The Ride of Your Life

Gran Turismo 5 is out now, after years of development time and a daunting number of delays, including a few last minute announcements which left retailers stuck with incorrect ads and preorder cards, and no reliable information for customers as to when they can expect the game .  The end result is that the biggest release in Sony’s most iconic franchise is being met with confusion and ambivalence.

After all this, the question is simple – was it worth it?  The jury’s still out, but the early reviews are coming in, and the good ones all express the same common feeling about the game, even if some of the final scores are typically inflated.  Specifically, the general sentiment seems to be that Gran Turismo 5 has made huge improvements in driver AI and cornering physics, but by trying to cram so much into a single game, the total package feels at once both overwhelming and underdeveloped.  →  Read the rest

Gadgets and games – when to move on?

One of the nicest things about this console generation has been the lack of concern over the next generation. At the very least it demonstrates that the industry isn’t entirely insane. Microsoft might have put the original Xbox to bed too quickly, but at least its successor, the 360, has been in it for the long haul. Game consoles are damn expensive, and it is a nice feeling to be able to go several years worrying only about what games you want to buy next, rather than how you will be able to afford another “investment” of several hundred dollars.

Of course, it was only a matter of time before some writer decided it was time to declare this generation dead, and this small essay is one of the first pieces I have seen so far. →  Read the rest

Review – Half Minute Hero

Half Minute Hero is a wonderful little game, but it is also one which, in my experience, was  poorly described upon release. It features several modes of play, but one of them, labeled “Hero 30”, compromises at least fifty percent of game time.  As a result, this one mode received the majority of attention from the media, and this skewed perspective is what caused me to lose interest in the title.  I couldn’t believe that its core concept could sustain itself for any length of time, and when it comes to Hero 30, I was correct in that belief.  Yet while the other modes are significantly shorter, they’re also a lot of fun, and their existence makes the whole package worthwhile.

Half Minute Hero is a sendup of old school 8 and 16 bit RPGs.   →  Read the rest

Medal of Honor and Today’s Market

The new Medal of Honor game is out this week.  The reviews have been wishy washy at best, the sales will probably not reach Call of Duty levels, and once again, we should have all seen this coming.

A game like Medal of Honor is frustrating for me.  I can see what it is striving to achieve (aside from make EA money), and I know it is an impossible goal.  The most heavily hyped aspect of the project was how it was made with input from elite soldiers who took place in some of the earliest operations in the current war in Afghanistan.  There are stories to be told there, and I believe that the developers wanted to tell them. But at the same time, they had to ensure that their single player campaign was long enough to satisfy consumer desires, and flashy enough to emulate that Hollywood movie feel.  →  Read the rest

Opinion – Final Fantasy 13

For weeks, I have been trying to write something, anything, about Final Fantasy 13, but the task has proven difficult.  One reason is that anything worth saying about the game has been stated already, and by better writers.  Another is that I continue to suffer from the longest period of writer’s block I have ever encountered.  Recently, I came to a third conclusion about my struggles; you can’t say much about a game that itself has no point. That’s the best way I can describe FF13.  It exists as multiple pieces and components, none of which work together to create a unified experience.

This problem runs throughout the entire product.  Take the environments, for example.  They serve no purpose beyond offering the player a new color palette every few hours.  →  Read the rest

The New Xbox 360

The release of the newest version of the Xbox 360 came right before I prepared to move to my own apartment, where my roomate’s console would be unavailable for the first time in several years.  Perfect timing I guess, though there are always caveats with console hardware revisions, ones which make all the new features a little less exciting. Rather than research what these might be, I decided to buy the new 360 blind.  Here is what I have found:

– Microsoft continues to rip off their pals at Sony and Nintendo when convenient.   The new hardware has a touch sensor for the power button and disc eject, and it makes beeps when turned on and off.  That makes it work pretty much like a PS3, and when placed next to one, it kind of looks like a cancerous growth with a radioactive green glow to it. →  Read the rest

Review – No More Heroes: Desperate Struggle

No More Heroes was a fine game, but it was one that worked best as a solitary experience. Parodies of gamer, geek, and otaku culture are a tricky business, and the game managed to address this issue well. Going for it a second time around would be pushing it, and having to reconcile the true ending of its predecessor would probably cheapen it in the end.

But really, it was the pessimist inside me that made me most concerned about NMH2. One of the E3 trailers indicated that the protagonist, Travis Touchdown, was going to start fighting as only the 50th ranked assassin. I knew there was a snowball’s chance in hell that Grasshopper Manufacture (or any developer, for that matter) was going to come up with fifty new boss battles to fight. →  Read the rest

PSP RIP

It finally happened.  After almost three years of excessive abuse and fairly steady play, my PSP-1000 has reached the point of no return.  It still runs, but not well, and at this point I don’t think I’ll ever get it to read Memory Sticks.

Rather than try to fix the damn thing, I decided to replace it whole hog with a brand new 3000.  Normally I’d be the first to smack myself for such a sudden lack of fiscal prudence, but when I have 20 games for a console, with more coming, I tend to lose the urge to shop around (at least at a certain price point).

Anyway, I’m enjoying the new 3000 quite a bit.  I can see the screen problems that gamers have reported whenever it plays a 2d game, but I haven’t played enough of them  to determine whether this will be a true detriment.  →  Read the rest

Review – Flower, Sun and Rain

My first thought when I began playing Grasshopper Manufacture’s “Flower, Sun and Rain” was that it reminded me a bit of Killer 7. This isn’t any sort of surprise, considering Grasshopper (and it’s rebellious leader Suda51) was behind both games. It was, however, an informative revelation; Killer 7 is often praised for it’s unique audio and visual design, but as it turns out, these concepts were already being played with in FSR. The game features a well dressed protagonist, a mysterious briefcases, and character voices that sound like garbled computer voices. You could even argue that the the primitive visuals are an attempt at basic cell shading.

Flower, Sun and Rain, then, is indicative of our awkwardly evolving awareness of Japanese entertainment. These days, Western audiences still don’t get every game, anime or album that comes out of Japan, but at the very least, people will know of their existence. →  Read the rest

A Lazy E3 Summary

This E3 was, in some ways, a reversal of what most gamers expected. Typically, we see everyone clamor over whether Sony or Microsoft came out on top, while we all wonder how Nintendo continues to bumble their way to success. This time around Nintendo schooled everyone, while both MS and Sony looked lost in their own ways. At least, that’s the general consensus that I have seen. From my perspective, Nintendo certainly did better, but I can’t say that anyone has lit my fire.

Breaking them down in order, Microsoft continued to slowly ape every successful feature on the Wii, while trying to find some angle with which to convince everyone that they have made it as good or better. The Kinect motion device is still in the same position as it was when it was called Project Natal: great potential that still hasn’t passed muster outside of a controlled environment. →  Read the rest

Quick Take – Devil May Cry 4

Recently I finished playing Devil May Cry 4. Well, not finished finished, but I got through the final boss’ first form before giving up on the bullshit that happens immediately afterward. This game got quite a lukewarm reception when it first came out, and I wanted to see whether these critics were full of shit. As it turns out, they kind of were, in the sense that the game does more than it was given credit for. At the same time, it screws up in enough important ways that the level of quality attributed to it is about right. So I guess that makes it a wash, but there are still some ideas I’d like to discuss.

My first observation while playing DMC4 is that the new character, Nero, is not simply a change made for the sake of it. →  Read the rest

Reports of the East’s death are greatly exaggerated

Joseph Goebbels said that if you tell a lie often enough, it becomes the truth. I don’t say this to make some comparison to the Nazis, but because it often occurs outside the realm of propaganda. There are times when bad reporting and a lack of research can cause a false belief to become a truism in the eyes of society. As a general example, I am reminded of the various reports on the epidemic of sexual “rainbow parties” among teenagers, which were based on a handful of incidents which in no way suggested that such an event is a common occurrence anywhere. Sometimes this happens due to someone wanting to push an agenda, and other times it may simply be the result of people believing something that they want to be true. →  Read the rest

Late to the Party: Earthbound

It took me over half a decade to finally play through Earthbound. I tried numerous times over the years but each time I stalled at or before the town of Onett. Eventually I figured out the problem: I was trying to play the game on a PC emulator, in environments where I couldn’t get comfortable, or even put the sound on. My latest solution to this dilemma was to play it on my cell phone, with stereo headphones and a slide out keyboard with the d-pad on the right. Not quite the same as playing it on a genuine SNES, but you’d be amazed at how much better a game can be when you can curl up on the couch and let the soundtrack drown out the outside world. At the very least, it helped me get past Onett and all the way to the end credits. →  Read the rest

Review – Pixeljunk Shooter

Q Games’ Pixeljunk project is something that, as a gamer, I have to admire, but as a critic leaves me frustrated.  They exist as a series of small downloadables on the Playstation Network, with their 2d perspective being the only common theme among them (Wikipedia states that a “Pixeljunk Series 2” may explore early 3d visuals).  This loose sense of organization gives Q Games the freedom to be as experimental or traditional as they want to be, which in turn gives the series the potential for interesting developments.  On the other hand, the lack of consistency and predictability is tricky at a time when many of us make up our opinion on a game solely based on our experiences with its predecessors.  A careless gamer could go from loving Pixeljunk to swearing it off in the span of a single game, and might ultimately miss out on something great. →  Read the rest

Games are Fingerpaintings

I told myself I wasn’t going to write about this, but the silly debate between Roger Ebert and the gaming community has got to stop.  Before, I was able to ignore these near seasonal exchanges between the respected film critic and every Tom, Dick and Harry who has ever picked up a controller, but this time around, even the most well respected writers are doing their part to raise our hobby’s embarrassment levels to critical mass.

The commentary over at Penny Arcade is either supremely honest, or stiflingly elitist.  Tycho’s post does its best to rip into Ebert, to the point of calling him a “creature”.  Meanwhile, in the comic, there is an admission that one day, we too will get old and hate young people. Either he’s blaming Ebert for acting in a way that can’t be helped, or he believes that the film critic actually can change his views, at which point the strip itself is a hollow attempt at softening the blow in a situation which does not call for fighting fire with fire.  →  Read the rest

Review- John Woo’s Stranglehold

The more things change, the more they stay the same. For most of gaming’s history, licensed games have tended to be substandard releases, made on the cheap in order to cash in on the latest hot properties. This rule was so typical, for so many generations, that you could almost set it in stone. But the current generation has done a lot to improve the situation. Licensed games are often quite playable, and in some cases can be exemplary of their genre. This trend is due to several factors. Perhaps the most important are the tremendous costs of making a high definition game. This has forced publishers to rely more and more on safe, traditional IP, rather than gambling on something new and original. While most gamers lament this, the flip side to such a decision is that licensed games must now be approached with greater care. →  Read the rest

Retrospective – Killer 7

Killer 7 was one of, if not the most polarizing game of its generation.  I have seen debates in which people are asked to “step on one side of the line” in regards to what they think of a game, but only after Killer 7 popularized the idea.  You must either love or hate this one, with no chance of finding a middle ground.

What could cause such divisive opinions in the first place?  We can start by blaming ourselves.  Killer 7 was announced early in the Gamecube’s life, when users were scrambling for another violent, mature game that could legitimize Nintendo’s place in the console war.  Nintendo’s family first attitude was costing them users and goodwill, so fans of the company felt compelled to defend them, as well as their purchase. →  Read the rest

Valve Be Trippin’

I think of Valve as both the most interesting and depressing developer we have.  Interesting because they are a shining example of what can happen when you give time, money, and freedom to developers.  Depressing because they are an increasingly obvious outlier.  If armchair analysis of the industry were a fighting game, Valve would be the character banned from tournament play.   It just wouldn’t be fair.

That being said, we can still admire their most recent bout of antics.  Earlier this week, the company released a series of parody images that inserted Valve characters into classic Apple advertisements.  That might not sound entirely clever, but this is Valve we’re talking about.  They always have tricks up their sleeve.  Each of the fake ads was sent to just one news site, and the one that has actual text in it is an incredible homage to the rambling copy Apple used in the 80’s (90’s too?).   →  Read the rest

Ragin’ Again

The God of War 3 demo is out.  Let’s discuss!

– Dear Sony – screw you.  I understand that you wanted to put a demo out right before the game is released.  Everyone does it (or at least they should do it).  But you’ve got a lot of guts to then go ahead and tell the world that yes, this is the same thing you showed at E3 2009.    I might be reading too much into this one, but I think this is quite a daring bit of marketing psychology.  Sony knows that “core” gamers would kill to be able to attend E3 and feel like they’re actually a part of the industry.  Putting this label on the demo is a great way to convince this audience that, through their benevolence, Sony is giving them an opportunity to be part of the Secret Fraternity of Real Games Journalists, if only for a few minutes. →  Read the rest

SNK A-OK

If you’ve ever read any of my reviews of SNK games, you will know that I had an absurd fascination with the firm’s US branch.  For the most part, they were a complete and utter mystery.  The quality and frequency of their releases fluctuated constantly, and since they barely talked to the press, any and all rumors about their status were allowed to fly around.   I finally stopped trying to keep score  sometime last year, when suddenly every SNK game was being released by other publishers.  Ignition handled the localization of Metal Slug 7 and King of Fighters 12, and Atlus just released Metal Slug XX this week.  I figured that the US branch was finally done for, and that the folks in Japan were now just cutting deals themselves with interested publishers. →  Read the rest