Raging Loop – More Rage than Loop

It had been a while since I played a visual novel. Root Letter had left an unpleasant musty and earthy taste in my mouth, and only a crack gumshoe can predict when the next Jake Hunter will come out. Raging Loop has fairly good reviews and seemed somewhat well regarded by fans, who I learned too late I should deeply distrust because a huge swath of them are pervy weebs looking for hot anime girlfriends. Raging L, which I will hereby refer to as R Loop for brevity, is a horror themed Japanese visual novel with very limited gameplay – basically just selecting the answer to a question every hour or two. This is fine to me but may put off people who have played a video game or read a book. I have a few positive things to say about R Loop and a lot of negative stuff, including one or two things I think completely pacify the rage… cross the loop? →  Read Read Revolution: Disney Channel Edition

Review – Waxworks

If you haven’t heard of Waxworks before then allow me to describe it. It’s not a new game, having been released in 1992, but it was just recently re-released by GOG.com and this makes it new for many people, including me. Waxworks is part point and click adventure, part puzzle solver, part hack and slash, and a lot of fucked up shit. In case you weren’t tipped off by the fact that the developer’s name is Horrorsoft, Waxworks isn’t exactly about sunshine and rainbows.

The first thing any modern player will notice about Waxworks is the fact that it’s old, and in some ways hasn’t aged well. But considering it’s sold by a site called “Good Old Games” I assume that this should be a given. I had never played it before and was able to enjoy it, so despite the decrepit technology it must have an appeal in something besides nostalgia.

I like old games I haven’t played before because it’s interesting how styles have radically changed over a short two decades. →  This better not be as bad as everything else here.

Review – Sam & Max Episode 1: Culture Shock

Well here it is folks. After much trial and delay, the world can finally partake in a new Sam & Max game. Since my only experience with these two characters comes from a handful of viewings of the old Fox Kids cartoon show, my interest in seeing new Sam & Max was quite neutral. Yet my desire to play the new game has been quite high, for no other reason than my great interest in the way in which it was developed. This has to be one of the biggest gambles the industry has seen this generation, one that I hope to see succeed.

After Lucasarts decided to waffle around and eventually can their efforts on a new game, creator Steven Purcell looked towards small developer Telltale Games to start anew. Since Telltale is the brains behind the episodic content of the new Bone game, so too would Sam & Max be released in episodes. Not only that, but Telltale has decided to stick to their guns and create another adventure game for the duo, rather than adapting to modern times and creating something more mainstream. →  Sid Meier’s Alpha Centarticle