What a strange and intriguing little beast this is. I’m hesitant to call it a game. It most certainly is a game in the sense that it places a series of challenges before you, with rewards meted out along the way, and then a credit sequence plays. But in some ways that are intangible, and other that are, it doesn’t quite feel like a game. Before I go off on some bizarre experiential recollection of my time spent with it, I will give you a more straightforward recounting of what I felt about the game. I believe in times past they were called “reviews”.
There is a lot to like about World of Goo.
I’m going to get the look and feel out of the way first, because it’s pretty much perfect. Stories of the game’s creators subsisting on cat food for years to bring their vision to life are probably apocryphal but probably not entirely inaccurate. This is what passionate and driven young people are willing to do for their art. → Devil Summoner: Readou Kuzunoha vs. the Soulless Article