NISA, no sir

I haven’t played any games localized by NISA, save for the 15 minutes I’ve spent with Disgaea on PSP.  Yet I find myself fascinated with the company, thanks to the many stories of I hear of the mind boggling mistakes and blunders they have suffered over time.  Here are a few that I have heard of, complete with links to disappointed gamers discussing them (warning – links may contain dangerous doses of weeaboo).

– Ar Tornelico 2 features poor translation, loss of vocal work, and a crash bug for one of the last bosses.

– DLC for Disgaea 2 on PSP pulled, then returned after being buggy.

– Disgaea visual novel officially announced with a typo ridden, horribly awkward sounding  comic. →  One must imagine video games happy.

Resist the Temptation

I just recently finished Resistance: Retribution on PSP. I’m not sure how I feel about it.  On one hand, I played through its campaign in three straight nights of gaming, which means it was least somewhat addictive.  On the other hand, I was so thoroughly finished with it by the end that I sent it back to Gamefly without exploring any of the extra content.  The entire experience can be summed up in this kind of love/hate duality.  For example, I admire how well developer Sony Bend managed to capture the scope and style of the setting on a more limited piece of hardware.  On the other hand, I couldn’t stand how many assets from their Syphon Filter PSP games were reused.  →  Read Read Revolution: Disney Channel Edition

Blood N’ Guts

This week, Sega announced that they plan to make few Mature Wii games.  Capcom followed with a similar statement (which they had to clarify with simple PR speak).  Some folks seem to be in a frenzy over the news, so let us slow down and parse it a bit.

Yes, their decision is a bit puzzling at first glance.  They claim that some of their M rated games, like Madworld and House of the Dead: Overkill, sold as well as they expected, yet the failure of games like EA’s Dead Space: Extraction scares them.  Why be scared of someone else’s failure when your own product is doing “well enough” by your own standards? Because while small companies like Atlus build their business model around games that can keep them afloat with modest sales, Sega is (or pretends to be) a bigger entity that wants and needs bigger numbers.  →  The Adventures of Cookie and Read

Demon’s Souls is the GOTY

It is no secret any more that many of us at videolamer are huge fans of Demon’s Souls.  Those of us who have played it would easily consider it one of the best games of the year, if not the best game on the PS3.  But our tastes in gaming do not always line up with the mainstream press, so we could only wonder how well the game would fare in the end of the year awards.  Surely it would win a few “Best RPG” or “Best PS3 game” trophies, but did it stand a chance at becoming the overall Game of the Year?  Apparently so.

According to an Atlus newsletter email, Demon’s Souls won gamecritics.com’s GOTY, as well as Gamespot’s.  →  All this can be yours, if the read is right.

Changing Game Cases

When the Playstation 2 was released, gaming saw an unexpected, but seemingly logical shift in packaging.  CD jewel cases were replaced with the taller, sturdier cases used for DVD videos.  Considering the PS2 used DVDs, this made a lot of sense, and everyone appreciated having a case that wouldn’t break apart so easily.  It also helped video games look like a much more legitimate entertainment option.  A Playstation 1 game would sit indiscriminately amongst your CDs.  A PS2 game, on the other hand, would stand nicely on your movie shelf.  This line of thought was somewhat damaged by the tacky green colors of Xbox cases, but you get the point.  Not since the days of the Genesis had games been so easy to keep and collect without resorting to extraordinary means of preservation. →  Read me now, believe me later.

Finishing a Final Fantasy

Yesterday, Final Fantasy VIII was uploaded to the Playstation Store. For just ten bucks, you too can relive one of the most controversial and most poorly regarded games in the franchise. I know I intend to.

My history with FF8 is long. My brother bought it at launch as one of many people who were swayed by the graphics alone (no offense intended bro. I’ve probably done triple the number of stupid things in my gaming life). He eagerly tore into it, and I followed shortly after with my own save. We both slowly crawled through the game, amazed by the visuals but struggling with each new challenge. He quit somewhere around disc 2, and I puttered out around the third. →  It’s not you, it’s me.

Review – Gitaroo Man Lives!

Gitaroo Man is PS2 rhythm game originally released way back in 2002 At the time, lack of availability prevented it from gaining anything but niche popularity, but a 2005 reprint by online retailer Games Quest Direct brought it back into the gamer’s eye right around the same time that Guitar Hero was poised change the genre forever.

The increased availability (you could find the reprints at almost any Gamestop) and the game’s quirky Japanese style helped make it into a cult hit that is still revered by those who found Guitar Hero and its ilk to be a little too influential. Even better, the game was released yet again in 2006 as Gitaroo Man Lives! on PSP. Having myself been burnt out on rhythm games for the last year, I decided to see whether this really would be a refreshing change of pace. →  SaGa 3: Shadow or Write

Tomb Raider Underperform

My newest Gamefly mailing was Tomb Raider Underworld, one of the only games on my queue that isn’t new and low in availability. I figured that if the last two Crystal Dynamics led TR games were solid, that they’d follow it up with another winner. Boy was I wrong.

It isn’t that Underworld is terrible. Just incredibly mundane, and in some ways a step back from Legend. Whereas that game was much more linear and straightforward than Tomb Raider usually is, Underworld edges back toward the large, mazelike environments of the old games, where you aren’t always sure of where to go (especially when backtracking), and sometimes the next route pops up in a place you could have swore was blocked off earlier. →  Europa Universalis IV: Articles of War

Review – King of Fighters XII

The King of Fighters XII has been out for close to four months. I have had it since day one. I apologize for the delay, but I finally came to terms with why it took me so long. KOF XII is not a good game, and my old review tried to hide it by going over every detail and feature while ignoring the big picture. And the big picture is not pretty.

Here’s the problem – SNK had a vision, one that involved taking this franchise in a slightly new direction. Tag battles, quicker combat, and a new story and new characters were all in the cards. It may not be what everyone wanted, but it was a good excuse to keep the series going well after it probably should have died. →  Phoenix Write: Just Posts for All

Review – The Chronicles of Riddick: Assault on Dark Athena

The Chronicles of Riddick: Escape from Butcher Bay, was not simply good relative to other licensed games. It is one of the best games in its genre, both upon release and to this very day. People with no interest in the genre have picked it up and had a blast. Shooter fans were stunned that something that looked so derivative on the surface could be so engaging. While it might not have been quite the miracle that Goldeneye was, it was still a blessing, and hopes were high that developer Starbreeze Studios could take their formula and strike gold again with The Chronicles of Riddick: Assault on Dark Athena.

Let this be another lesson on the importance of execution when it comes to making a good game. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’