Reader 4

Do Games Evoke an Emotional Response?

Recently, my boss at work gave me a homework assignment. He wanted me to read Raph Koster’s A Theory of Fun for Game Design. It’s a great read for anyone looking to get into game design, and I highly recommend it.

But the reason I bring it up is to talk about the topic of art in games. Koster defines art as “entertainment where the communicative element is either novel or well-done.” I went a little further with the definition and included the fact that art must make you respond emotionally, in some sort of fashion. It doesn’t have to be a deeply emotional response always, but it does need you to respond thoughtfully from it. To even begin to communicate, you need something to say, something that you want the viewer to know and understand. →  Start your journey now, my Lord.

I can’t shut up about Guitar Hero

A slew of news about the franchise I can’t get off my mind. Come and get it!

– Rumors of a possible pedal accessory for future installments. A cool idea that could backfire. As Tycho at Penny Arcade mentioned, a peripheral for a peripheral is getting a bit crazy, and who knows if they would actually be a pack in or sold separately. Then there’s the question of whether they would have a direct effect on scoring. I would love to see it, but it would have to be done well for it to become an essential part of the game.

– I discovered that GH2 has a code for “hyper speed”, which is the same as a speed mod in a Bemani game. It basically makes the notes move faster, and thus become more spread out and easier to read (I know that might sound very confusing – it did to me at first. →  The only thing we have to read is read itself.

Let Us Cling Together: The joy of playing games cooperatively

Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should blasting her way through the enemies attacking from the rear. Thus assured, you unsheath your sword and charge on ahead… This is the magic of cooperative gaming.

I find it hard to get into any competitive game (with the exception of Smash Bros). The idea of playing against other people just isn’t as fun as playing alongside them. I tend to find cooperative games much more enjoyable, but it’s a much under-appreciated genre. Before the release of Half-Life, Valve promised cooperative play in the game but never delivered, instead creating only an online deathmatch mode. →  Imagine all the gamers playing for today

Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities. →  Get lame or get out.

Review – Prey

I first heard about Prey in 1998 when sci-fi shooter was announced by 3D Realms as being in production for release on the PC “in the near future.” Apparently the near future is almost ten years later, and the PC they were talking about is the XBox 360 (although it was released for the PC shortly after). Regardless of how much time it’s taken, this game was conceived ten years ago and it shows.

We heard you guys were looking for extras for the new Doom game. What the hell is Prey? Ah, why not.

The gameplay is perfectly straightforward. You run around the levels and shoot aliens, you take their weapons, and then you kill tougher aliens with those new, more powerful weapons. There are four basic armaments (a very small number when compared to other recent shooters) and they are as unimaginative as you can get. →  Read Theft Auto 4

Weekly News We Care About Wrap Up – 1.18.07

Breaking news: Bill Gates likes the 360
When asked how the system’s strategy is working out, Gates replied, “It’s working perfectly.” So they DID mean to launch with nothing worth buying, have fewer than a 10 million lead on their year delayed competition, and fail in Japan a second time. That’s a relief. Other comedic tidbits — Gates says Sony is their biggest competition, despite last week saying Nintendo was their biggest competition, and then goes on to brag about owning Rare, which was largely a waste of millions of dollars.

Gates is a bright guy, sure, but he is also a bullshit artist. Other gaming sites have said that he is a man who doesn’t mince words; he says what he means and means what he says. These sites are wrong and possibly deluded. →  Hey, hey, hey, it’s time to make some crazy reading!

The Ubi-Soft Effect

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, besting the almighty EA. Since the launch of the Wii, Ubi-Soft has released 7 games in total, which is three more than Nintendo themselves(based on American release lists).

Interesting thing about this situation is the mentality behind making these games. You’d think after seeing Red Steel being showcased in Nintendo’s conference at this year’s E3 that Ubi-Soft wanted to bring gamers a more quality-centric release list, but has in fact done the complete opposite. After tallying up the average scores from Metacritic, Ubi-Soft’s titles have averaged a score of 54. →  Keep it warm.

Madden on Wii

A while ago I had a bit of a rant about Madden football, where I said that no matter how much the game bugs me, I always end up playing each new version. It’s happened again, with a twist; my first experience with Madden ’07 was on the Wii.

I’m not sure how well this game went over with critics. Jay said something about the reception being poor, but I don’t really feel like looking it up. It’s fun to give impressions without knowing what others were thinking. In short, Madden Wii is a change, and if it really has been trashed, I think I know why.

I didn’t play enough to test the really deep aspects of controlling Madden, though it looks like it’s all there in some form or another, so guys looking for hot routes and audibles and line shifts should worry not. →  It might come in handy if you, the master of reading, take it with you.

Parents just don’t understand

My parents recently started reading this website. I’m confident they are happy with what their 120 thousand dollar college investment has yielded. The down side is I may have to watch my language and sexual innuendos from now on because those things didn’t exist in the olden days and would surely shock anyone over 30.

A more disturbing problem is that my parents have no idea what any of these articles are about. It’s a proven fact that most specialized fields use vocabulary outsiders cannot understand just for the sake of being exclusionary (cardiac arrest? Yeah, sure doctor, those are real words). Gaming journalism is no different and I’m afraid this site is part of the problem. What problem, I’m not sure, possibly global warming.

Because my parents never discouraged my gaming and only encouraged me to get off my ass from time to time, I owe it to them to explain some of the terms this site uses on a daily basis. →  If you die in the article, you die in real life.