Review – Mount&Blade

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

I am often distracted while defending my castle by the natural beauty of the setting sun.

I first heard about Mount & Blade half a year ago on a forum. I didn’t try it out at the time, mostly because the authors of the posts were comparing it to Morrowind (which I found incredibly boring). A few months ago, though, I saw it again at a gaming site, this time with a formal, in-depth review that made it sound more interesting. I decided to give it a try and downloaded it.

Mount & Blade isn’t freeware, but it is open-ended shareware. Until you register, you can only get characters to level 6. This boundary was never a problem for me; after six hours of play, I knew I had to pay the $18 and register. →  Read, you fools!

Weekend Spotlight

After reading about the 10 anniversary of the Nintendo 64 over there at Infendo, I decided to play… my SNES. My urge for nostalgia went a little farther, I guess.

Anyway, after dusting the ol’ SNES off and finally figuring out which controller worked completely, I popped in one the greats: Final Fantasy VI. One of the best, if not THE best, RPG of all time.

Incidentally, I’ve never actually beaten the game before, and this is after I bought the thing for like $50 on eBay last year. The game is great, but it’s hard to find time to play all these 40+ hour fantasies, now that real life has reared its ugly head. The last time I left off, I just completed the famous Opera scene. I will say that that scene was truly amazing. YouTube it if you have to, just see it.

Musically, it’s one of Nobuo Uematsu’s best scores. Terra’s Theme is easily one of my favorites in the entire FF franchise. →  Ikari Warriors 2: Postery Read

Weekly News We Care About Wrap Up – 9.29.06

Opera free on Wii until June ‘07
Though I have absolutely no proof to support this fear, I’m worried that browsing the web on the Wii will require a subscription. Imagine some horrendous system that costs something small like 2 Nintendollars or whatever every time you open the browser. That would seriously limit the time I’d be able to spend on the couch watching pornography with my parents.

I don’t remember playing as an aging guy with a mighty war flute.

Microsoft makes up for broken consoles
Wow, good for them. Does the tracking chip they implant in the machine come free of charge?

The old RPGs are coming
At least in Japan. I may have to play Final Fantasy 6 again, but that’s ok since it’s the pinnacle of the series (Cloud is teh suxx0rs). It’s a shame they didn’t give it the Final Fantasy 3 treatment, though that could be because they plan on remaking 6 for the PS3. →  One must imagine video games happy.

Okami first impressions

I bought Okami yesterday and played the first 90 or so minutes while I should have been unpacking after my recent move into Manhattan. After reading all the previews and then reviews praising this game I couldn’t let it collect any dust.

The game is not about to end world hunger, but it is definitely an experience worth $40. So far it has been mostly story and tutorial stuff, but the game has already left an impression – mostly in the graphics department. Several times already I have stopped in my tracks, zoomed out and looked around just because I wanted to savor every view I could get of some scenes (similar to previous experiences in Ico and Shadow of the Colossus, actually).

The game (like all games) is not without a few problems though. Mainly, the game seems to value the impact it can make through graphics over intuitive or useful controls. When running around a bend the camera will zoom awkwardly in a way that looks pretty, but makes control difficult or obscures something the player needs to see. →  Welcome to read zone!

Weekend Spotlight

This week, while hoping to pickup Cooking Mama for the venerable DS, I came across a deal at Wal-Mart that I just couldn’t pass up. In the discount bin, with a pretty tattered box was Donkey Konga 2 with the Conga drums. After checking the prices on Bestbuy and Gamestop’s sites, I don’t think it’s that much of a deal, though. Jungle Beat can be found for only $15. But still, Donkey Konga 2 is rather enjoyable, especially if you go at it in multiplayer.

One thing I want to stress about the game is that the songs are not the original songs. They’re redone by a few cover bands. This is probably because of memory contrainsts with the GC’s disc medium, but there are like 30 of them, so quantity outweighs quality on this one.

Is the lack of the real songs detrimental to the amount of fun you can have? A little. Some of the songs’ remakes sound too sedated, and it makes the game a little underwhelming. →  Can you read me now?

A rant about rampant stupidity on the internets

Uh oh. By the looks of the cover this magazine is going to have a lot of words in it.

By now I hope you are in some way familiar with Penny Arcade’s Internet Fuckwad Theory. Time and again it has proven to be accurate, but I can’t for the life of me understand why. What exactly is it about anonymity – or near anonymity at the very least – that causes people to behave in illogical, rude, and just plain baffling ways? There are times when the gaming community amazes me with how well spoken or well organized it can be. Mostly however, it just causes me to pound my head in frustration. Everyone wants to know why gaming isn’t being taken as seriously as it could be. I’m beginning to wonder if this is such a mystery after all.

Now we’ve all complained in one form or another about ridiculous gamers, but regardless I’d first like to share some of my favorite anecdotes. →  Reading more, assemble!

The Big Scene

Well, I finally understand how Nick Callaway felt when attending a party over at the late, great Jay Gatsby’s house on Long Island. On Friday morning, I traveled down to the Nintendo World Store to attend the Q&A session that a few of the IGN editors were going to have there, but that was just the tip of the iceberg.

I got to the store at around 10:45 a.m., completely exhausted from the anxiousness I had the night before. This would be the first time I’d ever met anyone from the journalism side of the video game industry, and I have to say I was nervous. These people are my celebrities; I’ve read their articles every day for the last 6 years. I know these guys probably think of themselves as regular people, so my enthusiasm may seem a bit unwarranted, but I can’t help it. They’re just too damn cool. So I got there early to give me some time to soup myself up for the big shindig. →  I’ll get a job later, for now I’m going to read this

Weekly News We Care About Wrap Up – 9.15.06

All that Nintendo jazz
So the Wii will cost $250 and debut November 17th. Nintendo knows how to deliver as little as possible without breaking a promise. The system will come with Wii Sports (in NA, but not Japan) as a pack in. This makes a lot of sense; consumers will be worried about the new control interface being new and strange, including an easily accessible fun title that makes full use of the controller is a great way to usher in the Wii.

Only they decided to include one controller, not two. This is a very stupid move precisely because it limits the strategy I just outlined. With two controllers and a simple game right out of the box, couples, fathers and daughters, johns and prostitutes, Lavern and Shirley or any other combination of two people could be having a ball with the Wii from the minute they plug it in. By including only one controller, Nintendo is not encouraging the social aspect of gaming they claim to support. →  I can has post?

I demand the following Virtual Console games

Nintendo has announced that 24 publishers will be supporting their Wii Virtual Console. I have taken the initiative of compiling a list of the most of the publishers I recognized (at least one of their names was entirely in Japanese) and then decided on one specific game I hope each makes available. Enjoy.

KonamiCastlevania X: Rondo of Blood: The PC Engine only pinnacle of the series, or so they say, goes for a shitload of money these days.

Atlus — Some old Shin Megami Tensei games would really be appreciated. I’ve wanted to get into the series for a long time but the number of games I’ve missed make me feel a little overwhelmed.

MasayaLangriser…2 through 5 sounds good.

CapcomSweet Home: The sort of prequel to the Resident Evil series that never made it out of Japan. Should prove quite informative to anyone interested in game history.

Sega — This was a tough call, as I’m a bit of a Sega nut. →  Do a barrel read!

Review – Half-Life 2: Episode One

Right now in the world of console gaming, everyone’s favorite buzz term is “HD era”. In PC gaming, it’s all about “episodic content.” Everyone is talking about the concept of delivering smaller chunks of gaming more quickly and possibly with customized content based on user reactions. Unfortunately, the talk is mostly hot air. For one, very few developers have released anything episodic for us to judge, and those that are out there are either a little too indy (Bone) or not quite up to snuff (Sin). Fortunately, the biggest supporters of the idea, Valve Software, have finally given us Half Life 2: Episode 1, the first of many sequel stories to their smash hit. Maybe now we can finally see what this episodic content stuff is all about.

I can think of at least one issue with episodic content; even when we have something to review, how do we review it? The answer might not be so obvious. Look around the ‘net, and you’ll find that most discussion on episodic gaming has nothing to do with quality. →  It’s not you, it’s me.