eBay + Japanese Games = Financial Ruin

I was recently banned from a forum I frequently frequent for a matter I’d rather not discuss in detail (suffice to say playing devil’s advocate on matters of morality can be quite dangerous). After looking through a handful of other gaming forums and being disappointed because the big ones are full of stupid people and the good ones have new posts at a rate of one every three days, I found myself on eBay.

It had been months since I’d won any auctions and years since my brief and costly bidding war addiction. After randomly skimming through pages of games I found the links to my saved sellers. This was a mistake because it led me to yamatoku, purveyor of extremely cheap Japanese retro games. →  Please sir, can I have some more?

How should game collections be reviewed?

If every game ever made were on a single disc, would that compilation deserve a “10” just based on volume? Would it make more sense to average the reviews of all the games and use that as the compilations official review score? Should points be deducted from the score for every game the reviewer already owns? And if this every-game game came out again in five years, should its past availability negate any value it would otherwise offer the consumer?

These are the questions I have been pondering as I look through the reviews for Sonic’s Ultimate Genesis Collection. Many bring up the fact that much of the collection has been released multiple times in multiple formats. Something seems faulty about criticizing the quality of a game on the basis of its distribution. →  Do a barrel read!

Review – My Japanese Coach

I have no idea how to review a language learning game before I’ve learned the language. Stay tuned for my full review of My Japanese Coach sometime in the next seven years. For now, though, I can address some of the valid and not so valid complaints people have had about the game.

The most flagrant problem is Ubisoft published a Japanese game that teaches you the wrong stroke order for some kana and kanji. Writing characters and syllables in the correct stroke order is (I am told) crucial in Japanese and it’s embarrassing that this game doesn’t get them all right. There are under 100 syllable symbols in Japanese and My Japanese Coach teaches at least five incorrectly. I can understand teaching kanji incorrectly, there are thousands of them and they’re complex, but after a few weeks of using an actual textbook, I could write all of the kana correctly. →  PaReader the Reader

Now on Virtual Console: My childhood

This Monday the Virtual Console got its first batch of Commodore 64 titles (in the states). Though I haven’t played the released games, it was a momentous occasion for me because the C64 was home to my first gaming experiences. While the other kids were playing their Nintendos, I was learning run “*” ,8,1 (only with the shortcut of “u” plus the shift key that yielded some bizarre symbol I don’t remember).

The majority of American gamers likely haven’t even touched a Commodore so VC sales will probably be pretty slow. Honestly, I’m not sure they deserve to be brisk – most of the titles I remember were fun at the time but seem archaic and shallow now. Still, I feel a responsibility to present a list of favorites just in case the planets align and Nintendo releases good C64 games and you happen to find yourself with five bucks to burn. →  It’s time to read and chew bubblegum… and I’m all outta gum.

Review – World of Goo

What a strange and intriguing little beast this is. I’m hesitant to call it a game. It most certainly is a game in the sense that it places a series of challenges before you, with rewards meted out along the way, and then a credit sequence plays. But in some ways that are intangible, and other that are, it doesn’t quite feel like a game. Before I go off on some bizarre experiential recollection of my time spent with it, I will give you a more straightforward recounting of what I felt about the game. I believe in times past they were called “reviews”.

There is a lot to like about World of Goo.

I’m going to get the look and feel out of the way first, because it’s pretty much perfect. →  Is that an article in your pants, or are you just happy to read me?

The Value of a Dollar

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.

This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. →  I got served!

Race to the Finish

Here is a tip for developers.  Whenever you issue a challenge to the gaming masses, don’t make any bets, assessments, or guesses about how long it will take them to complete it, or if they will even complete it at all.  They will simply let out a long cackle, and by the time they take a breath, they will have finished it, perhaps twice over.  Usually these feats are seen in MMO’s like World of Warcraft, but this time it has popped up in the most unlikely of games – Noby Noby Boy.

In case you haven’t been following Keita Takahashi’s newest bit of quirk, Noby Noby Boy is an experience with a passive goal.  As each player plays around with Boy and makes him stretch his body, they can report to their friend Girl, a similar creature who is chilling out in space.  →  Finger lickin’ read.

Review – No More Heroes

No More Heroes came out a little more than a year ago, but I’m reviewing it now since the current economy is helping me appreciate older games I already have lying around my room. I remember playing it soon after it came out and thought it was fun at the time. Once I beat single player story mode though I essentially lost interest in ever picking it back up because that was all there is to it.

Not that there’s anything wrong with a game simply having a twenty or so hour long single player mode, but once you beat it you’re through. There’s no way to select levels afterward and replay your favorite parts, so you simply have to make the whole twenty hour investment all over again in order to get the full experience. →  They’re reading her… and then they’re going to read me!

News We Care About Update

Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to mention “Don’t be owned by a giant evil corporation.”

It must have taken an abundance of self control to not simply declare Microsoft the sole problem Ensemble faced. The studio created some of the best received and selling strategy games in the industry and sold millions of games. Despite being profitable, they were apparently not profitable enough for Microsoft to keep open. Just when I thought I was beginning to understand economics…

Single Player Games on their Deathbed
David Perry is more famous for saying controversial things than making good games. →  Everyone thinks of changing the world, but no one thinks of changing memory cards.

Review – Fable II

For a change of pace over the holidays I went through Fable II, a light-hearted fantasy role-playing game developed by Lionhead Studios and its industry leading founder, Peter Molyneaux. Between the first and second Fable, Lionhead was purchased by Microsoft, meaning that Peter was now in the market of making Xbox 360 exclusives. I was especially curious to see if Peter and his team were going to take special advantage of the console like Epic Games has done with Gears of War. Sadly this wasn’t the case.

Before I get into that, let’s give the good stuff its due. In Fable II you play a hero born from a powerful bloodline, one that allows you to wield magic. A hero hunting villain is hot to kill you in hopes of ending the line and preventing your kind from stopping his plans for world domination. →  Read Band 2