Review – Goonzu

Goonzu – B

Genre: MMORPG

Quickie:
If you’re bored and want to try something new and inventive, try Goonzu. Its blend of economic and political aspects only add to its addicting nature and in-depth gameplay. Did I mention it was free?

Full Review:

Is that an evil onion?

At first glance, Goozu seems like just another Korean clone of Ragnarok Online, but a closer look might change your mind. Like any other MMORPG, gameplay centers around creating a character and improving your stats through hours of play during sleepless nights. Combat is a part of the game, and so is the process of completing quests in order to advance to the next level of experience. What sets Goonzu apart from other games in the genre is the fact that it focuses on the mechanics of economics and an active political system.

Trust me, it’s not nearly as boring as it sounds. Players take on different roles in the community based on which job classes they wish to pursue, but unlike any other MMORPG, items in the game are almost exclusively made by the players. →  The Read Star

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?”

But what am I saying? This makes it sound as if the game is a trainwreck. In fact, it is a fantastic sequel, one that is bigger and better than anything the original had to offer. →  Shadow of Read

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. From here, your job is to connect the cities and meet their needs. Laying track is very, very simple, and connecting industries much the same. →  Harvest Moon: A Wonderful Post

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. I still enjoy titles on the more complicated side, but I can see the folly in demanding every game be dense and technical. In the strategy genre, for example, having thirty different stats and forty different abilities for each character, keeping track of height, distance, volume, HP, MP, TP, relative positioning, absolute positioning, and absolute relativism can be a fun time. →  I’ll get a job later, for now I’m going to read this

Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. The Witch is fed up with the Goddess for some reason and puts a spell on her, but it turned out to be the wrong spell. →  Read me now, believe me later.

Review – Doom 3

I didn’t understand all of the hype surrounding the release of Doom 3. So the graphics were cutting edge (assuming you wanted to drop $500 to get your memory and graphics card up to snuff), it was still a game based on a series well-known for having repetitious play and no story line whatsoever. Now don’t get me wrong, I loved playing the first Doom games/expansions, but I had a feeling they wouldn’t hold up if played them years later. I found my fears were correct as I tried to play both 1 and 2 off of the “Special Edition” Xbox game that comes with the entire set on one disc. Fun for the nostalgia, not so much for the gameplay. I made it about fifteen minutes in before moving on to the new game.

HA, I told you guys I could scare him off by myself …. what do you mean “turn around”?

Doom 3, though still quite repetitious, was a little better in the plot area and ended up being much more entertaining than I thought it would be. →  Can you read me now?

Review – Sam & Max Episode 1: Culture Shock

Well here it is folks. After much trial and delay, the world can finally partake in a new Sam & Max game. Since my only experience with these two characters comes from a handful of viewings of the old Fox Kids cartoon show, my interest in seeing new Sam & Max was quite neutral. Yet my desire to play the new game has been quite high, for no other reason than my great interest in the way in which it was developed. This has to be one of the biggest gambles the industry has seen this generation, one that I hope to see succeed.

After Lucasarts decided to waffle around and eventually can their efforts on a new game, creator Steven Purcell looked towards small developer Telltale Games to start anew. Since Telltale is the brains behind the episodic content of the new Bone game, so too would Sam & Max be released in episodes. Not only that, but Telltale has decided to stick to their guns and create another adventure game for the duo, rather than adapting to modern times and creating something more mainstream. →  Finger lickin’ read.

Review – Grand Theft Auto: Liberty City Stories

For this review, I’m afraid I am going to resort to the greatest cop out in games journalism; you are either going to like Liberty City Stories, or you’re not. To some, it is a downgrade from the huge, deep world that was created for San Andreas, a graphically lesser romp through a city we’ve all seen before. Rockstar is just trying to milk their fanbase of even more money, and should be ashamed of themselves. To myself and others, LCS is a technical marvel, (being developed for the PSP), a full fledged GTA experience that combines GTA3’s world with Vice City’s upgrades, all for the cost of a budget game. In this light, Rockstar has given us a nice little gift.

And that’s really it from a review standpoint. Anyone familiar with the series will find no surprises here, save perhaps for seeing Tony Cipriani as a thin gunman rather than a fat restaurant owner. Oh, and the soundtrack is immensely smaller due to the size of the UMD. →  Reading. Reading never changes.

Review – Golden Sun

For the most part, the library of video games consists largely of clones of previously successful games. Games such as Grand Theft Auto III have spawned so many sorry attempts at duplication that a whole new sub-genre was born. There was a time when there was only Grand Theft Auto, and the imitators were yet to join the party. So revolutionary titles do happen. They do not happen frequently, and there are plenty of examples of games that tried to establish something new and failed. I think ChoroQ is an example of this. In trying to create an RPG complete with plot, towns, and dungeon exploration within the context of a racing game (or vice versa) the series (which apparently has several iterations on various systems around the world) tried something unique but ended up making a below average game. It is fair to call a spade a spade and say the game was no good while still appreciating the risks it took. →  Today I consider myself the luckiest reader on the face of the earth.

Review – Mount&Blade

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

I am often distracted while defending my castle by the natural beauty of the setting sun.

I first heard about Mount & Blade half a year ago on a forum. I didn’t try it out at the time, mostly because the authors of the posts were comparing it to Morrowind (which I found incredibly boring). A few months ago, though, I saw it again at a gaming site, this time with a formal, in-depth review that made it sound more interesting. I decided to give it a try and downloaded it.

Mount & Blade isn’t freeware, but it is open-ended shareware. Until you register, you can only get characters to level 6. This boundary was never a problem for me; after six hours of play, I knew I had to pay the $18 and register. →  Sounds mildly entertaining, I guess.