The Ride of Your Life

Gran Turismo 5 is out now, after years of development time and a daunting number of delays, including a few last minute announcements which left retailers stuck with incorrect ads and preorder cards, and no reliable information for customers as to when they can expect the game .  The end result is that the biggest release in Sony’s most iconic franchise is being met with confusion and ambivalence.

After all this, the question is simple – was it worth it?  The jury’s still out, but the early reviews are coming in, and the good ones all express the same common feeling about the game, even if some of the final scores are typically inflated.  Specifically, the general sentiment seems to be that Gran Turismo 5 has made huge improvements in driver AI and cornering physics, but by trying to cram so much into a single game, the total package feels at once both overwhelming and underdeveloped.  →  You do not simply walk into reading more.

Gadgets and games – when to move on?

One of the nicest things about this console generation has been the lack of concern over the next generation. At the very least it demonstrates that the industry isn’t entirely insane. Microsoft might have put the original Xbox to bed too quickly, but at least its successor, the 360, has been in it for the long haul. Game consoles are damn expensive, and it is a nice feeling to be able to go several years worrying only about what games you want to buy next, rather than how you will be able to afford another “investment” of several hundred dollars.

Of course, it was only a matter of time before some writer decided it was time to declare this generation dead, and this small essay is one of the first pieces I have seen so far. →  Harvest Moon: A Wonderful Post

Review – Half Minute Hero

Half Minute Hero is a wonderful little game, but it is also one which, in my experience, was  poorly described upon release. It features several modes of play, but one of them, labeled “Hero 30”, compromises at least fifty percent of game time.  As a result, this one mode received the majority of attention from the media, and this skewed perspective is what caused me to lose interest in the title.  I couldn’t believe that its core concept could sustain itself for any length of time, and when it comes to Hero 30, I was correct in that belief.  Yet while the other modes are significantly shorter, they’re also a lot of fun, and their existence makes the whole package worthwhile. →  OutRun 2006: Post to Post

Medal of Honor and Today’s Market

The new Medal of Honor game is out this week.  The reviews have been wishy washy at best, the sales will probably not reach Call of Duty levels, and once again, we should have all seen this coming.

A game like Medal of Honor is frustrating for me.  I can see what it is striving to achieve (aside from make EA money), and I know it is an impossible goal.  The most heavily hyped aspect of the project was how it was made with input from elite soldiers who took place in some of the earliest operations in the current war in Afghanistan.  There are stories to be told there, and I believe that the developers wanted to tell them. But at the same time, they had to ensure that their single player campaign was long enough to satisfy consumer desires, and flashy enough to emulate that Hollywood movie feel.  →  Ask not what this post can do for you - ask what you can do for this post.

Opinion – Final Fantasy 13

For weeks, I have been trying to write something, anything, about Final Fantasy 13, but the task has proven difficult.  One reason is that anything worth saying about the game has been stated already, and by better writers.  Another is that I continue to suffer from the longest period of writer’s block I have ever encountered.  Recently, I came to a third conclusion about my struggles; you can’t say much about a game that itself has no point. That’s the best way I can describe FF13.  It exists as multiple pieces and components, none of which work together to create a unified experience.

This problem runs throughout the entire product.  Take the environments, for example.  They serve no purpose beyond offering the player a new color palette every few hours.  →  U R Not lamE.

The New Xbox 360

The release of the newest version of the Xbox 360 came right before I prepared to move to my own apartment, where my roomate’s console would be unavailable for the first time in several years.  Perfect timing I guess, though there are always caveats with console hardware revisions, ones which make all the new features a little less exciting. Rather than research what these might be, I decided to buy the new 360 blind.  Here is what I have found:

– Microsoft continues to rip off their pals at Sony and Nintendo when convenient.   The new hardware has a touch sensor for the power button and disc eject, and it makes beeps when turned on and off.  That makes it work pretty much like a PS3, and when placed next to one, it kind of looks like a cancerous growth with a radioactive green glow to it. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Review – No More Heroes: Desperate Struggle

No More Heroes was a fine game, but it was one that worked best as a solitary experience. Parodies of gamer, geek, and otaku culture are a tricky business, and the game managed to address this issue well. Going for it a second time around would be pushing it, and having to reconcile the true ending of its predecessor would probably cheapen it in the end.

But really, it was the pessimist inside me that made me most concerned about NMH2. One of the E3 trailers indicated that the protagonist, Travis Touchdown, was going to start fighting as only the 50th ranked assassin. I knew there was a snowball’s chance in hell that Grasshopper Manufacture (or any developer, for that matter) was going to come up with fifty new boss battles to fight. →  The Read Star

PSP RIP

It finally happened.  After almost three years of excessive abuse and fairly steady play, my PSP-1000 has reached the point of no return.  It still runs, but not well, and at this point I don’t think I’ll ever get it to read Memory Sticks.

Rather than try to fix the damn thing, I decided to replace it whole hog with a brand new 3000.  Normally I’d be the first to smack myself for such a sudden lack of fiscal prudence, but when I have 20 games for a console, with more coming, I tend to lose the urge to shop around (at least at a certain price point).

Anyway, I’m enjoying the new 3000 quite a bit.  I can see the screen problems that gamers have reported whenever it plays a 2d game, but I haven’t played enough of them  to determine whether this will be a true detriment.  →  Ikari Warriors 2: Postery Read

Review – Flower, Sun and Rain

My first thought when I began playing Grasshopper Manufacture’s “Flower, Sun and Rain” was that it reminded me a bit of Killer 7. This isn’t any sort of surprise, considering Grasshopper (and it’s rebellious leader Suda51) was behind both games. It was, however, an informative revelation; Killer 7 is often praised for it’s unique audio and visual design, but as it turns out, these concepts were already being played with in FSR. The game features a well dressed protagonist, a mysterious briefcases, and character voices that sound like garbled computer voices. You could even argue that the the primitive visuals are an attempt at basic cell shading.

Flower, Sun and Rain, then, is indicative of our awkwardly evolving awareness of Japanese entertainment. →  God of War: Readnarok

A Lazy E3 Summary

This E3 was, in some ways, a reversal of what most gamers expected. Typically, we see everyone clamor over whether Sony or Microsoft came out on top, while we all wonder how Nintendo continues to bumble their way to success. This time around Nintendo schooled everyone, while both MS and Sony looked lost in their own ways. At least, that’s the general consensus that I have seen. From my perspective, Nintendo certainly did better, but I can’t say that anyone has lit my fire.

Breaking them down in order, Microsoft continued to slowly ape every successful feature on the Wii, while trying to find some angle with which to convince everyone that they have made it as good or better. The Kinect motion device is still in the same position as it was when it was called Project Natal: great potential that still hasn’t passed muster outside of a controlled environment. →  Oreshika: Tainted Postlines