Review – God Hand

When Clover Studio was ultimately closed by Capcom, they left us with two games; Okami and God Hand. The former gained quite a bit of attention, at least from the gamer press and enthusiasts, and it is not hard to see why. The game sported lush, unique visuals, safe Zelda style gameplay, and a universe steeped in Japanese mythology (which seems to be all the rage these days with the kids). While I can’t say anything of the sales numbers, it certainly left an impression with the community’s most critical.

This wasn’t at all the situation with God Hand. Here was a title with with crummy visuals, a strange sense of humor and style, “tank like controls” and seemingly outdated beat ’em up gameplay. →  The gamers have only interpreted the games, in various ways. The point, however, is to change them.

Review – Space Rangers 2: Rise of the Dominators

It’s hard to find a recent game with a name more cheesy than Space Rangers 2: Rise of the Dominators. It has all the classiness of a corny low-budget science fiction movie.

In fact, its name could be the main reason why nobody’s noticed the game, despite a lot of acclaim from reviewers. So much so that the publishing company is now asking users to suggest a better game name… possibly to re-release it.

In any case, Space Rangers 2 hails from Russia, courtesy of Cinemaware Marquee. Most of the game script feels pretty natural, but there’s just enough awkwardness to indicate it was not originally in English (other ships will ask your help to take out “this type”). That said, the script actually contains a lot of jokes. →  Fine, but this article then no more.

Review – Final Fantasy X

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a game that fully embraces what these games have become. It has been streamlined and simplified so as to provide players with something easy, relaxing, and colorful. It’s like an anime Disney attraction where you get to play a part.

Take the combat. It is a system where mages have enough MP to cast plenty of spells, and tank characters can one-hit-kill. Enemies are designed so that you can tell just by looking at them what characters you will need in order to end the battle in three steps. →  Contains 10% more consonants than comparable articles.

Review – Office Purks

christian says:
About a month ago I played The Shivah. Although it was made in something simple like Adventure Game Studio, it had fantastic production values, a lot of craft to the graphical design, and some decent gameplay hampered by a lack of originality. Bottom line was that for the five five dollars I paid for it, I got a great little game that showed a lot of personality.

To me, this is what indie gaming is all about. Yes, I love to see innovations and new ideas floating around. But if an indie developer can get personal, to use their game to show us something special to them, then they’ve used their avenue of development to the fullest, because its something you just can’t do very easily within a big time studio. →  I’ll get a job later, for now I’m going to read this

Review – Super Swing Golf

After playing my first round of Wii Sports golf I couldn’t wait for a developer to make a golf simulator for the system. I’m a huge fan of the Tiger Woods and Links series and an actual real-life golfer and the possibility of getting a solid golf sim on the Wii was quite exciting. Until then, I’ll have to make due with Super Swing Golf.

The primary thing that makes Super Swing Golf practically unplayable is the swing controls. If you’re going to put out a golf sim you’d better made sure your swing mechanics are rock solid. I don’t care that it’s a pseudo-rpg. I don’t care about the cutesy graphics and plot. I don’t care about fantasy courses. I want to swing my Wiimote like a real golf club and get real club-like results. →  Read like G did.

A manifesto on Manifesto Games with a review of The Shivah for added value

Greg Costikyan’s name comes up a lot when it comes to indie game development. Apparently, the man has worked on a few games and written some fiction in his life, and somehow he has become a major voice on independent games. He seems to believe that indie games can and will crush largescale publishers and end their greedy and bullying practices. To help do this, he has created Manifesto Games, a place where indie developers and fans can join together to buy, discuss and promote the best in indie gaming.

I have a lot of respect for Costikyan’s ideal, but every time I read anything written by him, I can’t help but feel that he’s batshit insane. Maybe that is too strong of a phrase, but he certainly reminds me of college students who worship indie anything like a religion and still think that communism can actually work (after all, his site is called Manifesto, and its splashed all over with red). →  You think about everything.

Review – Metropolismania

Some games are hard to put down. Often this is because a game is great fun, but entertainment isn’t always the force that drives us to keep playing. Sometimes we continue gaming because of a lack of clearly defined beginnings and endings; we don’t know when or where to stop so we just keep on going. Oddly enough, games that break play into nearly infinite tiny rounds deliver the same psychological effect as games that have no levels nor turns.

Will Wright and Sid Meier are experts at creating addictive gameplay through this method. Both Pirates! and Sims lack any clear level progression, while Civilization cuts up play time into such minute turns that each feel too short to be considered optimal stopping points. →  I can has post?

Review – Okami

While some genres are mainly constructive (most sim games for example), the action adventure genre has historically been destructive. Even though your character is generally on the side of good and fighting evil there is something dissatisfying about achieving your ends using strictly violent means. Rarely does a game come along (outside the real time strategy genre) that gives the player the ability to create as well as destroy. Okami is such a game.

As the goddess Amaterasu you alternate between attacking demons with a variety of swords, mirrors(?) and rosaries(??) and restoring the world around you to its former natural beauty. This makes the experience of playing the game much more complete, since you actually have the capability to act like a god (assuming its not the spiteful, vengeful type of god), meting out punishment to offenders and aiding the just in their day to day lives. →  Read Danger!

Review – Sam and Max Episode 3: The Mole, the Mob, and the Meatball

I’m not going to do an “official” review of Sam and Max Episode 3. All the big aggregate game sites will give you the same Consumer Reports style bullshit about this one; how the environments are recycled, how the game is shorter and the puzzles are easier, and so its just not so good as the rest.

But you and me, we know differently. We already discussed with Episode 2 that repeated environments are to be expected in episodic content (and shouldn’t always be thought of as a bad thing). We know that length is not always equal to value. In short, quantifying game elements just doesn’t work, so let’s take the videolamer look at why I think Ep. 3 is the most entertaining and worrisome of the bunch. →  Welcome to the Fantasy Zone.

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

 →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.