Slowly but surely, Sony has finally gotten their act together with downloadable content on the PSP. Aside from their recent ramp up of releases, they have given PSP users a variety of ways in which to acquire games and content. My favorite option has always been to download to the PS3. While Sony has rarely been explicit about it, PSP games need double their storage space in order to install. Downloading to the PS3 negates this requirement, as the install files remain there, while the game itself is copied to the PSP. Plus, this method allows you to play any PS1 Classics you buy on both consoles. Of course, if you can’t fire up the TV for a download, one can buy and install games directly to the PSP via a wireless connection, or transferr them from a PC. → Read more? No, I’ll read it all.
posts by christian
Review – Steambot Chronicles: Battle Tournament
The Steambot Chronicles series can’t catch a break. The PS2 original, while rough around the edges, garnered a solid cult following. Eventually, developer Irem teased its fans with footage of a PS3 sequel, and then…nothing. It still looks to be in development, but it is anyone’s guess as to when, or if, we will actually get it. In the meantime, Majesco brought over a Steambot themed puzzle game, only to give it box art that would scare anyone away.
Now comes the Atlus localization of Steambot Chronicles: Battle Tournament, a side story sequel on the PSP. Battle Tournament was largely ignored in Atlus’ email newsletter, one of the best sources of hype and information on their products, and the information that was given was fairly basic. Even worse, the name itself has caused confusion among potential buyers. → All the lonely gamers, where do they all belong?
Flaws, Fighters and Fanboys
Fighting games are, sadly, one of the few areas of gaming where I can still get worked up into a fanboy. Shameful, I know, but every gamer has their flaws. My problem is that I am a hopeless, shameful SNK fan. I buy their games when they treat the fanbase like crap. I buy the games that are crap. And every time I see gamers tear them a new one for a legitimate grievance, I can’t get myself to join in.
At the same time, I have never understood the appeal of the suite of fighters made by Arc System Works. I can tell you about some of the many things the studio does incredibly well, perhaps better than anyone else. But that is in addition to some of the many bad practices and decisions they make that, rather than being criticized, are praised by fans. → Actraiser Readnaissance
Review – Klonoa: Door to Phantomile
Poor Klonoa. The plucky little dog/cat thing has appeared in two well regarded platformers and five spinoffs (two of them well regarded GBA platformers). Yet he has always dwelled in relative obscurity. With the release of the Wii remake of the original Klonoa: Door to Phantomile, nothing much has changed. Klonoa is still unable to light up the charts (and with a cover that looks like a budget release, I can understand why), and he is still able to make a damn fine platformer. Short, sweet, thoroughly gorgeous, they don’t make them like this anymore.
I say that because this is a very strict remake, helmed by many of the original team members. They decided to keep the core game intact, including the levels, story, and even the jibberish Phantomilian language. → Can you read me now?
Metroidvanias and Me
This past Sunday was spent almost entirely playing Symphony of the Night on my PSP. It is rare these days for a game to grip me so much that I not only desire to spend my gaming time with it, but put aside other duties in order to make more gaming time. Symphony was one of those experiences, and while I cannot afford to have them all of the time, it is nice to know they still exist.
That being said, I was surprised to see myself become so engaged with the game. On one hand, this statement is silly. SOTN is one of the few modern classics where the gaming community’s opinion hasn’t greatly diminished after years of constant play and retrospective. People still enjoy it a hell of a lot. → A reader is you.
Unlocking Okami
After owning it for two months, I finally started playing Okami in earnest. After six or so hours, I still feel the urge to continue, but I feel as if I already know the game all too well, and if I keep going it will only mean me abandoning the game later down the line. I always wondered why a game billed as a “Zelda clone” would end up being Clover’s most talked about release, but now it makes quite a bit of sense. I’ve got this one’s number.
First, Okami is easy. Now some may argue this point, especially if the game gets harder later on (I have heard that it does). But between dodging, blocking, recovery items and stat upgrades, I have all the tools I need to stay alive in battle, especially considering how small in scope the battles are. → You reading at me?
Review – Patapon
I bought Patapon at launch, played for a week straight, and got to the third boss, a giant sandworm. After countless failed attempts, I put the game away for over a year, until Patapon 2 was released in 2009. Naturally, I could have just skipped to the sequel, especially considering the attractiveness of its new difficulty settings, until I learned that you can import some materials from the original. I finally learned just how to “play” Patapon, and suffice to say that the game is not only original, but highly deceptive.
If you are to succeed at this game, and by succeed I mean “win at all costs” rather than “handily”, you will need the following:
– A sense of rhythm that doesn’t falter under pressure. This is necessary not only to execute any commands, but also to keep your troops in Fever mode, in which their effectiveness increases dramatically. → Monster Reader 4
Review – Killzone 2
When I was first thinking about how to approach my review of Killzone 2’s campaign, I thought I could write up a sizable spreadsheet detailing all the cliches and tropes stolen from other games and films. Thankfully, I realized the errors of such an idea. The problem with the game wasn’t that it was using cliches and silly names. Plenty of other shooters do the same and are forgiven. No, the problem was that Killzone 2 was breaking one of my primary sins of game design – it made me feel like I was wasting my time. I began thinking not of the action at hand, but what else I could be doing during my time after work. I soldiered on simply for the purpose of review, which in turn led to my putting a magnifying glass on every little piece of creative laziness, even if it technically got the job done. → Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.
The King of Fighters ’98: Ultimate Match
By the end of 2008, the situation concerning Western localizations of SNK games was at its grimmest. No one could tell what was happening with the US Branch. Did they actually have any power? If they did, why did they choose not to use it? Why were their games being released over a year after their announcements? What financial/business decisions forced them to use different developers for each port, leading to localizations of incredibly mixed (and now universally poor) quality? Why hasn’t their website been updated since last summer, and why are their forums dead?
At this point I have only a guess, based on the nature of their current lineup – after the remnants of old announcements are wrapped up and shipped out, SNK US may only exist for branding and licensing purposes, while all development, localization, and PR for future products is handled by Ignition Entertainment. → The Last Readment
Cash for Preorders
Target has decided that it is time to face the competition head on and get into the business of game preorders. However, as is common with Target, they have decided to put their own spin on the process. To reserve a game with them you pay one dollar for a fancy “collector’s” reservation card. When you bring the card to pay for the game, you get a new kind a card – a five dollar gift card, that is. Here is a link to all the facts at VerticalWire, as well as the Kotaku coverage of the story, which actually contains some interesting comments. Questions include “Will this actually guarantee me a copy?” and “How does $1 down and five free bucks in merch help on a product with an already tiny profit margin?” → Is that an article in your pants, or are you just happy to read me?
Review – Retro Game Challange
Retro Game Challenge is rather difficult to describe to the uninitiated, despite the fact that the overall concept is deliberately simple. Its creation is the result of Game Center CX, a popular Japanese TV program in which comedian Shinya Arino is forced to play old Famicom games until he either beats them, or the day ends. Coupled with a variety of other game-related features and the interaction between Arino and his crew, the show is said to be incredibly funny (while also being a nostalgic look at the ever loved Famicom era).
Its popularity spawned a game with its own clever concept: a virtual version of Arino decides to trap you in the 1980’s, where the kid version of you is forced to complete challenges in a variety of games with the help of kid Arino. → All happy games are alike; each unhappy game is unhappy in its own way.
Review – Resident Evil 5
The release of Resident Evil 5 has brought any number of potential problems along with it. Is the game racist? Will the co-op structure ruin the excellent formula laid down in RE4? Will fans cringe at the story?
These are all valid questions and unfortunately the game does not dispel all of our concerns. Having played it to completion, I find that the game ends up faring better in a few regards, and worse in others.

Capcom’s attempt at a hip hop video.
To begin, let me state that I do not wish to cover the racism aspect in this review. It isn’t that I don’t care about the topic, or that I believe it doesn’t exist. I simply feel that it is important enough that it demands discussion between people with sufficient knowledge and experience on the subject. → Readbot Chronicles
Review – LocoRoco 2
The original LocoRoco was a PSP game I wanted to get behind. The artwork not only looked good, but animated gorgeously and demonstrated what the PSP’s horsepower could for 2d gaming if the industry had not insisted on flooding the handheld with watered down PS2 downports. The simple, two button platforming concept was also a nostalgic throwback to platformers of old. Its sugary sweet cuteness was also an odd but welcome sight in today’s gaming climate, and the adorable cast alone was enticing to anyone without a heart of stone.
Ultimately, the game simply did not know where to go with any of its ideas. The level progression had no logic or reason behind it and felt tiresome before you got through all 40-something stages. If you just want to beat them, the challenge is a bit too easy, while aiming to replay them in order to collect special items or beat the speedrun times proved shockingly hard. → All the lonely gamers, where do they all belong?
Review – Wario Land: Shake It!
I have been trying to figure out the “new” Nintendo ever since the Wii launch, and a game like Warioland Shake It! both enlightens and confounds me. It is perhaps the best picture of what Nintendo can do (as opposed to what they may want to do) with their traditions, yet I cannot find a reviewer that sees it the same way as me. While in all likelihood this is a clue that I am going off on a wild tangent, I cannot help but feel that Shake It! is a sign of a community that at times has an ass backwards opinion of Nintendo, or in some cases is having a hard time adjusting.

I am going to put it bluntly – Shake It! is a kid’s game, a description which I do not use pejoratively. → Apply directly to the forehead.
Rock Band Beatles – Facts and Opinions
Last week saw the announcement of a few more details on the Harmonix developed Beatles music game. The information can be described in one or two sentences, and doesn’t add up to much more than a release date, but that hasn’t stopped many from speculating, worrying, and hoping. However, using common sense and just a bit of guesswork, we can try and make some more accurate predictions.
Fact 1: The game will be released on September 9th, 2009.
Christian’s take: This all but guarantees that there will not be a Rock Band 3 this year. In fact, Harmonix already said so a while ago. I don’t think anyone will have a problem with this. The market for downloadable songs is lucrative right now, and retail shelves are already stuffed to the gills with hardware. → SaGa Frontier Readmastered
The Value of a Dollar
I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.
This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. Since then, joystiq’s more recent review of the level clocks in at around an hour and a half. → A reader is you.
Race to the Finish
Here is a tip for developers. Whenever you issue a challenge to the gaming masses, don’t make any bets, assessments, or guesses about how long it will take them to complete it, or if they will even complete it at all. They will simply let out a long cackle, and by the time they take a breath, they will have finished it, perhaps twice over. Usually these feats are seen in MMO’s like World of Warcraft, but this time it has popped up in the most unlikely of games – Noby Noby Boy.
In case you haven’t been following Keita Takahashi’s newest bit of quirk, Noby Noby Boy is an experience with a passive goal. As each player plays around with Boy and makes him stretch his body, they can report to their friend Girl, a similar creature who is chilling out in space. → Call me game-shmael.
Street Fighter Folks
Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.
I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. → Post of Tsushima
Review – Prince of Persia
The games and film industries are currently obsessed with the concept of reboots. While this is not a new concept, traditionally reboots are greenlit for franchises that are fairly old, and only when the IP holder feels that it will remain commercially viable after a modern facelift. Certain entities in the gaming world have bucked this trend, prescribing reboots for series that are still currently popular, and have likely had at least one new entry in the last five or so years. From a theoretical standpoint, this makes sense. If you are choosing something to to reboot from a list of modern franchises, it is much easier to determine their viability when your audience still remembers them. It also allows a publisher to continue churning out sequels at a steady clip without the new entries feeling immediately stale. → Game. James Game.
Getting the Lists Right
The 2008 retrospective lists continue to roll in, and every time I see one I feel the need to comment on it. Without fail, once I’ve written my piece I simply delete the draft and worry about something more important.
I finally struck gold today. PC World has a list of 2008’s most overrated games (which covers consoles, despite the whole “PC” thing in their name). I have no problems with how PC World feels about the quality of each of the games, but I do get irked when professional journalists fail to do even a little bit of homework or editing. I am referring to their complaints about Call of Duty: World at War, which contain the following quote:
After all, the original developers were conspicuously AWOL, leaving game-creation duties to the underwhelming Treyarch
When I read “conspicuously AWOL”, I see words meaning “noticeable,” and “gone without permission.” → 50 Cent: Readproof