Review – ChoroQ

ChoroQ
Developed by Atlus
Published by Takara
Released 11.14.04

Choro Race
Win this race to unlock secret driver Lindsey Lohan.

ChoroQ caught my attention because it claimed to be a racing RPG, a genre I didn’t know existed, much less one I had any experience with. I figured, even if all I got out of the ten bucks it cost was another obscure game for the collection and a few minutes of distraction, it would be a worthwhile purchase. Disclosure: my experience with pure racing games is limited to a ton of time spent with Gran Turismo 3 and a de minimus amount of time spent on a few other, minor titles (not counting the Mario Karts of course). Gran Turismo 3 was a great game, and this was apparent to a novice in the genre such as myself, because of the depth of the gameplay, and the level of customization.

 →  These are the games I know, I know. These are the games I know.

Review – Mortal Kombat: Deception

Mortal Kombat: Deception
Developed by Midway
Published by Midway
Released 10.04.04

Ta da
I got a small role in a Broadway play, it’s not much, but it’s a start.

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

A 100 = perfect.

Graphics: 15

Music: 15

Game play: 20

Plot: 15

Replay ability: 20

Total Value: 85%

Moooortaaaaaaaaaaaaaaal Koooooooooooooooombaaaaaaaaaaaaaaaaaat! Test your might! Do do doooo dooo doooo!

Here is a cute story. When I was a young lad I was a Mortal Kombat master. I won a tournament at a local arcade out of 100 people for the best Mortal Kombat II player. I must have spent somewhere between $10,000.00 to $20,000.00 playing that dangfangled game. →  18 Wheeler American Pro Reader

Review – Untold Legends: Brotherhood of the Blade

Untold Legends: Brotherhood of the Blade
Developed by Sony Online Entertainment
Published by Sony Online Entertainment
Released 3.24.05

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

Kingdom pic 1
Take these six points of damage! And you take these seven!!!.

A 100 = perfect.

Graphics: 15

Music: 15

Game play: 13

Plot: 15

Replay ability: 10

Total Value: 63%

The first thing I thought upon getting this title was “whoa my first PSP game!” Approximately 2 hours after playing the game my impression was “What the hell is this game trying to be? Handheld Diablo 2?” And I still think it is.

Don’t get me wrong. I love Diablo 2. My Amazon was something to be feared; even Jay’s nancy Barbarian trembled in fear from her when we were hunting Diablo in the depths of hell. →  The post still burns.

Review – Zelda: Wind Waker

Zelda: Wind Waker
Developed by Nintendo
Published by Nintendo
Released 3.24.03

Sexy pose
Mr. Link, you’re trying to seduce me, aren’t you?

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

A 100 = perfect.

Graphics: 20

Music: 20

Game play: 20

Plot: 10

Replay ability: 10

Total Value: 80%

What can be said of The Wind Waker? Gorgeous! Smooth! Colorful! An auditory pleasure! No plot. As with most game of the Zelda franchise the story is rather dull if not redundant. Collect your power up items (Triforce parts and weapons) kill the bad guy, and make sweet sweet underage lovin’s to the princess.

Plain wall
The environments are a little underdetailed but extremely sharp and clean.
 →  We have the best words.

Review – Wario Ware, Inc.

Wario Ware, Inc.
Developed by Nintendo and Intelligent Systems
Published by Nintendo
Released 10.17.03

Jump rope game
The Daddy Mac will make you…

Nintendo gets a bad rap (from normal people, not losers like me). They practically invented the platform game, brought video games back after the crash of the early 80’s, showed us how a 3D platformer should look, perfected the action RPG, pioneered handheld gaming and released a headset game system after even Sega pulled the plug on their Virtual (or should I say Virtua) Reality system (although not doing what Sega does is generally good business practice). Well add another accomplishment to Nintendo’s long list, because Wario Ware Inc is incredibly different.

Most games made up of minigames are crappy, but if the games are good enough then the game as a whole can be excellent, like Pirates! →  Article Kombat

Review – Fire Emblem: Sacred Stones

Fire Emblem: Sacred Stones
Developed by Intelligent Systems
Published by Nintendo
Released 5.23.05

Eirika

Extra vowels make common names mysterious and fanciful.

As a kid fighting in the trenches during the Sega vs. Nintendo War, Shining Force was a potent weapon for the Sega legions. The only possible counter attack was mention Nintendo’s Fire Emblem, Japan’s first console strategy RPG. How I hated this series that I had never even seen. I took solace in knowing that only the most obsessed gamers knew of its existence; I did my best to block the name Fire Emblem from my mind.

Thank god that war is over. Having embraced all that video games have to offer, I can now play and love quality titles from all developers. Fire Emblem managed to come out with six entries before one was localized for the U.S. →  WELCOMETOTHENEXTARTICLE

Review – Shadow of the Colossus

Shadow of the Colossus
Developed by SCEA
Published by SCEA
Released 10.15.05

Huge horse
Your horse has been fed animal steroids.

Apparently all reviewers of Shadow of the Colossus must first reveal their Ico credentials. Ico was released in September of 2001, and I had my eye on it from early in its life cycle. For one reason or another I only ended up purchasing the game about a year and a half later. Since then, the more I’ve played the further it has climbed up my list of favorite games. I enjoyed the graphical style, puzzle elements, storyline, I even like the fact that the fighting was terrible, because it made the whole experience of being a young boy lost in a dangerous castle more believable. I felt the same way about the lack of menus and on-screen interface. →  Readius III and IV

Review – Ys 6: Ark of Napishtim

Ys 6: The Ark of Napishtim
Developed by Falcom Corporation
Published by Konami
Released 2.22.05

Big sprites talking
Character sprites displayed during key dialog are big and well done.

I lie somewhere between the average gamer, blissfully ignorant of the Ys (said to be pronounced “ease,” but I’ve been saying it “eyes” since I was 7 and I’ll be damned if I’m going to change my life for something as small as the truth) series of games and the ubercore, those who have played every Ys, including both versions of 4. You see, I know enough to know there were two Ys 4s, and I know that this game I’m supposed to be reviewing here, The Ark of Napishtim, is really Ys VI. I managed to play Ys on the Master System when I was a wee lad and then Ys 3 on my Genesis when I was a little older and many are the hours I’ve spent on eBay, contemplating a purchase of a Turbo Duo just so I might play Ys Book 2. →  All the lonely gamers, where do they all come from?

Review – Castle Shikigami 2

Castle Shikigami 2
Developed by Alfa Systems
Published by XS Games
Released 11.12.04


The shooter, it is said, is a dying genre. Debatabley the first video game created, Spacewar, was a one on one shooter, so it is also a proud and essential genre. News of its demise has not fallen upon hardcore gamers’ ears lightly. The shooter is an odd genre in some respects. Many critics of current games complain that games are too long, too involved, and too complex. To reach a bigger audience, games should be shorter and simpler. The shooter tends to be both shallow and quickly completed, yet it is not embraced by the general populace. Is this because they are far too hard for the average person or because companies refuse to publish and advertise this type of game?
 →  Lords of the Read 2