A game is like a meal. An excellent one both pleases your palette and assuages your hunger. Resident Evil 4 was a full plate of filet mignon. Extremely filling, but not excessive, and delectable (this is getting creepy). A Nippon Ichi game is more like three plates of macaroni and cheese. Decent, but if you eat it all you’ll feel sick. And then there are games that are so bad you look forward to them ending. Eating less vomit or dog shit is preferable.
Enough of something decent can make an average game more satisfying than it should be. Dragon Quest Rocket Slime is by no means gourmet, but there is enough of it to really fill the player. The play mechanics aren’t spectacular, but the game is long enough to both build and expand on them. It achieves the rank of full plate of steamed vegetables.
Contact is barely palatable and, even worse, is at most an appetizer. This is a letdown because its packaging (complete with blog entries in the manual) and buzz – which drools over the music for no apparent reason – make it sound like an exotic dish most of us have never tasted. → Fire Post Wrestling Returns
