Review – Marvel: Ultimate Alliance (Wii)

Marvel: Ultimate Alliance is a great game … just not for the Wii. I originally played it about a month ago on an XBox 360 and was quite impressed, and then I noticed that it was launching with the Wii. Something told me to lay off the knee-jerk purchase and use good ol’ Game Fly once again to test the waters with minimal cost. I sent the game back in four days.

The X-Men: Legends series is fantastic. Four-player (later over XBox Live) superhero, beat-em-up RPG. You just can’t go wrong. I played both versions through about three times trying to level up the thirty-some-odd unlockable characters, loving every minute of it. So when I heard that Marvel was teaming up with the same developer to make a game with over 150 playable superheroes spanning the entire Marvel universe I could barely wait. I decided to wait once I saw it in action on a 360, and in the meantime I had read some strange things about the Wii version and the game eventually made its way to the top of my rental queue. →  All the lonely gamers, where do they all come from?

Review – Red Steel

If you’ve paid attention to some of the reviews Red Steel has gotten, you probably have no idea what the game is really like. The scores are all over the place, and reviewers just can’t seem to agree on what is good or bad about the game. Some love the sword fighting, some don’t. Some hate the gun controls so much that they barely touch upon the rest of game. The best advice for you is to just forget about those losers and their reviews. This is the only one you need to worry about.

Let’s hit each one of the major problems first, just to cleanse you of all the garbage you may still have in your head. First, the controls are a little hard to grasp, at least initially. Ubisoft has implemented an aiming/turning control scheme that is going to feel very foreign to everyone. I will say that it took me about 2-3 hours to fully grasp the aiming and turning mechanics. →  Postgaea 2: Cursed Memories

Review – Gears Of War

With a game that has so much hype grabbing onto to its heels and biting violently, it’s difficult to even know where to begin with such a review. I feel I should be writing an equally monumental review to represent the game: a 3,000 page mini encyclopaedia describing every minute detail that would no doubt spoil the game when you eventually pick it up, and lead to you sending me brown stuff in paper bags through my letterbox. Seeing as though I don’t want large amounts of waste dropping on my doorstep, I’ll refrain. So, where in the hell should I start?

He’s a man’s man (but still straight).

Let’s start at the obvious place — the graphics. I doubt you need me to tell you how pretty this game is, because we’ve all seen the screenshots. Needless to say, Gears looks just as good as we all hoped it would. From the way that Marcus runs down the street, to the noise his gun makes clattering on his back, to even smaller details like the gears logo on his chest, and lush green swaying trees. →  May God smite me if I stop reading here!

Review – Rampage: Total Destruction (Wii)

Thanks to GameFly, I’m able to get my hands on games like this for a negligible cost, taking some of the sting away. I guess I wasn’t really expecting much from this game but I was still rather disappointed. I enjoyed playing the past iterations of the series… I mean, as much as one can enjoy this type of repetitive game play, and I was looking forward to some sort of innovative control scheme with the Wiimote. Nope.

The Wii functionality was obviously an afterthought, as you can only execute two movements with the motion sensing (a ground smash and a swipe attack). Movement in general was pretty sluggish, and there were times when I could barely get my monster to do anything let alone pull off the unlockable fancy combo moves. I use the term “fancy” here in the lightest sense. You climb buildings, you smash buildings, you eat the inhabitants along with the occasional piece of pie you happen to find inside a tank. →  Zone of the Readers: The 2nd Reader

Review – Guitar Hero 2

You know the feeling of excitement you got as a child trying to sleep on Christmas Eve? That’s the feeling I got waiting for Guitar Hero 2. I’d be lying if I said I wasn’t anticipating this game as much as the new Zelda. I don’t think I’m alone, either. With Guitar Hero 1 selling a million copies since its release, there are plenty of wannabe rockers out there who are ready to rip it up all over again. Now the wait is over. No longer do we have to settle for Youtube videos of schmucks who got access to the ten song industry demo laying it down for us. Guitar Hero 2 is here. Are you ready?

You damn well better be, because this sequel waits for no one. The word of the day here is “challenge,” as Guitar Hero 2 challenges both its players and the competition. For as much as this is a routine sequel, it’s also put together quite unlike any other game in the music/rhythm genre. →  Ys: The Article of Napishtim

Review – Goonzu

Goonzu – B

Genre: MMORPG

Quickie:
If you’re bored and want to try something new and inventive, try Goonzu. Its blend of economic and political aspects only add to its addicting nature and in-depth gameplay. Did I mention it was free?

Full Review:

Is that an evil onion?

At first glance, Goozu seems like just another Korean clone of Ragnarok Online, but a closer look might change your mind. Like any other MMORPG, gameplay centers around creating a character and improving your stats through hours of play during sleepless nights. Combat is a part of the game, and so is the process of completing quests in order to advance to the next level of experience. What sets Goonzu apart from other games in the genre is the fact that it focuses on the mechanics of economics and an active political system.

Trust me, it’s not nearly as boring as it sounds. Players take on different roles in the community based on which job classes they wish to pursue, but unlike any other MMORPG, items in the game are almost exclusively made by the players. →  Can you read me now?

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?”

But what am I saying? This makes it sound as if the game is a trainwreck. In fact, it is a fantastic sequel, one that is bigger and better than anything the original had to offer. →  Sounds amazing, I must read it now!

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. From here, your job is to connect the cities and meet their needs. Laying track is very, very simple, and connecting industries much the same. →  You had me at read more.

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. I still enjoy titles on the more complicated side, but I can see the folly in demanding every game be dense and technical. In the strategy genre, for example, having thirty different stats and forty different abilities for each character, keeping track of height, distance, volume, HP, MP, TP, relative positioning, absolute positioning, and absolute relativism can be a fun time. →  Read more? No, I’ll read it all.

Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. The Witch is fed up with the Goddess for some reason and puts a spell on her, but it turned out to be the wrong spell. →  You fool. Don’t you understand? No one wishes to read on…