Quick Take – Devil May Cry 4

Recently I finished playing Devil May Cry 4. Well, not finished finished, but I got through the final boss’ first form before giving up on the bullshit that happens immediately afterward. This game got quite a lukewarm reception when it first came out, and I wanted to see whether these critics were full of shit. As it turns out, they kind of were, in the sense that the game does more than it was given credit for. At the same time, it screws up in enough important ways that the level of quality attributed to it is about right. So I guess that makes it a wash, but there are still some ideas I’d like to discuss.

My first observation while playing DMC4 is that the new character, Nero, is not simply a change made for the sake of it. →  Readius III and IV

Reports of the East’s death are greatly exaggerated

Joseph Goebbels said that if you tell a lie often enough, it becomes the truth. I don’t say this to make some comparison to the Nazis, but because it often occurs outside the realm of propaganda. There are times when bad reporting and a lack of research can cause a false belief to become a truism in the eyes of society. As a general example, I am reminded of the various reports on the epidemic of sexual “rainbow parties” among teenagers, which were based on a handful of incidents which in no way suggested that such an event is a common occurrence anywhere. Sometimes this happens due to someone wanting to push an agenda, and other times it may simply be the result of people believing something that they want to be true. →  You reading at me?

Late to the Party: Earthbound

It took me over half a decade to finally play through Earthbound. I tried numerous times over the years but each time I stalled at or before the town of Onett. Eventually I figured out the problem: I was trying to play the game on a PC emulator, in environments where I couldn’t get comfortable, or even put the sound on. My latest solution to this dilemma was to play it on my cell phone, with stereo headphones and a slide out keyboard with the d-pad on the right. Not quite the same as playing it on a genuine SNES, but you’d be amazed at how much better a game can be when you can curl up on the couch and let the soundtrack drown out the outside world. At the very least, it helped me get past Onett and all the way to the end credits. →  [post launches in virtual reality],[put on your VR headset now],[left click on your mouse to open the remainder of this post in your web browser on your digital computing device]

Review – Pixeljunk Shooter

Q Games’ Pixeljunk project is something that, as a gamer, I have to admire, but as a critic leaves me frustrated.  They exist as a series of small downloadables on the Playstation Network, with their 2d perspective being the only common theme among them (Wikipedia states that a “Pixeljunk Series 2” may explore early 3d visuals).  This loose sense of organization gives Q Games the freedom to be as experimental or traditional as they want to be, which in turn gives the series the potential for interesting developments.  On the other hand, the lack of consistency and predictability is tricky at a time when many of us make up our opinion on a game solely based on our experiences with its predecessors.  A careless gamer could go from loving Pixeljunk to swearing it off in the span of a single game, and might ultimately miss out on something great. →  The Adventures of Cookie and Read

Games are Fingerpaintings

I told myself I wasn’t going to write about this, but the silly debate between Roger Ebert and the gaming community has got to stop.  Before, I was able to ignore these near seasonal exchanges between the respected film critic and every Tom, Dick and Harry who has ever picked up a controller, but this time around, even the most well respected writers are doing their part to raise our hobby’s embarrassment levels to critical mass.

The commentary over at Penny Arcade is either supremely honest, or stiflingly elitist.  Tycho’s post does its best to rip into Ebert, to the point of calling him a “creature”.  Meanwhile, in the comic, there is an admission that one day, we too will get old and hate young people. Either he’s blaming Ebert for acting in a way that can’t be helped, or he believes that the film critic actually can change his views, at which point the strip itself is a hollow attempt at softening the blow in a situation which does not call for fighting fire with fire.  →  2 h4rdc0r3 4 U.

Review- John Woo’s Stranglehold

The more things change, the more they stay the same. For most of gaming’s history, licensed games have tended to be substandard releases, made on the cheap in order to cash in on the latest hot properties. This rule was so typical, for so many generations, that you could almost set it in stone. But the current generation has done a lot to improve the situation. Licensed games are often quite playable, and in some cases can be exemplary of their genre. This trend is due to several factors. Perhaps the most important are the tremendous costs of making a high definition game. This has forced publishers to rely more and more on safe, traditional IP, rather than gambling on something new and original. While most gamers lament this, the flip side to such a decision is that licensed games must now be approached with greater care. →  Contains 10% more consonants than comparable articles.

Retrospective – Killer 7

Killer 7 was one of, if not the most polarizing game of its generation.  I have seen debates in which people are asked to “step on one side of the line” in regards to what they think of a game, but only after Killer 7 popularized the idea.  You must either love or hate this one, with no chance of finding a middle ground.

What could cause such divisive opinions in the first place?  We can start by blaming ourselves.  Killer 7 was announced early in the Gamecube’s life, when users were scrambling for another violent, mature game that could legitimize Nintendo’s place in the console war.  Nintendo’s family first attitude was costing them users and goodwill, so fans of the company felt compelled to defend them, as well as their purchase. →  I’m gonna take you for a read.

Valve Be Trippin’

I think of Valve as both the most interesting and depressing developer we have.  Interesting because they are a shining example of what can happen when you give time, money, and freedom to developers.  Depressing because they are an increasingly obvious outlier.  If armchair analysis of the industry were a fighting game, Valve would be the character banned from tournament play.   It just wouldn’t be fair.

That being said, we can still admire their most recent bout of antics.  Earlier this week, the company released a series of parody images that inserted Valve characters into classic Apple advertisements.  That might not sound entirely clever, but this is Valve we’re talking about.  They always have tricks up their sleeve.  Each of the fake ads was sent to just one news site, and the one that has actual text in it is an incredible homage to the rambling copy Apple used in the 80’s (90’s too?).   →  What is a post? A miserable little pile of secrets.

Ragin’ Again

The God of War 3 demo is out.  Let’s discuss!

– Dear Sony – screw you.  I understand that you wanted to put a demo out right before the game is released.  Everyone does it (or at least they should do it).  But you’ve got a lot of guts to then go ahead and tell the world that yes, this is the same thing you showed at E3 2009.    I might be reading too much into this one, but I think this is quite a daring bit of marketing psychology.  Sony knows that “core” gamers would kill to be able to attend E3 and feel like they’re actually a part of the industry.  Putting this label on the demo is a great way to convince this audience that, through their benevolence, Sony is giving them an opportunity to be part of the Secret Fraternity of Real Games Journalists, if only for a few minutes. →  Screw Jesus, this article’s the real deal

SNK A-OK

If you’ve ever read any of my reviews of SNK games, you will know that I had an absurd fascination with the firm’s US branch.  For the most part, they were a complete and utter mystery.  The quality and frequency of their releases fluctuated constantly, and since they barely talked to the press, any and all rumors about their status were allowed to fly around.   I finally stopped trying to keep score  sometime last year, when suddenly every SNK game was being released by other publishers.  Ignition handled the localization of Metal Slug 7 and King of Fighters 12, and Atlus just released Metal Slug XX this week.  I figured that the US branch was finally done for, and that the folks in Japan were now just cutting deals themselves with interested publishers. →  Beyond Read & Evil