Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. →  Shining Post: Legacy of Great intention

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

 →  Postsona 3 FES

Review – Harvest Moon DS

Seriously, did you ever think a farming simulator would be a fun game to play? Of course it would be, how silly of me. Finally appearing on the DS, Harvest Moon DS brings the enjoyable horticulturalist gameplay to the dual-screened handheld, but not without its fair share of problems.

In Harvest Moon, you play as a young man in charge of his family’s farm. In all previous HM games, there has not been any back-story, so don’t be surprised that you don’t find one here, either. Just know it’s up to you to restore your family’s farm to its once graceful status.

Cat…hand stroking it…nope, I can’t think of anything clever to say about this picture.

The only thing that could be remotely called a storyline in HM is the argument between the Harvest Goddess and the Witch. →  Read awhile, and listen.

Review – Doom 3

I didn’t understand all of the hype surrounding the release of Doom 3. So the graphics were cutting edge (assuming you wanted to drop $500 to get your memory and graphics card up to snuff), it was still a game based on a series well-known for having repetitious play and no story line whatsoever. Now don’t get me wrong, I loved playing the first Doom games/expansions, but I had a feeling they wouldn’t hold up if played them years later. I found my fears were correct as I tried to play both 1 and 2 off of the “Special Edition” Xbox game that comes with the entire set on one disc. Fun for the nostalgia, not so much for the gameplay. →  Game is dead. Game remains dead. And we have killed it.

Review – Sam & Max Episode 1: Culture Shock

Well here it is folks. After much trial and delay, the world can finally partake in a new Sam & Max game. Since my only experience with these two characters comes from a handful of viewings of the old Fox Kids cartoon show, my interest in seeing new Sam & Max was quite neutral. Yet my desire to play the new game has been quite high, for no other reason than my great interest in the way in which it was developed. This has to be one of the biggest gambles the industry has seen this generation, one that I hope to see succeed.

After Lucasarts decided to waffle around and eventually can their efforts on a new game, creator Steven Purcell looked towards small developer Telltale Games to start anew. →  The Last Readment

Review – Grand Theft Auto: Liberty City Stories

For this review, I’m afraid I am going to resort to the greatest cop out in games journalism; you are either going to like Liberty City Stories, or you’re not. To some, it is a downgrade from the huge, deep world that was created for San Andreas, a graphically lesser romp through a city we’ve all seen before. Rockstar is just trying to milk their fanbase of even more money, and should be ashamed of themselves. To myself and others, LCS is a technical marvel, (being developed for the PSP), a full fledged GTA experience that combines GTA3’s world with Vice City’s upgrades, all for the cost of a budget game. In this light, Rockstar has given us a nice little gift. →  When one person suffers from a delusion, it is called insanity. When many people suffer from a delusion it is called a game.

Review – Golden Sun

For the most part, the library of video games consists largely of clones of previously successful games. Games such as Grand Theft Auto III have spawned so many sorry attempts at duplication that a whole new sub-genre was born. There was a time when there was only Grand Theft Auto, and the imitators were yet to join the party. So revolutionary titles do happen. They do not happen frequently, and there are plenty of examples of games that tried to establish something new and failed. I think ChoroQ is an example of this. In trying to create an RPG complete with plot, towns, and dungeon exploration within the context of a racing game (or vice versa) the series (which apparently has several iterations on various systems around the world) tried something unique but ended up making a below average game. →  In the beginning games created the heavens and the earth.

Review – Mount&Blade

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

I am often distracted while defending my castle by the natural beauty of the setting sun.

I first heard about Mount & Blade half a year ago on a forum. I didn’t try it out at the time, mostly because the authors of the posts were comparing it to Morrowind (which I found incredibly boring). A few months ago, though, I saw it again at a gaming site, this time with a formal, in-depth review that made it sound more interesting. I decided to give it a try and downloaded it. →  Double your reading, double your fun.

Review – Ico

Barely noticed when it was first released, Ico has now become the #1 game to reference when bringing up the issue of art in games. But is it really all that and a bag of potato chips?

Developed by SCEI (Parappa the Rapper, Shadow of the Colossus) and directed by Fumito Ueda, Ico is a third-person adventure game, set in a derelict castle that is situated on top of an island just a few hundred yards off the coast of some unknown continent. Cut-off by ocean on each of its sides, the castle becomes the player’s prison, so to speak.

Ico is a young boy (his name is never referenced, so I’m only guessing it’s his name) that has been shunned by his village and sent to an empty castle to distance himself from society. →  Game is dead. Game remains dead. And we have killed it.

Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time). →  But the future refused to change.