On Gameplay: the battle system, the law system, and quests
Golden Jew
Before you pick up a copy of Tactics A2, there’s a simple question you need to ask yourself. “Do I love SRPG battles?” It’s really quite simple because this game is basically a lot of tactics battles. For the most part, random encounters have been eliminated and are instead replaced with 300 quests for you to complete.
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Augmenting pixilated slaughter, there are run and fetch quests, and a few “dispatch the right person” quests, where the fun lies in trying to figure out what the proper class/race is. For example, an intuitive one asks for a sexy barmaid – so of course you send a viera. But others are slightly more obscure and can be irritating (and therefore FAQ-worthy).
The law system, as I already ranted about, is really a detriment to gameplay. Over the long haul, the number of retarded instances of the law system decreases, or you care less about the loss of a few loot items (largely overrated after the first five hours) and bonus AP points. → To be this lame takes ages.

