Time isn’t on my Side (and I’m okay)

Former VL writer and Powerhead Games designman Matt recently posted a question on Twitter, to which I responded as succinctly as a I could.  All told, it’s an interesting topic, so I wanted to elaborate on it a bit more in a meatier blog post.
Matt’s initial question was the following:

With so many new games being released every single day, what does that do to a player’s appreciation for a single title?

I’m not exactly sure what, if anything, he is getting at with the question, but I know what it means to me.  My response was this:

honestly? It makes me appreciate that title more, if I’ve come to see most of those new games as “noise” in the release year.

 →  The fuck does Cuno care about reading?

Alternate Take – Nier

Note: Some folks on Twitter asked me if I was going to write anything about Nier after finishing it.  I obliged, as I did find the game very interesting, but I want to point out that the game was already reviewed by Chris back in December.  The original review can be found here, and I recommend you read it first.  It covers some of the same ground, and  Chris has a much better handle on the genre than I do.

Nier is a bog standard action adventure game in which the lock and key puzzle system of modern Legend of Zelda releases is replaced with traditional jRPG time wasters (mainly sidequests and weapon upgrades).  Its environments range wildly in style, but the over world sections tend to be empty, sweeping plains which don’t really tell you much when viewed as a screenshot.  →  Ultima IV: Quest of the Avatarticle

Review – Glow Artisan

I have been meaning to review Glow Artisan for a very, very long time. Unfortunately, I had trouble sinking my teeth into it after just a couple of days (though those couple of days were, admittedly, fun). Did my struggles signify that it was, in fact, a bad puzzle game? I had to weight all the possibilities. My conclusion, at least for now, is that Glow Artisan is a good game, but it triggers a major psychological stumbling block within me.

Glow Artisan takes place on a grid of small squares. You are meant to color in the grid, using the three primary colors (which naturally create secondary colors when mixed) and an eraser. In addition, there are rules which dictate how you can manipulate each hue. →  Eh, I’ve got nothing better to do.

Review – Radiant Historia

Radiant Historia gets so, so close to being a bona fide classic. For three quarters of its length, it was my favorite genre-piece since Demon’s Souls. After that, it segued into its (shockingly) boring, generic final act. The biggest surprise of 2011 became the biggest headscratcher.

Radiant Historia is a classically styled jRPG with a time travel mechanic at its core. The player guides the protagonist through two different timelines, with the ability to travel to the past or present of either of them at will, maybe to fix a mistake, or to ensure that a certain event occurs. Time travel is at the very core of the game’s design. It drives, and explains, so much of what goes on. For example, while the hero can travel between the timelines, he can’t travel into the future (at least, not any future he has yet to experience). →  Ask not for whom the game plays, it plays for thee.

iPod Gaming Report

Now that I have owned an iPod Touch for several months, I figured it was time to come back and report on the iOS gaming experience. The only problem is that there hasn’t been much of an experience to speak of. I bought quite a few games, most of them highly acclaimed, and only played a handful of them. This is, in a way, a good thing. Since the games were so cheap, I didn’t waste more than a few bucks on bad purchases, and it taught me quite a bit about this brave new world of gaming.

Specifically, it is no different than the old one. Just like with the Xbox, the Wii, or the PSP, iOS devices have the potential for both great and awful games. →  Welcome to read.

2010 Favorites

I know, I know, it’s February 2011, and here I am with a 2010 retrospective. The truth is that this has been written and ready a while now, but only now have I remembered to post it. Keep in mind that these are my personal favorite games of 2010. If one of your faves isn’t on here, chances are good that I simply didn’t play it.

Kirby’s Epic Yarn

I put Kirby’s Epic Yarn on this list with a few caveats. I find that the game is significantly more interesting with two players, and in my personal experience, is even better when at least one of those players isn’t particularly good at video games. That’s because Epic Yarn is so cleverly built as to be able to accomdate both kinds of players. →  Go ahead, read my day.

Potent Portables

So both Sony and Nintendo have revealed their next generation handhelds. I suppose it is time for new hardware in the portable space, though considering I only got a PSP in 2007 (and a DS in ’08), these launches still feel premature based on my own time with them. I’ll probably treat the 3ds and PSP 2 the same way I did their predecessors — I’ll largely ignore them, and wait for the price drop, the hardware to be revised, and the software library to improve before I make any move. In the dedicated console space, hardware revisions don’t mean too much (I don’t know anyone who is embarrassed for having an original 360, and people are proud of OG PS3’s), but with portables they can make a huge difference. →  Lamers so loved the world that they gave their only article, so that everyone who believes in reading won’t perish but will have eternal lives.

iOS Gaming Thoughts, Part 1

Warning – this is a rambling rant, based on little experience. It is all speculation on my part – I’m not saying these things will happen, merely musing on what it could mean it they did. Don’t take it too seriously.

As I mentioned on the VL Twitter feed, I now have an iPod Touch. I guess that means I should take a serious look at some iOS games.

I’ve mentioned it briefly in the past, but I’ve been a supporter of iOS gaming, even if I haven’t played on it. The hardware is powerful and plentiful, and the motion control/touch screen combo can be used to great advantage by clever developers. I can’t see it ever replacing my DS or PSP, but it will definitely live along side them. →  The Lord of the Rings: The Fellowship of the Read

Review – Ys Seven

Ys Seven is a momentous release for developer Falcom. It is the first Ys game developed natively on the PSP, and it is also the first game in a major licensing deal struck with publisher XSeed Games. Westerners can finally play an original Ys game exactly as it was intended, rather than through a shoddy port.

Anyone excited for their first taste of this cult franchise will be sorely disappointed, however. If you’re looking for an introduction to Ys, you’re better off with Oath in Felghana, or the upcoming Ys 1 & 2 Chronicles. As for Seven, it isn’t an awful game, but even someone as hardly experienced with Ys as I am can tell that it isn’t the best showing the series has to offer. →  All I want for Christmas is my PSP.

Review – Ys: The Oath in Felghana

Ys: The Oath in Felghana is a modern remake of Ys 3, one of the more radical entries in Falcom’s long running franchise.  While the first two games were top down adventures in the same vein as Zelda 1, Ys3 is a side scroller similar to Zelda 2.  The promotional website for Oath in Felghana goes into detail as to what the remake entails, stressing that it expands upon the original without heavy alterations or retconning.  I can’t say for certain if it succeeds in this regard, but I can take a guess, because Oath is an excellent game on its own.  It has an old school charm without feeling arcahic, yet it is a careful update that avoids adding the cruft and excesses of modern games. →  Xenosaga 2: Jenseits von Gut und Pöst