Review – Devil May Cry 2

DMC 2 was absolutely grilled when it was brand new. Okay, so maybe grilled is too strong of a word – the shills at Gamepro still manage to slip it a 7+ review as is their fashion. Still, most reviewers were not at all thrilled, and made it very clear that this sequel was a severe downgrade from its predecessor.

Take this, you stupid wall!

Yet despite all the bashing, the bad words, and the obvious warning signs, I felt compelled to check this game out. Part of it was the completionist in me wanting to finish the entire trilogy. Part of it was the fact that many of those same reviews were filled with glaring errors (complaining about moves that debuted in the first game) and more smarmy jokes than actual criticism. Plus there was the fact that DMC 1 and 3 are just so damn good. There was no possible way that 2 could be as poor as they said. →  Go ahead, read my day.

Review – The Ship

This game is 50% murder, 50% fashion.

Wander over to the video game design laboratory, and mix together a bizarre concoction of FPS, the Sims, and old school board game Clue, and you’ve got yourself The Ship Online, a Steam based game developed by Outer Limits. Originally a mod for Half-Life, The Ship followed in Counters Strike’s footsteps of selling out. In this fun filled game, you run around a 1930’s luxury cruise ship, being hunted by other passengers while seeking your own quarry to cruelly execute through any number of bizarre ways.

Ordinarily, I couldn’t care less about a game’s back story, but in The Ship’s case it’s helpful to explain the game’s bizarre premise and how it plays out. For whatever reason, you are on board a Cruise liner courtesy of a Mr. X. Mr. X, as some rich people do, enjoys the sport of human on human hunting, and accordingly has bribed/cajoled/threatened you onto his boat, where you will take place in his sport. →  One must imagine video games happy.

Review – Super Smash Brothers Melee

Down and Out: Super Smash Brothers Melee and the glory that is the KO

If Luigi doesn’t come down from there he’s going to miss the orgy.

Oh, 2D fighting games. At first glance, they seem like the wet dreams of nine year-old video game enthusiasts: smashing a whole bunch of buttons will result in smorgasbord of pain and, with a bit of luck, embarrassment for the poor sap from down the street who always comes over because he doesn’t have the coolest system. But after a while, the whole genre seems, well played out. Sure, the numerous Capcom games where various X-Men or Marvel characters fight against obscure characters from every single game Capcom has ever released ever (US or Japan) may be fun for a while, but they quickly lose their spark. Sure the “ultra combos to the extreme max mega-time” are fun to watch and perform, but once you see one giant Pollack-inspired color explosion, you’ve seen them all. →  Romance of the Three Articles IV: Post of Fire

Review – Devil May Cry

Now that I look back, a lot of action games from the N64/Playstation era were trash. Most involved rudimentary combos, bad controls, and unnecessary platforming elements. They weren’t good at taking advantage of 3d, and looked ugly as sin to boot. You were better off finding a copy of Final Fight or Contra if you wanted a polished action experience.

Even today, it isn’t hard to see why those classic 2d action games were, and still are, so damn good. They realized the importance of simple, precise control that gave the player all the tools they needed to succeed against the onslaught of enemies. Victory required the player to keep a cool head among the chaos, and to find enemies’ weaknesses by recognizing patterns. Easy to learn, difficult to master, the satisfaction of completing a good action game was often unrivaled.

Dante judges those who violate his fashion code.

Action games have improved greatly this generation, and much of this is thanks to Devil May Cry. →  You had me at read more.

Review – Kingdom Hearts

I’m not sure why Jay asked me to review Kingdom Hearts. The game is fairly old by now, and just about everyone who wanted to play it already has. Then there’s the fact that the sequel has been out for months. Looks like I’m a little late to the party, but I still intend to crash it.

Kingdom Hearts is a perfectly mediocre game. At its best it was a lighthearted diversion, one that I could play while enjoying my then-girlfriend’s company while not having to think too hard about it. At its worst it was a mess of poorly implemented design choices based on typical Square drudgery and messy, stolen scraps from the Book of Miyamoto. If I had any care for in game stories, I probably wouldn’t have finished, as the game takes Disney characters and plots and compresses them into dull, mediocre shells of their former selves that are more offensive than enjoyable. The whole thing is just a cold, sterile little action RPG that aspires to be something huge, but will have to be content with being merely playable. →  Welcome to read zone!

Review – Street Fighter Alpha Anthology

Yeah, the menus are that simple.

The last few years have been tough for Street Fighter fans. As 2d gaming continues to wane, Capcom is far too wary to release anything new, for fear that even something as big as Street Fighter 4 would not sell enough to warrant the cost of development. Instead, they’ve decided to take the conservative route with their 2d offerings, either by cobbling together something quick and dirty like Capcom Fighting Jam, or by releasing compilations of their older stuff. Many people frown at the concept, since Capcom rarely give fans what they want (even though they’re the target audience) and because the games exist solely for the company to milk its prize franchises as much as possible

Of course this is all true, but I don’t really mind the idea of compilations. After all, it gives guys like me a chance to collect and experience these classic games without dishing out a hefty sum for an older console and/or rare copy. →  Onimusha 2: Samuread’s Destiny

Review – Killer 7

There was once a silly, fluffy intro here, until I realized it wasn’t necessary for Killer 7. No matter what pages of forum analyses may claim, this is a simple game, both gameplay wise and story wise. Yes it is weird as hell and artsy in structure. And no, I don’t claim to “get” everything about it, but if you ask me there are a lot of people out there that don’t understand what this game is all about. Here’s a hint; all you need to do is stop thinking so damn much.

First things first; Killer 7 is not an action game. It is not a rail shooter. And most importantly, it is not survival horror. I’ve heard all of these names applied, and none of them make sense. Why is it action? Because you shoot things? That can describe a lot of games. Why is it a rail shooter? Because the game makes you move on a railed path through each level? →  Prince of Postia: Article Within

Review – La Pucelle: Tactics

When hippos attack.

There was a period around two years ago when it was impossible to not read about Disgaea. Every forum, most sites, and many magazines were praising it as the strategy RPG you’d never heard of that you need to own. For reasons unknown, I never took the worlds advice. I have La Pucelle in my collection but not the reportedly amazing Disgaea. The company behind Disgaea, Nippon Ichi, made La Pucelle first but it was only brought to the West after Disgaea’s success.

And how. Mastiff has done a wonderful job translating the game and most of the voice acting is excellent. Although there is an awful lot of meowing in the game I could’ve done without. These guys should localize more RPGs, but tone down their animal impressions.

The battle system in La Pucelle is pretty vanilla. You control half a dozen or so units, move them around on a grid and thwart evil. In an obvious though interesting twist, your characters can support each other. →  PaReader the Reader

Was the DS Lite worth the wait?

First, I would like to thank GameStop employees for repeatedly threatening that if I don’t reserve a DS Lite there’d be no chance of me getting one. A few weeks ago when there was news that Targets and Walmarts began selling the system early, I drove from Target to Target looking. The attendant in the GameStop in the same mall as one of the Targets was less than helpful when I asked about the DSL.

“Do you have any used games to trade in?”
“Umm, no. So I hear Target jumped the DS Lite ship date.”
“The DS Lite comes out on the 11th.”
“Ok, but you guys aren’t selling them early by any chance to compete, are you?”
“If you want one you’ll have to pre-order it now. They’ll all sell out the first day. Would you like to pre-order it?”
“No, that’s ok.”
“Do you have any used games to trade in?”

So I had no luck before the official launch date, but this past Sunday I walked into Target at 10, assuming that’s when they opened (I was wrong, it was 9), and bought a DS Lite. →  Videolamer does what IGNotDoes.

Review – Capcom Fighting Evolution

It looks as if Capcom Fighting Evolution may be the last 2D fighter from Capcom that isn’t some sort of compilation. This is frustrating for two reasons. Firstly, something tells me they could revive the genre at least a little bit if they actually released a beautiful and balanced Street Fighter 4. Second, Fighting Evolution is not exactly the best way to end a legacy. The potential for this game is staggering, but the final product feels rushed and cheap.

The premise of CFE is simple; take a bunch of characters from different Capcom games and have them square off. The acute reader will no doubt point out that this sounds a lot like the premise behind Capcom’s plethora of “Versus” titles, though in fact they are somewhat different. The “Versus” games are mostly focused on representing the “best of the best” from the company, and then putting them into a streamlined combat engine. This is why the rosters are sometimes filled with non fighting game characters (ie Marvel vs Capcom 2’s Megaman fighters), or why the Street Fighter characters always seem to be based on their Alpha 3 versions. →  A reader is you.