Review – Eternal Darkness

These guys are pretty athletic considering they have no skin.

Eternal Darkness can join Psychonauts and a few others on the list of the Best Games from this generation that no one played. While it is difficult to understand how titles of such high quality continue to be shunned by the public, it is not difficult to see why the few die hards who played Eternal Darkness enjoyed it so immensely.

You start the game as a Roman officer named Pious and at the end of the first level you choose your fate. There are three paths, and the choice you make influences both the storyline and the gameplay. In Eternal Darkness you have three gauges to monitor (health, magick, and sanity — more on this later) rather than the standard two. →  Read awhile, and listen.

Review – Psychonauts

I know this scene is somehow sexual, I’m just not sure exactly how.

Psychonauts came out to little fanfare in the broader sense, but there are dedicated Tim Schaefer fans who had been looking forward to the title for quite some time. Growing up I played a few of his PC adventure games and while I enjoyed them, I was probably a little too young to appreciate them as much as they deserved. Everything about Psychonauts appealed to me though and when I eventually found a copy, the experience did not disappoint.

In an interesting twist, the main character runs away from the circus in order to join an elite force of psychic detectives. The Psychonauts operate by entering people’s minds and ridding them of their demons. →  I’m readin’ here!

Review – Ninja Gaiden

I wanted to like Ninja Gaiden. I really did. Despite my disinterest in Namco’s Team Ninja and their “style over substance” approach to game design, I always hoped that this new Ninja Gaiden would live up to the high standards set by the 2d originals. It turns out that the final product is much like I expected. Team Ninja has a history of being able to do one thing incredibly well, be it the graphics of Dead or Alive or the … models in Extreme Beach Volleyball. Meanwhile pretty much everything else in the game ends up being mediocre at best.

The good news is that Ninja Gaiden’s combat happens to be the one thing that is done right. The bad news is that once again everything else is rather crummy.

 →  Are you ready for some readball?

Review – Kingdom Hearts 2

Sora picks up a new, more badass outfit in KHII. Donald still uses his sailor outfit left over from his porn star days.

Once upon a time, in a galaxy far, far away (let’s call it Japan), a man from SquareEnix and a man from Disney were getting drunk in a karaoke bar when, somewhere between sake and bad renditions of Michael Jackson songs, one of them stumbled upon a most wonderful idea: why not take all the best aspects of the Disney universe, throw them together with all the best parts of the Final Fantasy series, and from this soup of uberness draw the most amazing game ever conceived by man? The two set off to do just this, and on September 16th 2002, if Jesus himself had come down from heaven to bring rapture to the world, no one would have noticed because they’d have been too busy picking up their reserved copies of Kingdom Hearts from Gamestop. →  You had me at read more.

Review – Star Trek: Shattered Universe

Developed by Stasphere Interactive
Published by TDK Mediactive
Released 1.13.04

No … this game was not made in 1990. Why would you say that?

This Trek game was developed by Starsphere Interactive whos last game seems to have been You Don’t Know Jack for the PS1. They should have stopped there. Just take a look at their impressive list of games and I believe you will already know where this review is going.

Being an enormous fan of the Trek universe, I really want the franchise to do well. Movies, books, new shows, video games; I just want them to make enough money to keep the universe alive. That’s why games like Shattered Universe bother me so much. I think this game was made in two months … by monkeys … monkeys who were somewhat slow. →  May God smite me if I stop reading here!

Review – Morning’s Wrath

Hey, where’s the doll I put my equipment on? What kind of second rate Diablo clone is this?

Morning’s Wrath is an RGP put out by Ethereal Darkness Interactive, a tiny independent game studio, which I am willing to bet is less of a company and more of a dedicated group of friends who collectively thought, “What the hell, lets do it” and made a videogame. Let me make it clear off the bat; making a video game is HARD. Anyone who has managed to do it deserves a tremendous amount of respect, especially when they don’t have the resources like other mega-gaming studios have. Even if they have the resources, making a good video is still hard, as EA demonstrates every single day. →  [link only works on even seconds]

Review – Disaster Report

Developed by Irem
Published by Agetec Inc.
Released 2.15.03

car falling off bridge

I hope he has collision insurance.

Disaster Report begins by introducing your setting: a completely manmade island with a newspaper that needed a reporter. While crossing a bridge from the airport to the city en route to filling that role, the main character, Keith, suffers a major setback in the form of an earthquake, the aftershocks of which continue throughout the game. A helicopter sees you, but is not able to rescue you and instead drops some provisions (this is a recurring theme). If Disaster Report were a movie, we would probably consider this premise clichéd, and dismiss it. It is a very fresh idea for a game however, and is therefore intriguing. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’

Review – Wipeout Pure

Wipeout Pure
Developed by SCEE
Published by SCEE
Released 3.16.05

Wipeout Pure is one of my first PSP games. I must say, not being totally into racing games (I’m more of a RPG person), I found this game to be pretty exciting and entertaining for my daily commute to work. From the get-go, you have a choice of ten or so “spacecrafts” to choose from. I put spacecrafts in quotation because they look more like pen caps and paper clips then anything that resembles what people typically think a futurist spaceship will look like.

It’s like someone updated F Zero and didn’t call it F Zero GX.

The graphics for this game are excellent, but I use that term loosely because, honestly, I have no idea what is considered “good” graphics or “bad” graphics. →  Read Theft Auto 4

Review – Megaman Powered Up

Megaman Powered Up
Developed by Capcom
Published by Capcom
Released 3.14.06

Here, Megaman faces off against Cutman, who would later go on to challenge a variety of social norms by becoming the first gay hairdresser robot.

I often wonder whether games have gotten easier over time, or if I’ve just gotten better. This weekend I picked up Megaman: Powered Up, Capcom’s PSP remake of the original Megaman, and I can now definitively answer this question: old-school games were, and still are, hard as fuck. Still, a potent combination of 1337 gaming skills, perseverance, and far too much free time on my hands allowed me to conquer (at least a significant portion of) the game and bring you this delectable review! →  This post are sick.

Review – Super Princess Peach

Super Princess Peach
Developed by Nintendo
Published by Nintendo
Released 2.27.06

Waaa

“Why can’t I have more than one line of dialogue in my own game? Hey look a vine… neato!”

I have to admit I wasn’t too excited when I first heard about this game. I mean, of all the characters in the Mario universe I’d want to have there own game, Princess Peach wasn’t at the top of my list. My girlfriend, on the other hand, bought it the day the game came out and I haven’t given it back to her since. This game is seriously addictive.

The story starts with Mario, Luigi and Toad being taken prisoner by Bowser’s hench-turtles using their newfound Vibe Wand. The wand’s vaguely-explained powers are related to emotions, and allows the normally bumbling koopas to take down an entire castle of Toads and subdue our usual heroes. →  Frankly my dear, I don’t read a damn.