Review – Retro Game Challange

Retro Game Challenge is rather difficult to describe to the uninitiated, despite the fact that the overall concept is deliberately simple. Its creation is the result of Game Center CX, a popular Japanese TV program in which comedian Shinya Arino is forced to play old Famicom games until he either beats them, or the day ends. Coupled with a variety of other game-related features and the interaction between Arino and his crew, the show is said to be incredibly funny (while also being a nostalgic look at the ever loved Famicom era).

Its popularity spawned a game with its own clever concept: a virtual version of Arino decides to trap you in the 1980’s, where the kid version of you is forced to complete challenges in a variety of games with the help of kid Arino. →  Ikari Warriors 2: Postery Read

Review – Resident Evil 5

The release of Resident Evil 5 has brought any number of potential problems along with it. Is the game racist? Will the co-op structure ruin the excellent formula laid down in RE4? Will fans cringe at the story?

These are all valid questions and unfortunately the game does not dispel all of our concerns. Having played it to completion, I find that the game ends up faring better in a few regards, and worse in others.

Capcom’s attempt at a hip hop video.

To begin, let me state that I do not wish to cover the racism aspect in this review. It isn’t that I don’t care about the topic, or that I believe it doesn’t exist. I simply feel that it is important enough that it demands discussion between people with sufficient knowledge and experience on the subject. →  Reading. Reading never changes.

Review – LocoRoco 2

The original LocoRoco was a PSP game I wanted to get behind. The artwork not only looked good, but animated gorgeously and demonstrated what the PSP’s horsepower could for 2d gaming if the industry had not insisted on flooding the handheld with watered down PS2 downports. The simple, two button platforming concept was also a nostalgic throwback to platformers of old. Its sugary sweet cuteness was also an odd but welcome sight in today’s gaming climate, and the adorable cast alone was enticing to anyone without a heart of stone.

Ultimately, the game simply did not know where to go with any of its ideas. The level progression had no logic or reason behind it and felt tiresome before you got through all 40-something stages. →  Destroy All Articles! 2

Review – Wario Land: Shake It!

I have been trying to figure out the “new” Nintendo ever since the Wii launch, and a game like Warioland Shake It! both enlightens and confounds me. It is perhaps the best picture of what Nintendo can do (as opposed to what they may want to do) with their traditions, yet I cannot find a reviewer that sees it the same way as me. While in all likelihood this is a clue that I am going off on a wild tangent, I cannot help but feel that Shake It! is a sign of a community that at times has an ass backwards opinion of Nintendo, or in some cases is having a hard time adjusting.

I am going to put it bluntly – Shake It! →  Read me now, believe me later.

Rock Band Beatles – Facts and Opinions

Last week saw the announcement of a few more details on the Harmonix developed Beatles music game. The information can be described in one or two sentences, and doesn’t add up to much more than a release date, but that hasn’t stopped many from speculating, worrying, and hoping. However, using common sense and just a bit of guesswork, we can try and make some more accurate predictions.

Fact 1: The game will be released on September 9th, 2009.

Christian’s take: This all but guarantees that there will not be a Rock Band 3 this year. In fact, Harmonix already said so a while ago. I don’t think anyone will have a problem with this. The market for downloadable songs is lucrative right now, and retail shelves are already stuffed to the gills with hardware. →  I’d rather die than not read this article!

The Value of a Dollar

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually wasn’t. We may never know if someone put a gun to Eric Lindstrom’s head in order to change his story, but we’re here to discuss value.

This joystiq newscontains a quote from Crystal Dynamics claiming each piece of DLC will take between three to six hours to complete. Scroll down further and you will see that a few commenters simply won’t fork over the 800 MS points for it. →  Read, I am your father!

Race to the Finish

Here is a tip for developers.  Whenever you issue a challenge to the gaming masses, don’t make any bets, assessments, or guesses about how long it will take them to complete it, or if they will even complete it at all.  They will simply let out a long cackle, and by the time they take a breath, they will have finished it, perhaps twice over.  Usually these feats are seen in MMO’s like World of Warcraft, but this time it has popped up in the most unlikely of games – Noby Noby Boy.

In case you haven’t been following Keita Takahashi’s newest bit of quirk, Noby Noby Boy is an experience with a passive goal.  As each player plays around with Boy and makes him stretch his body, they can report to their friend Girl, a similar creature who is chilling out in space.  →  Monster Reader 4

Street Fighter Folks

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it comes to broken street dates and flaky launches, the Maryland area seems neither particularly lucky nor unlucky. Furthermore, these days my buying habits are such that I never pick up a new game the week of its release, so I avoid such flaky launches.

I knew I should wait until today to find Street Fighter 4, yet I found myself ignoring my bus to the metro station, instead taking the 40 minute walk so I could stop by the Gamestop and scout their stock. →  It’s time to read and chew bubblegum… and I’m all outta gum.

Review – Prince of Persia

The games and film industries are currently obsessed with the concept of reboots. While this is not a new concept, traditionally reboots are greenlit for franchises that are fairly old, and only when the IP holder feels that it will remain commercially viable after a modern facelift. Certain entities in the gaming world have bucked this trend, prescribing reboots for series that are still currently popular, and have likely had at least one new entry in the last five or so years. From a theoretical standpoint, this makes sense. If you are choosing something to to reboot from a list of modern franchises, it is much easier to determine their viability when your audience still remembers them. It also allows a publisher to continue churning out sequels at a steady clip without the new entries feeling immediately stale. →  Welcome to read.

Getting the Lists Right

The 2008 retrospective lists continue to roll in, and every time I see one I feel the need to comment on it. Without fail, once I’ve written my piece I simply delete the draft and worry about something more important.

I finally struck gold today. PC World has a list of 2008’s most overrated games (which covers consoles, despite the whole “PC” thing in their name). I have no problems with how PC World feels about the quality of each of the games, but I do get irked when professional journalists fail to do even a little bit of homework or editing. I am referring to their complaints about Call of Duty: World at War, which contain the following quote:

After all, the original developers were conspicuously AWOL, leaving game-creation duties to the underwhelming Treyarch

When I read “conspicuously AWOL”, I see words meaning “noticeable,” and “gone without permission.” →  Readlevania