Review – Chrono Trigger

Chrono Trigger is an embarrassment for the gaming industry. Straight up embarrassment. It’s embarrassing that a game that is over ten years old can be so well made as to put many current games to shame. It’s like the Roman Empire, without all of the strange pedophiliac tendencies but all of the impressive works of art.

Chrono Trigger is the latest in a series of Square-Enix remakes designed to milk old titles for every last dollar and yen. Like Dragon Quest, Chrono Trigger is a game that I somehow missed (though I did play the under appreciated Chrono Cross at some point).

Chrono Trigger is, simply put, a pleasure to play. The casual gaming experience (by which I mean, the fights, going from A to B, etc) completely trumps a game like Dragon Quest. →  There is only one really serious philosophical problem, and that is games.

Review – Dragon Quest IV

For many, the Dragon Warrior/Quest franchise has a great deal of meaning, nostalgia and history. I remember playing Dragon Warrior on the NES when I was a young whippersnapper. I also remember that when faced with a choice at the end of joining the last boss or killing him, I decided to join him. The screen acquired an orange glow and my Nintendo froze. Was that what was supposed to happen? After my orange experience, I never touched a Dragon Warrior game again.

Dragon Quest IV, a Square Enix port of the original to the DS, presented an opportunity to reacquaint myself with the franchise. Having just run through the remake of Final Fantasy IV, I had high hopes that Square Enix would have scrubbed through the original and done away with any lingering issues to create a superior RPG experience, as they had in FFIV. →  The Adventures of Cookie and Read

Review – Insecticide

DS Adventure-action hybrid Insecticide attracted some attention (on this site, if not from the videogame community as a whole) when the developer, Mike Levine, criticized negative reviews of the game for overlooking what he considered some of the game’s strengths. What are these supposed strengths? The game is in 3D and features voice acting. To me, the measure of a game isn’t the number of dimensions in which it resides, but how much fun it is to play, and whether I believe the developer tried to do something interesting or innovative.

The early criticisms, as well as Levine’s retort, turned on two key disagreements. Reviewers thought the controls were poor and the game had technical problems. Levine thought the reviewers did not completely explore the controls (ie complained about using the d-pad and buttons while stylus controls were available) and argued the game is technically very impressive (in 3D and featuring voice) even if there are a few hiccups. →  Read awhile, and listen.

Review – Lock’s Quest

My quest for time killing DS games that aren’t infantile and minimize the use of the stylus came to an abrupt end when I purchased Lock’s Quest. Lock’s Quest does use the stylus, but in a manner which doesn’t offend my manly lifestyle of sex with supermodels and drinking rye whiskey (when drawing rainbows in Kirby, I pick up a hankering for an appletini) but feels familiar, in a very mouse-like style.

This is helpful, because Lock’s Quest is a tower defense game – you construct defenses in an RTS-style world against unintelligent, persistent, and most importantly plentiful, clockwork monsters – a genre that would be unplayable without a touch screen (or a mouse).

I was unaware that tower defense was a game genre that extended beyond Warcraft 3 custom maps, but seeing as I enjoy those, I decided to see if THQ could turn them into a meaningful DS experience. →  PaReader the Reader

Review – Etrian Odyssey 2

Etrian Odyssey (the first one) was an interesting RPG by independent developer Atlus. Rather than focus on traditional RPG elements such as story save X kingdom from Y evil wizard, Etrian was explicitly a dungeon crawler. A giant dungeon has appeared near a city, adventurers flock by the dozen to be plumb the depths looking for treasure while mostly being savagely killed.

And that’s about all the plot you get. Instead of a standard plot driven party, you had an entire guild you could fill with various classed adventurers, and off they went into the meat grinder. It wasn’t a perfect game, but it was an interesting concept, particularly on a portable device where entertaining time killing is the primary motivator for many people. And one could plausibly assume, if one were naïve and trusting, that the franchise would be built upon and gameplay refined in future installments. →  Michigan: Article from Hell

Review – Final Fantasy IV

Let’s be honest kids, it’s not a real Final Fantasy game until I review it here on your favoritest ever videogame site videolamer (tell your friends). Of course, as it turns out, Final Fantasy IV actually already was a real videogame, like, a billion years ago back on the SNES when we Americans called it Final Fantasy II because we didn’t know any better.

Now, full disclosure, back on the SNES, Final Fantasy IV/II was the first RPG I ever beat; I was in Kindergarten, my older brother beat it first, and to this day I lord over him the fact that I found the crystal sword (best sword in the game, now retranslated as Ragnarok) before he did.

I also beat it on its PS1 rerelease, and again as the GBA game, Final Fantasy IV Advance. →  Words are the towns and cities of letters.

Review – Final Fantasy Tactics Advance 2

On Gameplay: the battle system, the law system, and quests

Golden Jew
Before you pick up a copy of Tactics A2, there’s a simple question you need to ask yourself. “Do I love SRPG battles?” It’s really quite simple because this game is basically a lot of tactics battles. For the most part, random encounters have been eliminated and are instead replaced with 300 quests for you to complete.

Augmenting pixilated slaughter, there are run and fetch quests, and a few “dispatch the right person” quests, where the fun lies in trying to figure out what the proper class/race is. For example, an intuitive one asks for a sexy barmaid – so of course you send a viera. But others are slightly more obscure and can be irritating (and therefore FAQ-worthy). →  Frankly my dear, I don’t read a damn.

Review – Jake Hunter

You likely play video games for one of the following reasons:

To enjoy fun gameplay
To be amazed by pretty graphics
To fall in love with characters
To listen to an enthralling score
To read a well written story
To kill time because your life is entirely devoid of meaning, even fake, self-created, existentialist meaning

Bad news for those who play primarily for any of the first five reasons – Jake Hunter fulfills none of them.

The Hazakura temple or Neo Olde Tokyo would be nice.

Adventure games, specifically Japanese text adventure games, tend to lack dynamic gameplay and, as such, have a niche audience. If you enjoyed Phoenix Wright or Hotel Dusk you likely don’t mind game mechanics that are under-developed and only there to bridge text box A with text box B. →  Read or Alive 2: Hardcore

Review – Rondo of Swords

What we have already played shapes our opinions of new games. To an SRPG fan, a game like Luminous Arc is old hat. Yet people new to the genre may be taken in by the musical score, voice acting, interesting story and quality breast-focused character art. Without knowing what has come before, the game seems competent enough and can provide some good strategic fun.

The experienced SRPG fan likely sees Luminous Arc in a very different light. Its serviceable gameplay is often boring and it does very little to distinguish itself from older SRPGs beyond the innovative addition of painful load times between character turns. If you have played an SRPG or two in the past few years you will miss little by ignoring Luminous Arc. Of course if you are partial to the genre you may have already played the game and then realized the wallpaper images are the best thing to come from the design team. →  Read Read Revolution: Disney Channel Edition

Review – Lost in Blue 3

Hey guys, there’s a island survival game with the word “lost” in it. It has flashbacks, a secret lab, mysterious blah blahs, and blah blah blah. Sound familiar? Surprisingly, Lost in Blue 3 is the first of the series that grossly appropriates themes from the um… “popular” TV series Lost, and it makes the game a whole lot more fun!!! Just kidding.

Dolphin sing along!

I remember the first time I played The Sims. There I was, in an apartment full of moldy food, girlfriendless, and soaking in a pool of my own urine, gleefully being much more tidy and put-together in the virtual world than I ever could be in the real one. I didn’t get it. Why was picking up virtual trash actual fun when I hated doing it in the supposedly more interesting 3 dimensional world? →  Shining Post: Legacy of Great intention