Suck It, 3D Realms

Skesis Nukem

I have been very tight lipped about the Duke Nukem Forever situation. I have been for a decade. When speaking of the project I have only ever defended the guys at 3D Realms. Making a game can’t possibly be an easy undertaking, especially a game established in success, steeped in expectation and absolutely festooned with the hopes and dreams of thousands of loyal fans.

My only real expectation has been that they release a good game that they have packed full of a love of the franchise and dripping with Duke Nukem goodness. Just as Duke Nukem 3D was the obvious evolution of the Duke Nukem platformers, so too should DNF be the obvious evolution of D3D.

At every engine change or design reboot or announcement that it was just a few months away those associates of mine who had already given up the ghost, their collective DNF will depleted, would chatter like the Skeksis at feast about the turgid state of the development process, its distention fueling rage. →  Max Post 2: The Fall of Max Post

Little things that make a big difference: Visible enemies in RPGs

Playing Chrono Trigger today, I noticed what a nice change of pace being able to see enemies on the screen was. The Saga games may be another RPG that shows bad guys, but that series does it in a way that makes wandering maps akin to a running play in 10 Yard Fight. Chrono’s enemies are different.

Sure, you can avoid many of them, but the little animation they run through pre-battle goes a long way to immerse us in their world. These aren’t invisible baddies who materialize randomly – they’re always out there, even if they’re hiding in the bushes.

Shining the Holy Ark modified this concept of stumbling upon villains in their native environment. Enemies don’t frolic like they do in Chrono Trigger, but rather make an entrance unto the battlefield worthy of a celebrity. →  Densha de Read! Shinkansen

Face it: Gears of War sucked

I’m sorry my fellow videolamerians, but I’m gonna be the first one to say that Gears of War was a big disappointment. After going through the game twice, I can safely say I will never play that game ever again. I traded it in, got $20 for it, and picked up Condemned: Criminal Origins with my winnings. And amazing as this may sound, I’m having a far more enjoyable time with C:CO than I ever did with Gears.

I know, it sounds like complete blasphemy what I just said. But let me explain my heresy before you stick that spike up my pooper.

Gears of War seemed to cater to the more hardcore shooter fans, and while I do like those kinds of games, I was hoping to see a little more innovation. →  Tony Hawk’s Posting Ground

Make my RPG

The RPG Maker XP community can be harsh. Members tend to look down on any game developed using RPG Maker XP that contains the default graphics and music. Not wanting to play a 50th game that uses the exact same character graphics and boss music makes sense.

But then there don’t seem to be 50 finished games. Much of the community expertly ignores a new game if it looks old hat, but games rarely see completion. It doesn’t make much sense why people are so sick of character art they have only seen used in five finished titles, but not wanting to use that character art in their own games is what leads to so few finished products.

I’m afraid their way of thinking is affecting me, too. →  Words are the towns and cities of letters.

Retail Woes

In this post, I must air some grievances I have with certain retail companies. Someone call me a waaaaambulance, because I might need it.

– Why does Blockbuster suck so much when it comes to game rentals? Every store I’ve encountered always seems to be cleaned out of its new, and even 2-3 month old releases. It took me a good month or more to find God of War 2, and at a trip to my brother’s home, we couldn’t find any Wii games aside from the absolute dregs of the licensed pit. We couldn’t even try Chicken Little out if we wanted to.

The reason I find their game shortages so odd is that I can always find the same games without trouble at Hollywood Video, and for a few dollars cheaper on the rental. →  Frankly my dear, I don’t read a damn.

Pollen Sonata

Pollen Sonata is an indie game project that one day hopes to get released on the Wii. For now, they simply have a gameplay trailer, background info and a tech demo (Half Life 2 and Steam required).

According to the website, the goal of Pollen Sonata is to “create a game that gives the player a unique experience that feels like a fresh breath of air from current games in the market. We are striving for innovation in gameplay and story. The feeling and mood of the game is [sic] poetic and serene, unfolding like a beautiful piece of music.” This seems to be the case when watching the trailer, which shows a charming background story, calming music and colorful visuals. →  Gotta get down on Friday.

Beyond the news – Civ 4 expansion musings

It’s not news at this point, but Civilization, Beyond the Sword has been announced and is due to hit shelves in July. And goddamn does this expansion look good.

It seems that despite a short development timeline, Firaxis is adding substantially more content than came with Civilization: Warlords. Warlords was a great expansion, don’t get me wrong, but it seemed that they were more focused on the minimal amount new content possible (yet every upgrade was so good you couldn’t not buy the game).

Beyond the Sword is going to add new buildings, new civilizations, new wonders, new units, new technologies, and even a whole new espionage system. Not a bad haul by any stretch. The new espionage system will allow spying to become a civilization wide effort, so expect new levels of cruelty in multiplayer games. →  Genghis Khan II: Clan of the Gray Post

Twinkle Star Sprites

A random Gametap update hit this Tuesday. I hit the list to see what they could have possibly put out on a non-update day.

What’s this? Twinkle Star Sprites? Twinkle Star Sprites?

Twinkle Star Sprites? Hooray!!

Wait a minute, why is it that I’m so excited about Twinkle Star Sprites? I have absolutely no clue. I’m pretty sure I’ve heard it being mentioned a million times on various game sites and forums whenever the Neo Geo comes up. Somehow the name became ingrained in my mind, as if it was done by a secret government project and I’m the next Manchurian Candidate. I’m afraid if I don’t play it (or maybe if I do play it), I’m going to start sleepwalking and find myself as a presidential candidate in four months. →  One must imagine video games happy.

What’s in a name?

Fallout 3 is coming! Fallout 3 is coming! Oh, wait, no it’s not. A game called Fallout 3 is coming, but Fallout 3 will never be.

The video game industry, like the movie and television industry, trades names and ideas in a way that makes me scratch my head. And as if there were some magical power in the name of a game or movie, fans obediently froth at the mouth when offered the opportunity to enjoy more of the same name. But games aren’t names, they’re artistic products crafted by specific people.

Fallout 3 is just a name, and Bethesda cannot make an actual Fallout 3 by owning the letters F, A, L, O, U, and T arranged in a specific combination. →  Mrs. Article, you’re trying to seduce me.

Can’t Escape the Escapism Part 1

There’s something about GTA. After playing it for hours, I found myself walking the streets of Manhattan and contemplating a car-jacking. Don’t tell Jack Thompson, but I know I’m not the only one. My pal and I spent hours taking turns giving the Liberty City Police the run-around. When we returned to the real world and spotted an expensive car, we only had to look at each other to know we were thinking the same thing.

GTA isn’t the only series with this effect on my mind. I’ve walked around malls with Tony Hawk whispering in my ear, “You could use that as a ramp and then grind the fountain. Look over there! I bet you could jump that.”

Sometimes the most mentally invasive games are nothing like the real world, just mere abstractions. →  We have the best words.