Review – Sam and Max Episode 3: The Mole, the Mob, and the Meatball

I’m not going to do an “official” review of Sam and Max Episode 3. All the big aggregate game sites will give you the same Consumer Reports style bullshit about this one; how the environments are recycled, how the game is shorter and the puzzles are easier, and so its just not so good as the rest.

But you and me, we know differently. We already discussed with Episode 2 that repeated environments are to be expected in episodic content (and shouldn’t always be thought of as a bad thing). We know that length is not always equal to value. In short, quantifying game elements just doesn’t work, so let’s take the videolamer look at why I think Ep. 3 is the most entertaining and worrisome of the bunch.

Episode 2’s humor was somewhat blunt with its parodies of sitcoms and talk shows, but I still liked it. As obvious as the jokes may have been, no one ever seems to say them. →  In all ages, hypocrites, called producers, have put crowns upon the heads of thieves, called publishers.

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

Most of you are probably wondering about how the game handles, so I’ll get right to it. The game controls wonderfully. You orient the remote like an NES controller, where the 2 Button is the accelerator, 1 is for the brake, and any direction on the D-Pad is your turbo boost. →  Are you a bad enough dude to rescue the article?

Review – Transformers

Take any sample of young twenty-something men, regardless of their profession or personality, and tell them to talk about Transformers. I guarantee you that no matter who they are, they’ll all have something to say. I’m sure there were kids who thought the Turtles were stupid, or that GI Joe was lame. But giant talking robots who turned into cars and jet planes? Its practically illegal for a young boy to scoff at that.

Thus it seems impossible for the Transformers PS2 game to be any good. It isn’t just based on a legendary license; the story and characters are based off of the recent Transformers: Armada anime. If history is any indicator, then this game should be less playable than the latest Pixar/Dreamworks movie tie-in.

However, it seems one of the gaming gods has decided to take pity on us. Transformers was assigned to the fine folks over at Melbourne House, a veteran developer that has been around about as long as I have. →  Katamari Damaread

Eve Online : First Impressions

It’s hard to write “first” impressions of a game that’s four years old, but nonetheless, this is where I find myself. Burnt out by World of Warcraft, ranting and raving about my addiction on this site, and swearing off MMO’s for good is where we last left off.

Well, I’ve at least kept part of it up; I’ve resisted the Burning Crusade completely. But I find myself once again sucked into the MMO world, having started playing Eve Online.

Eve Online is very different from other online games I’ve played. For starters, it’s set in the future, in a space base universe. But rather than being first person, like almost every MMO, the game is entirely ship based. In fact, until an upcoming expansion (and keep in mind there have already been several expansions), you can’t ever actually “get out” of your ship.

Behold space in all its…blueness.

The best way to describe the game graphically and conceptually is Homeworld-esque. →  [send private information]

Review – Prey

I first heard about Prey in 1998 when sci-fi shooter was announced by 3D Realms as being in production for release on the PC “in the near future.” Apparently the near future is almost ten years later, and the PC they were talking about is the XBox 360 (although it was released for the PC shortly after). Regardless of how much time it’s taken, this game was conceived ten years ago and it shows.

We heard you guys were looking for extras for the new Doom game. What the hell is Prey? Ah, why not.

The gameplay is perfectly straightforward. You run around the levels and shoot aliens, you take their weapons, and then you kill tougher aliens with those new, more powerful weapons. There are four basic armaments (a very small number when compared to other recent shooters) and they are as unimaginative as you can get. Alien assault rifle — check. Alien heavy assault rifle — check. Alien creatures you can use as bombs — check (Half Life anyone?). →  Postsona 3 FES

Madden on Wii

A while ago I had a bit of a rant about Madden football, where I said that no matter how much the game bugs me, I always end up playing each new version. It’s happened again, with a twist; my first experience with Madden ’07 was on the Wii.

I’m not sure how well this game went over with critics. Jay said something about the reception being poor, but I don’t really feel like looking it up. It’s fun to give impressions without knowing what others were thinking. In short, Madden Wii is a change, and if it really has been trashed, I think I know why.

I didn’t play enough to test the really deep aspects of controlling Madden, though it looks like it’s all there in some form or another, so guys looking for hot routes and audibles and line shifts should worry not. I’m concerned here with the basic controls. Passing involves choosing a receiver with a button, and flicking the wiimote to throw. →  I’d rather die than not read this article!

Review – Sam and Max Episode 2 – Situation: Comedy

Is episodic gaming on the ropes already? That seems to be what some people are saying. It’s kind of hard to believe this when the idea still hasn’t gotten off the ground, but these claims have some merit. Sin Episodes is in limbo, and everyone has come to agree that Valve is really making Half Life 2 expansion packs, regardless of what they want to call them. That leaves Telltale Games as the only major developer that has followed through with their promise of timely episodic content. First they did it with Bone, and now Sam and Max looks to be moving along right on schedule. The second episode, Situation: Comedy, was released just before Christmas, and I’ve finally gotten around to finishing it. At first glance there doesn’t seem to be enough to say about Ep. 2 to warrant a full review, but in fact I think that it can show us what to really expect from episodic design.

First, episodic content means that some content is going to be recycled. →  What is word? Baby don’t read me.

Review – Onimusha Warlords

Back where my folks live in Pennsylvania, local cable picks up Channel 63 of New Jersey. Despite being a local, American owned station, Channel 63 fills all of its time slots with shows and commercials from Japan and Korea. This, of course, means that at any given hour you can find all kinds of ridiculous Samurai drama.

These shows are always the same; the men are loud and gruff, the women soft and gentle. The costumes are cheap, flamboyant, or in the case in which a demon is present, both (this is most of the time). The plots are ridiculous, with characters running around in the most awkward and confused ways regardless of what is going on. And every episode of Samurai drama ends with coming attractions that are preceded by bold blocks of kanji with flames in the background.

Now, here’s the best part of all; Onimusha, one of the first highly praised, highly rated Playstation 2 games, has all of these things and more. →  Today I consider myself the luckiest reader on the face of the earth.

Trace Memory: Worth the Effort

After reading some of the reviews for Cing’s DS adventure game, I was a little hesitant about picking it up. I love adventure games, but the puzzles were cited as being a pain in the ass. So, I did the next best thing. I put it on my GameFly Game Q.

Having finished it, I’ve to come to the realization that reviewers have no idea what makes a game good. This was a great adventure game, and I easily recommend trying it. It is very short (it only took me 5 hours to beat), but for the low price of $15 at GameStop, you make out on the deal.

I won’t divulge any of the story, only because that’s the main reason for playing adventure games, and I won’t be the bad guy and spoil it for you. Just know the story and localization are very good, and you’ll enjoy it while it lasts.

Also, Cing uses the DS in ways I’ve never seen before. →  Assassin’s Read

Review – Resident Evil Remake

The Resident Evil Remake taught me a few important lessons, some about the series itself, and some about gaming in general. Let’s not waste any time and get right down to it.

First off, Resident Evil doesn’t actually suck. People love making fun of the pre-RE4 formula for Resident Evil games. They’ll complain about the cheesy zombies, the tank-like controls, and the obtuse puzzles. And yet none of these things could keep me from enjoying the REmake. I enjoyed having a good brainteaser to solve. I enjoyed blasting away at zombies with a well placed shotgun shell fired in a fairly realistic manner. I like the slow, plodding pace of the game, where survival is the only thing that needs to be on your mind, not time or points or action. And while there may not be an excuse for poor control, it doesn’t take that much practice to get used to steering your character around. In fact, after enough play you shouldn’t be running into zombies at all. →  Guitar Hero III: Legends of Read