Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time). →  I’ll get a job later, for now I’m going to read this

Review – Half-Life 2: Episode One

Right now in the world of console gaming, everyone’s favorite buzz term is “HD era”. In PC gaming, it’s all about “episodic content.” Everyone is talking about the concept of delivering smaller chunks of gaming more quickly and possibly with customized content based on user reactions. Unfortunately, the talk is mostly hot air. For one, very few developers have released anything episodic for us to judge, and those that are out there are either a little too indy (Bone) or not quite up to snuff (Sin). Fortunately, the biggest supporters of the idea, Valve Software, have finally given us Half Life 2: Episode 1, the first of many sequel stories to their smash hit. Maybe now we can finally see what this episodic content stuff is all about.

I can think of at least one issue with episodic content; even when we have something to review, how do we review it? →  I can has post?

Review – Mario & Luigi: Superstar Saga

Games often try to do everything. Some have multiple engines to handle their different systems; platformers have driving bits, and RPGs have action minigames. This is despite the fact that the best known designers — Wright, Crawford, Meiers – say it’s better to make a deep game by the simple interaction of a few parts than to try to do everything. The adage is it’s better to do a few things well than a lot of things poorly.

There are, though, some designers who seem not only content with not sticking to only a few things but who go on record declaring such. David Jaffe has said that he wants to make games that are entirely one offs. He means he doesn’t want to go the traditional route of making an engine, creating some environments and some puzzles to solve/enemies to kill. →  Welcome to read.

Review – Sword of the Stars

I’m still not writing to say that MOO2 has been unseated from it’s throne as best 4X space game ever, but Sword of the Stars may be the closest thing to bastard upstart rival capable of causing a genre wide (or at least, Golden Jew wide) civil war. The full game builds upon the demo, showing that the guys at Kerebros know what they’re doing and have created an extremely entertaining, robust game with a great deal of replayability.

This review will be written assuming you read my demo review. If you haven’t, you should go read it. Let me touch upon some high level items first. The one personal pet peeve I have about SOTS is they decided to go the route of “you should discover the intricacies of the game by playing it.” →  Words are the towns and cities of letters.

Review – Nanostray

While somewhat unpopular with the general populace, shooters seem to be a favorite genre of a few of us here at Videolamer. There are several reasons for this, including the fact that shooters are more old school than just about any other genre out there. The qualities that make up a good shooter really have not changed over the past couple decades. You control one ship against a horde of enemies, and only your guns and manual dexterity can save you. Good shooters differentiate themselves from mediocre shooters through subtle gameplay differences such as finely tuned balance and difficulty. Power-ups are often included, but are non-essential (as Ikaruga has demonstrated). All that is really required are impossible odds and a screen crowded with lasers.

Pipes in a shooter haven’t looked this great since Axelay.

 →  Phoenix Write: Just Posts for All

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint. →  Oreshika: Tainted Postlines

Review – Perfect Dark Zero

If you, or anyone else you know, still needs proof that Rare has become irrelevant, then I suggest you find a way to play Perfect Dark Zero. There is no doubt in my mind that any and all talent that may have existed at the company left a long time ago. All that is left are either old relics who have failed to change with the times (which can happen when your games take half a decade to complete), or perhaps new faces that are too afraid to do anything but imitate those that came before them. Forget the fact that this debuted on a next generation console; Perfect Dark Zero is a design that was irrelevant before even Halo came along. I can only imagine the meetings that may have gone on in Microsoft’s secret lair. →  Fine, but this article then no more.

Review – Civilization IV: Warlords

Is that the Great Wall of China surrounding your civilization or are you just happy to see me?

Because I (and most other gamers) am incredibly weak willed, the expansion for the fantastic Civilization 4 was something I was going to buy regardless of reviews, and regardless of quality. Although it won’t win any awards, the Warlord expansion gets the job done and is a worthy buy. And worse, because of fundamental changes to the game setup (much for the better), if you’re a Civ player, you undoubtedly have already shelled out the money to buy the expansion by now (once again making one of my reviews irrelevant within the first paragraph, I’m batting 0 for 2 here these days). But, for this site’s sake, I suppose I’ll write a review anyway. →  Secread of Evermore

Review – Dragon Quest 8

Dragon Quest 8 is a big game. Big in terms of how much content has been pressed onto the disc, in terms of how popular/hyped (insert appropriate word for your region) it was during release, and in terms of how much of a leap forward it is for the entire series. All in all, this is a frank and clear picture of everything that is right and wrong with this genre 20 years after Dragon Quest helped create it. There’s a lot of ground to cover here, so let’s cut the introductory B.S. and get right to it.

Sometimes, when feeling contemplative, I like to stand high up on this mountain overlooking the forest and think about all of the deep issues this game’s plot doesn’t try to touch.

My knowledge of Dragon Quest is more than a bit rusty, but as far as I know this is the first game in the genre to feature a large, fully realized overworld similar to ones found in MMO’s and games like Morrowind. →  Are you ready for some readball?

Review – Ikaruga

Is the game really about black and white or red and blue? It really makes you think.

Old-school shooters are a dying genre. There are only a handful of franchises left today, but there used to be countless shooters at your local arcade. Were they too hard for the masses? Did the arcades take something with them when they were given the final blow? It’s probably a combination of a lot of things, but at least one thing is for sure: Treasure knows shooters and Ikaruga is testament to that. Filled with excruciatingly difficult gameplay, Ikaruga makes you work for your fun.

If you’ve ever played Gradius or Galaga, you essentially know how to play Ikaruga. It’s an old-school shooter that pits you against an entire army of ships wanting to decimate you. →  Post of Tsushima