Review – Nanostray

While somewhat unpopular with the general populace, shooters seem to be a favorite genre of a few of us here at Videolamer. There are several reasons for this, including the fact that shooters are more old school than just about any other genre out there. The qualities that make up a good shooter really have not changed over the past couple decades. You control one ship against a horde of enemies, and only your guns and manual dexterity can save you. Good shooters differentiate themselves from mediocre shooters through subtle gameplay differences such as finely tuned balance and difficulty. Power-ups are often included, but are non-essential (as Ikaruga has demonstrated). All that is really required are impossible odds and a screen crowded with lasers.

Pipes in a shooter haven’t looked this great since Axelay.

Nanostray starts out as a basic decent shooter and then never really goes anywhere from there. The core gameplay has you in a spaceship fighting upwards from the bottom of the screen (Ikaruga style rather than Gradius style) shooting a multitude of other spaceships over the course of 8 different boards/planets. →  Welcome to read.

Review – Phoenix Wright

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really didn’t understand why, though. I just thought it was a Japanese thing, like those pachinko and horse betting games they have there. I mean, how fun can it be to play as a lawyer? Apparently, pretty damn fun.

On the outset, Phoenix Wright is merely a point-and-click text adventure. It’s heavily based on its storyline, well, because pointing and clicking is as fun as milking a cow (not to make fun of Harvest Moon fans). If the story wasn’t solid, the game would fall flat on its face, and thankfully, Phoenix Wright doesn’t disappoint.

The famously awesome OBJECTION!

If you’ve played some old school Lucasarts adventure games like Grim Fandango and Secret of Monkey Island, you know how a text adventure plays. →  Mrs. Article, you’re trying to seduce me.

Review – Perfect Dark Zero

If you, or anyone else you know, still needs proof that Rare has become irrelevant, then I suggest you find a way to play Perfect Dark Zero. There is no doubt in my mind that any and all talent that may have existed at the company left a long time ago. All that is left are either old relics who have failed to change with the times (which can happen when your games take half a decade to complete), or perhaps new faces that are too afraid to do anything but imitate those that came before them. Forget the fact that this debuted on a next generation console; Perfect Dark Zero is a design that was irrelevant before even Halo came along. I can only imagine the meetings that may have gone on in Microsoft’s secret lair.

Huh…I wonder what would happen if I shot a red barrel. HOLY SHIT!!!! IT EXPLODED!!!!!!!!!

“Killer app? Not even close. We just need to get this friggin’ game out on the shelves before it gets any worse. →  Virtua Poster 4: Evolution

Review – Civilization IV: Warlords

Is that the Great Wall of China surrounding your civilization or are you just happy to see me?

Because I (and most other gamers) am incredibly weak willed, the expansion for the fantastic Civilization 4 was something I was going to buy regardless of reviews, and regardless of quality. Although it won’t win any awards, the Warlord expansion gets the job done and is a worthy buy. And worse, because of fundamental changes to the game setup (much for the better), if you’re a Civ player, you undoubtedly have already shelled out the money to buy the expansion by now (once again making one of my reviews irrelevant within the first paragraph, I’m batting 0 for 2 here these days). But, for this site’s sake, I suppose I’ll write a review anyway. Onward!

There are two main reason s to pick up the Civ 4 expansion: changes to the overall gameplay, and the scenarios.

First off, changes to overall gameplay. Most Civ players are to some extent, detail oriented, OCD freaks. →  Lose belly fat now!

Review – Dragon Quest 8

Dragon Quest 8 is a big game. Big in terms of how much content has been pressed onto the disc, in terms of how popular/hyped (insert appropriate word for your region) it was during release, and in terms of how much of a leap forward it is for the entire series. All in all, this is a frank and clear picture of everything that is right and wrong with this genre 20 years after Dragon Quest helped create it. There’s a lot of ground to cover here, so let’s cut the introductory B.S. and get right to it.

Sometimes, when feeling contemplative, I like to stand high up on this mountain overlooking the forest and think about all of the deep issues this game’s plot doesn’t try to touch.

My knowledge of Dragon Quest is more than a bit rusty, but as far as I know this is the first game in the genre to feature a large, fully realized overworld similar to ones found in MMO’s and games like Morrowind. →  The Last Readment

Review – Ikaruga

Old-school shooters are a dying genre. There are only a handful of franchises left today, but there used to be countless shooters at your local arcade. Were they too hard for the masses? Did the arcades take something with them when they were given the final blow? It’s probably a combination of a lot of things, but at least one thing is for sure: Treasure knows shooters and Ikaruga is testament to that. Filled with excruciatingly difficult gameplay, Ikaruga makes you work for your fun.

Is the game really about black and white or red and blue? It really makes you think.

If you’ve ever played Gradius or Galaga, you essentially know how to play Ikaruga. It’s an old-school shooter that pits you against an entire army of ships wanting to decimate you. The major difference with Ikaruga is its “polar opposites” gameplay mechanic. Basically, you have white and black enemy ships. Your ship, the Ikaruga, can switch between white and black affiliations, shooting the same respective colored bullets. →  Europa Universalis IV: Articles of War

Sword of the Stars Demo Review

“Fear my complex arrangement of polygons!”

Let me start out by saying that I feel as if Kerebros made a serious error in the release of their “demo” of Sword of the Stars. This is not a demo. At least, I seriously hope it isn’t. It really seems to be more of a “beta demo preview” than anything else. What’s in a name? In calling it a demo, you set the expectations that you’re seeing a small slice of the real game (which you are). But after playing the demo, not extensively, but sufficiently, I can say that I would be a little worried if this was a small slice of the real game, as opposed to a teaser trailer/beta of a game in development.

That being said, I’d like to start out by congratulating Kerebros in doing what they have, which is presenting a part of their unfinished product to the community. Reading the official forums actively in the wake of the release shows a number of excellent suggestions by the community that should (based on developer feedback) be integrated into the final game. →  Now with fewer vowels.

Review – Devil May Cry 3

Charlton Heston defends Dante’s right to own a gun capable of unleashing God’s wrath.

As I mentioned in our last episode, Devil May Cry 2 was indicative of the dark side of Capcom; the side that sees a hot new series and can’t help but try to run it into the ground with sequels of questionable quality. Of course, that also means that there is a good side to the company (which, judging by my stack of games, has been popping up a lot more often). This good side is on display when they focus on making polished, highly playable games that don’t try to be derivative or innovative, but instead are whatever the hell they want to be. Lucky for us, this was their only choice when it came to creating Devil May Cry 3. No one was fooled by the shittiness of the second game, and along the way a little gem called Ninja Gaiden came along and became the darling of the entire community. →  Holy crap, show me more!

Review – Meteos

As I have argued elsewhere on this site, I think Nintendo is doing wild and crazy things with their new age of systems that, if a few things fall into place correctly, will allow Nintendo to become a serious player again in the coming console war. They have simplified controls to the point that they are no longer intimidating to non-gamers and created games that appeal to entire demographics that are not traditionally interested in gaming. Meteos is the perfect example of how this strategy can succeed.

Blasting dirty hippy peace signs off of a planet is very rewarding.

Meteos is a straightforward puzzle game. Using the stylus, you line up at least three blocks of the same color, which then “launch.” If there are a lot of Meteos (blocks) on top of those you have launched they will not go as far as if there were fewer Meteos on top. Launching Meteos off the screen fires them at the planet you are opposing. →  Finger lickin’ read.

Review – Frequency

Tron? Rez? A seizure?

So here it is, Harmonix’s first console game, Frequency. The gameplay is essentially the same as playing DDR with a pad; notes cascade along the screen, and you hit buttons along to the beat. But Frequency isn’t about simulating dance steps — the angle here is on music generation and remixing. In this respect, the game manages to provide a unique experience that is only possible thanks to the nature of videogames. On the other hand, like DDR on a pad, there’s only so much fun that can be had with such basic gameplay. Harmonix tries to add some features to make it more like an arcade shooter, but ultimately Frequency walks a very fine line between being an actual game and just an interesting tool.

Frequency has the player float along through an octagonal cylinder (think Tempest) that sits in one of several neon, glowing Tron-worlds. Each face of the cylinder corresponds to a different part of the song, be it bass, guitar, synth, drums, vocals or the Axe (more on that later). →  Read Dead Redemption