The videolamer game

Last night I took a 20 minute break from my busy work day and designed a videolamer video game. It’s going to star the lamer guy (look at the top of the page, that stunning svelte green man is the lamer guy) in a Zelda-esque adventure.

The plot is something along the lines of the lamer guy jumps out of a monitor, leaves your bedroom (YES, YOUR BEDROOM!) and ends up in a randomly thrown together fantasy world full with Porn Hell (you’ll have to wait and see). I really can’t reveal too much because I don’t know how many rival designers are reading (according to my stat counter, four people have been here in the last week, but I assume the hundreds of designers who visit don’t use cookies).

And when I say I designed a game, I mean I drew a map. Something the common folk don’t know is that drawing a map is really 97% of what designing a game is. →  Readius III and IV

Oblivion, breasts, the ESRB and you

Another video game character with average proportions.

 

As I write this article, I am playing a few bouts of King of Fighters ’99. Oh how simple it was back then. Just a collection of sprites, no nude codes or hacking or anything profane, aside from the odd Mai animation.

These days things are a bit different. We have PC’s for modding, and a larger fanbase of gamers and developers who don’t know when to quit. In case you’re wondering, I am referring to the changing of Oblivion’s rating from Teen to Mature due to the discovery of topless female models (and also due to more violence and gore than previously thought, but I call BS on that). If you are to read all of the opinions and news posts about this, then all of the following are true:

– The “mod” uses data that Bethesda already put in the game. All one has to do is change a text file so that the character mesh is missing undergarments. →  Your right post comes off?