Last year was a fairly interesting one for RPG fans. Some of the biggest names in the genre finished their PS2 swan songs long ago, and went off in search of new platforms. This left 2007 as a year for new ideas and lesser known series to take root and grab the hearts and money of fans. 2007 may not have had a big new Final Fantasy, but perhaps that is a good thing, as it allowed these other games to stand out, rough edges and all. While it comes a bit late, the following is an assessment of some of 2007’s biggest RPGs from both Chris (vl’s resident RPG expert) and Christian (who continues to look for the genre’s masterpiece). → Garou: Mark of the Posts
posts by the gang
Discussion Review – Super Smash Bros. Brawl
Smash Bros Brawl is no doubt the biggest game to hit the Wii yet, and if history indicates anything, it very well could be the best selling Wii game by the time the console retires. Such epic expectations seem daunting, though we know that many fans are already more than pleased with the results. With experience in all three games, videolamer’s Chrises explore the world of Brawl.
Christian: Alright Chris, we’ll get right down to it. As a “love letter to the fans”, how does Brawl stack up? Personally, I am impressed with the sheer amount of content, but am shaky on the execution. The music is abundant, but too many of the tracks are straight out of the game they came from, and the newly arranged tracks are often a little too conservative for my liking. → Are anyone else’s nipples hard?
2008 Game Predictions part 2
Continued from Part 1.
Christian’s predictions
Devil May Cry 4
I realized when I decided to write about this game that I knew very little about it. What are they doing with DMC4? If you look around the ‘net you will find previews, but fewer than I expected. Leave it to Gamespot to write a classic preview that lays out the entire first five levels of the game, complete with story spoilers for me to read.
As nice as the game looks, I’m getting a bad feeling about the whole project. I have no idea how Devil May Cry stacks up to the competition in terms of sales, but I can’t imagine that its last entry led to numbers comparable to God of War or the numerous Ninja Gaiden revisions. → God of War: Readnarok
2008 Game Predictions part 1
2008 promises to be an excellent year for gaming. The 360’s software lineup should remain strong and the Wii and PS3 are coming into their own. From Spore to Metal Gear Solid 4, there will be some huge titles coming out soon, but will they actually live up to the hype?
Based on released information, knowledge of development history and gut feeling, we have chosen some of the games we most look forward to this year and predicted how they will turn out. These should be about as likely to be accurate as any analysts predictions and we charge less.
Golden Jew’s predictions
Civilization Revolution
I’ve written about this already, so this feels cheap and easy (like your… sister?). I stand by my prediction that this will be a good, if not great game. → PaReader the Reader
Lame discussion – What makes Metroid Metroid? Part 2
Continued from last weeks Part 1, Matt, Christian and Don discuss what makes Metroid Metroid.
Christian: That’s a major problem the game has. It doesn’t do a good job of convincing people “it’s not a shooter, it’s Metroid.”
Don: I have to agree – that is where MP3 FAILS.
Christian: The opening planet screams “HEY GUYS YOU LIKE HALO RIGHT?” “WE”VE GOT HALO! AND STAR WARS! AND DRAGONS!”
Matt: I think this was more of the fact that it’s the end of a trilogy, and they need to flesh the universe out more.

Don: I, a fairly devout Metroid fan, found the Prime series to be a wedge. A way to get ‘the hardcore’ into a dying (yes, I said it) franchise. → Read it your way.
Lame discussion – What makes Metroid Metroid? Part 1
After finishing Metroid Prime 3, resident Metroid fanatics Don, Matt and Christian were eager to discuss not only Corruption, but the Metroid series as a whole. Presented here is the first part of an in depth look at what, if anything, makes a Metroid game a Metroid game.
Don: I think the most relevant issues are what makes this a Metroid game, what makes it NOT a Metroid game and how it can compete in what is, frankly, a pretty badass set of this-gen titles.
Matt: Which Metroid titles have you played, Don?
Don: All but the original Gameboy ones. I’d like to get the move to 3d out of the way.
Matt: Ok, so you’re good with Metroid lore then. → We are what we pretend to be, so we must be careful about what we play.
Second helpings of the DS list article
Yesterday we covered 65 DS games as something of a jesting response to a PSP Fanboy article. Some readers decided to ignore the point of our piece, which was that games are, at least by our standards, the real reason to buy or not buy a system. For those people, we now present a second reason (in their view) to buy a DS — backwards compatibility.
The entire GameBoy Advance lineup is available to a proud DS owner. While a majority of games on that handheld were licensed kiddy garbage, it was still home to some excellent titles you should make sure to play.
After some GBA games, we will then take a look at 10 upcoming DS games that look promising. → Europa Universalis IV: Articles of War
65 reasons to own a DS
Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.
PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.
Features, a lot of features. → Sonic the Readhog
Two Gamecubes duct taped together
Chris Hecker angered a lot of people by calling the Wii a piece of shit at this years Game Developer’s Conference. The thrust of his “argument” seems to be that games are art and Nintendo is focusing solely on making entertainment, not art, and therefore Nintendo is bad. It’s worth noting that on his website Chris says he is the Editor at large of Game Developer magazine, yet their website and the february issue I hold in my hands neglect to mention he holds any position there. But back to the issue at hand – some of the videolamer staff have been kind enough to tell us their thoughts on the situation.
Pat says:
This speech took place during a “rant” session, which seems to encourage hyperbolic, polarizing comments. → Europa Universalis IV: Articles of War
Our favorite game settings
If a game has a good setting, you don’t forget it. You may even end up referring to it as if it were a real place – “I wonder what the weather’s like in Midgar this time of year…” However, setting hasn’t really been a prevalent factor in our games until the modern consoles, both due to a loosening of size constrictions and the advent of 3D graphics. Most NES and SNES games had little setting to speak of outside the instruction manual. But developers have been getting better at creating alternate realities, showing us worlds that we swear are real. With more than enough amazing settings in games today, videolamer decided to list some of our favorite examples.
This list does not factor in level design. → May God smite me if I stop reading here!
