On Gameplay: the battle system, the law system, and quests
Before you pick up a copy of Tactics A2, there’s a simple question you need to ask yourself. “Do I love SRPG battles?” It’s really quite simple because this game is basically a lot of tactics battles. For the most part, random encounters have been eliminated and are instead replaced with 300 quests for you to complete.
Augmenting pixilated slaughter, there are run and fetch quests, and a few “dispatch the right person” quests, where the fun lies in trying to figure out what the proper class/race is. For example, an intuitive one asks for a sexy barmaid – so of course you send a viera. But others are slightly more obscure and can be irritating (and therefore FAQ-worthy). → Read the rest