Memorial Day Post

A couple of things on my mind that I decided to condense into a tidy post for you to ponder over the weekend.

-First of all, the biggest piece of gaming news on videolamer for 2008 – I bought Zak and Wiki. For $20 new! I know taking a risk and waiting for a price drop was suicide with this game, but everyone gets lucky sometimes. Now I am part of the club, and can smoke with all the cool kids in the bathroom.

I’ll be honest with you – I think part of the reason I did not jump for the game immediately was my own inability to read more on the subject. I had no idea the game used crazy wii-motions to help solve puzzles. →  And so it games…

Call of Duty 4 Update

After several months of playing, I am still not done with Call of Duty 4. Chalk it up to its still solid gameplay, and a more “PC” feel – that is, the griefers and assholes exist in the same numbers as I have seen in the past in PC shooters, and there are still some decent folks that you will run into. This is opposed to Halo 3, which I quickly learned last winter has a very distinct community. Nowhere else have I played with so many assholes, who constantly complain about maps and weapons as if every single item placed in the game was done so as a cruel joke.

But we are here to talk about Call of Duty 4. →  To be this lame takes ages.

Ubisoft publishes crap on Wii, crap doesn’t sell, Ubisoft confused

North American Ubisoft president Laurent Detoc recently showed concern over his company’s Wii titles. According to a recent Gamasutra article –

“He acknowledged the Wii in particular has been difficult for Ubisoft to find success with. Pointing to the console’s generous sales, he noted that games published for the Wii made up only 10 percent of Ubisoft’s sales last year, and added that the company will need to work harder to create games that will ‘sell as well as Nintendo’s own Wii titles.'”

Let us run through the list of games Ubisoft has published for the Wii as it may elucidate the company’s problems.

No More Heroes – A great game, by far Ubisoft’s best reviewed Wii title, also made by a talented developer (so obviously not Ubisoft). →  Tell me and I forget. Teach me and I remember. Bore me and I sleep.

Platinum Games – What should they make?

Clover Studios is back – after one resurrection and two name changes, they now exist as Platinum Games, and have some actual games to show us (all being published by Sega).

The one getting the least attention is their DS RPG called Infinite Line, which we have the least amount of info on. The other two are causing mixed feelings, a response that I woefully anticipated. Mad World and Bayonetta both look to be new action games, and in traditional Clover style will likely be rather tough. They also seem a bit unoriginal, at least by their pitch; Mad World includes Sin City style visuals, a chainsaw arm, and loads of violence. It is also on the Wii, which makes the No More Heroes comparisons fly. →  Snap! Crackle! Read!

Tales From Behind The Counter – Lost Treasures, Trade-Ins, and Drugs

I should preface this installment by saying that I am a pack rat. I always have been and probably always will be. When I die, my relatives will come to clean out my house and find stacks and stacks of old newspapers, every wrapper of the slices of Velveeta cheese I had eaten over the past twenty years, and journals of every major weather event from 2025 on with my hand drawn renditions of how things went down. I keep everything. Having said that, it baffles me that most people have no problem trading in all of their old video games and accessories, and for extremely pathetic prices at that.

The other day, two guys walked into the store and told me they had a couple of items that they only wanted cash for. →  Did I do that?

Quick Impressions – The World Ends with You

I’ve put around five hours into The World Ends with You and besides the “I cut myself to see if I can still feel pain” emo moniker I am very pleased. The battle system makes use of both DS screens simultaneously and though movement of your character via stylus is sort of spotty, everything ultimately works together nicely. The music is absurd Japanese pop that’s both infectious and terrible and the graphics are very stylized – this is one of the few DS games that has a AAA presentation and Squeenix deserves praise for actually trying. Of course the game flopped in Japan and will likely follow suit worldwide, so their effort will be entirely unrewarded and they will realize what a huge mistake taking a chance was. →  Call me game-shmael.

Firing Back at Worthless Interviews

These days there is a lot of junky gaming news. One cause of this is the obsession with giving every member of a development house a chance to sit down and shout out. You don’t have to be an artist, programmer or designer – if you deal with the corporate side, you are just as eligible, and if you make one successful game, you will be held in higher regard than other hard working members of the industry, regardless of your future sales or if your ideas have any merit.

Some fans are getting tired of this situation and are mouthing back. For example, one of the worst recent offenders is BioWare CEO Ray Muzyka. While he has been a name and a presence in the industry for a while now, lately he has been spouting off some of his least insightful “wisdom” yet. →  You think about everything.

Tales From Behind The Counter – An Xbox In The Bathroom

To be truly honest, this week has been pretty tame in Video Game Store land. No crazed pedophiles, no extremely stupid customers, just a couple of stores full of video games and me, tooling around behind the counter like robot in malaise. This is the perfect time to give you an honest glimpse of how a video game store runs when weirdos aren’t coming out of the woodwork.

Like all tertiary jobs, this one comes with its fair share of retarded and mindlessly repetitive tasks. The biggest one is disc cleaning and re-surfacing. Just about every disc that gets traded in to us gets a thorough cleaning. How people get substances like butter on discs is beyond me; what I have learned is that most people care as much about their game discs as they do about their fourth cousin, twice removed on their mom’s side of the family. →  Ba da bam ba baa I’m readin’ it.

Blockbuster gaming – what a difference

You may have seen some of the recent news pieces on how Blockbuster is attempting to get more aggressive with its game offerings, starting with putting GTAIV on their coveted front wall of new releases – the first for a game. An interesting step to be sure, but I had to take a trip down to my waterfront store to see what else was changing.

I have written in the past about this Blockbuster and its lack of quality. Few new games and an absence of organization drove me away from it as a rental avenue. About two months ago this started changing for the better. The games section was reorganized and expanded, and for once it looked like it was supposed to. →  The Last Readment

Am I bitter or have you not played enough games?

I recently played Assassin’s Creed and Mass Effect for the first time. Both seemed to be very good games in the ten minutes I dedicated to each (reviews indicate that with prolonged exposure my liking of Ass Creed will diminish and my enjoyment of Ass Effect will swell). When I finally cave in and buy a 360 I will likely pick up both.

Still, I am somewhat startled by the way many people view these games. Beyond confirming graphics are largely irrelevant to my enjoyment of a game, I realized that almost every game is clearly evolutionary, even great games. Despite fighting the urge to be reactionary, the fact that these games are praised so heavily forced me to pay special attention to each game mechanic. →  Uncharted Waters: New Horeadin’s