A rant about rampant stupidity on the internets

Uh oh. By the looks of the cover this magazine is going to have a lot of words in it.

By now I hope you are in some way familiar with Penny Arcade’s Internet Fuckwad Theory. Time and again it has proven to be accurate, but I can’t for the life of me understand why. What exactly is it about anonymity – or near anonymity at the very least – that causes people to behave in illogical, rude, and just plain baffling ways? There are times when the gaming community amazes me with how well spoken or well organized it can be. Mostly however, it just causes me to pound my head in frustration. Everyone wants to know why gaming isn’t being taken as seriously as it could be. I’m beginning to wonder if this is such a mystery after all.

Now we’ve all complained in one form or another about ridiculous gamers, but regardless I’d first like to share some of my favorite anecdotes. →  Reading more, assemble!

Weekly News We Care About Wrap Up – 9.15.06

All that Nintendo jazz
So the Wii will cost $250 and debut November 17th. Nintendo knows how to deliver as little as possible without breaking a promise. The system will come with Wii Sports (in NA, but not Japan) as a pack in. This makes a lot of sense; consumers will be worried about the new control interface being new and strange, including an easily accessible fun title that makes full use of the controller is a great way to usher in the Wii.

Only they decided to include one controller, not two. This is a very stupid move precisely because it limits the strategy I just outlined. With two controllers and a simple game right out of the box, couples, fathers and daughters, johns and prostitutes, Lavern and Shirley or any other combination of two people could be having a ball with the Wii from the minute they plug it in. By including only one controller, Nintendo is not encouraging the social aspect of gaming they claim to support. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Where to sell your classic games

Today while looking for a deal to trade in my old DS for a new pink one (it matches my nail polish) I came across the tremendous SellVideoGames.com. The site is run by BRE Software and is an amazing deal for anyone interested in trading in their old classics. And by amazing, I mean they are taking advantage of anyone stupid enough to take them seriously.

Looking through their trade in prices for Saturn games left me speechless. $6 for Bomberman when on eBay you could get five times that price. $7.10 for Dragon Force instead of around $50 on eBay and $8.20 for Guardian Heroes instead of about $60 on eBay. Surprisingly, Suikoden 2 nets you $48.11 from BRE Software. This is a tad shy of the over $100 eBay would yield, but I expected worse. At least they only buy Snatcher for $6.30.

Not only does BRE Software offer insultingly low trade in prices, they seem to lack an understanding of supply and demand. →  Do a barrel read!

Sony will have the last laugh…all the way to the bank…or something

Sony has gotten a lot of crap from gamers recently. Most of it is entirely deserved. They are forcing consumers to buy a Blu Ray player if they want a PS3, charging $600 for their new console and games are anticipated to sell for $60 or $70 a piece. PR statements from Kutaragi and Hirai have made Sony seem more arrogant than ever. More recently, there have been reports of delays in production and now Sony has announced that the PS3 will launch next year in Europe and the launches in North America and Japan will be limited. To top it all off, the new Sony slogan for European territories sucks total ass – Now this is living.

All of these factors combined with how promising the 360 and the Wii are looking have led many to attack Sony, some going so far as to “break up” with them (funniest article in the world – he acts like Sony is a girl, not a company, get it?). →  Is that an article in your pants, or are you just happy to read me?

Life as a Game Tester: Episode 2

Hello everyone, and welcome back to the crazy, but always interesting world of video game development. It’s been a crazy couple of weeks for me, as we’ve delivered a few of our builds to Nintendo to be approved for manufacturing.

If you are developing anything for Nintendo, be it console or handheld, you need to submit your game to them when you believe it is completely finished (more on this later). They will then go through the game and see if they can find any problems with it. They have their own standards of what should and shouldn’t be in a game, and they even check stuff like how you reference the buttons on the controller.

If the A button onscreen didn’t look just like the A button on my controller, I’d be COMPLETELY lost.

We were told we had a problem because the A and B buttons were referenced in a mini-game incorrectly. We only had the letters show up, but Nintendo needed the letters to look like the actual buttons. →  Double your reading, double your fun.

PS3 delay

Okay, so by now I’m sure we’ve all heard the news about the delay of the PS3 in Europe until 2007. If not, now you know. Of course this has led to the usual commentary, as well as editors pulling out the best of cliches. I want to talk about something else in this space, namely how much longer Europe will keep Sony on its golden thrown. There’s no question that the company has absolutely dominated the European market, thanks to some slick marketing and a curious sense of loyalty (or something).

But how long can this last? With the PSP, the console was delayed for quite some time (compared to the Japanese and U.S. launches), sold for a good chunk of change (over $300 in most regions), and still managed to do incredibly well. They also slammed down on certain online retailers for selling import PSPs long before it was released locally (some gamers over there have even resorted to buying the majority of their games as imports so as to avoid high prices and release dates way down the road). →  Four out of five dentists recommend reading more.

Weekly News We Care About Wrap Up – 9.1.06

The better graphics only make it abundantly clear that football players have dead eyes.

Double Fine finds a new publisher to bring their flops to market
Tim at Double Fine is working on another game. Rumors suggest it may be Psychonauts 2: Straight to Bargain Bins. The good news for us perpetual whiners is that if it’s as creative and fun as the first game and does as poorly, there will be plenty of hell to raise.

EA predicts you’ll buy 18 copies of the new Madden
Good news, tons of people still buy new Maddens despite the fact that they are basically the same game. The proportion of internet whining I mentioned is directly proportional to how many times Maddens sales quadruple the new Double Fine game. My estimate is 32.

Tecmo to support Wii Virtual Console
Tecmo’s big designer(s) may insist on only using the best hardware available for the graphically intensive games, but years ago the company was content with making good bad looking games. →  PaReader the Reader

Howard Stringer and the Sony Machine

So Wired.com has an article discussing Sony and how much they are betting on the Playstation 3 and it really got me thinking. The press, as well as gamers themselves, love to fling insults at Kaz Hirai, Phil Harrison, and Ken Kutaragi (many well deserved). However, there’s one name that is rarely dropped, though this man is arguably even more detrimental to Sony. I’m talking about Howard Stringer.

If you don’t know, Stringer is the current head honcho over at Sony. He also happens to come from the content side of the company. This is dangerous. Sony made their name on great hardware made by talented, motivated engineers. That same spirit is what led Kutaragi to make the Playstation in the first place. With Stringer at the helm, we’ve got a PS3 that insists on Blu Ray and insists on being an even bigger all-in-one media machine. Sony as a whole seems to be at war with itself, with the content and hardware guys coming to blows. →  Beyond Read & Evil

Games that shed a tear

The issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.

Many people say that games are wholly incapable of causing emotion in people, as seen in Margaret Robertson’s speech at this year’s Edinburgh Interactive Entertainment Festival. She cites games that made her feel a lot of emotion, but states that video games as a whole are not emotional. They’re just ones and zeroes. The players are the source of the emotion, and that you have to tap into their emotion to get a response. She seems to paint a picture that designers are not adept at doing this just yet.

Riddle me this, Margaret. If games aren’t emotional but rather just ones and zeros, are people also not emotional but rather just chemical and neural processes?

 →  Are you a bad enough dude to rescue the article?

Bugs!!!

However horrendous they may be, bugs and glitches are generally accepted in PC games. This is both because computers vary so drastically that consumers understand making everything work properly with all hardware configurations would be a Herculean task, and also because we have learned to bend over and take it. “Here’s my $50, can I have a game that won’t work for a month until you patch it? Thanks.” So I may still be slightly bitter about bugs in PC games, but nothing prepared me for game breaking bugs in current console games.

I read that Champions of Norrath was rushed and that it was slightly buggy but I didn’t foresee game ending problems. When my roommate and I somehow managed to allow a solid wall to come between us (by my teleportation through rock), the game seemed lost. We couldn’t trace the path back to a spot that allowed us to meet up again, but then using a town portal worked. →  Prince of Postia: Article Within