Review – God Hand

When Clover Studio was ultimately closed by Capcom, they left us with two games; Okami and God Hand. The former gained quite a bit of attention, at least from the gamer press and enthusiasts, and it is not hard to see why. The game sported lush, unique visuals, safe Zelda style gameplay, and a universe steeped in Japanese mythology (which seems to be all the rage these days with the kids). While I can’t say anything of the sales numbers, it certainly left an impression with the community’s most critical.

This wasn’t at all the situation with God Hand. Here was a title with with crummy visuals, a strange sense of humor and style, “tank like controls” and seemingly outdated beat ’em up gameplay. →  Zone of the Readers: The 2nd Reader

Review – Final Fantasy X

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a game that fully embraces what these games have become. It has been streamlined and simplified so as to provide players with something easy, relaxing, and colorful. It’s like an anime Disney attraction where you get to play a part.

Take the combat. It is a system where mages have enough MP to cast plenty of spells, and tank characters can one-hit-kill. Enemies are designed so that you can tell just by looking at them what characters you will need in order to end the battle in three steps. →  Final Fantasy Mystic Post

A manifesto on Manifesto Games with a review of The Shivah for added value

Greg Costikyan’s name comes up a lot when it comes to indie game development. Apparently, the man has worked on a few games and written some fiction in his life, and somehow he has become a major voice on independent games. He seems to believe that indie games can and will crush largescale publishers and end their greedy and bullying practices. To help do this, he has created Manifesto Games, a place where indie developers and fans can join together to buy, discuss and promote the best in indie gaming.

I have a lot of respect for Costikyan’s ideal, but every time I read anything written by him, I can’t help but feel that he’s batshit insane. Maybe that is too strong of a phrase, but he certainly reminds me of college students who worship indie anything like a religion and still think that communism can actually work (after all, his site is called Manifesto, and its splashed all over with red). →  Destroy All Articles! 2

Review – Sam and Max Episode 3: The Mole, the Mob, and the Meatball

I’m not going to do an “official” review of Sam and Max Episode 3. All the big aggregate game sites will give you the same Consumer Reports style bullshit about this one; how the environments are recycled, how the game is shorter and the puzzles are easier, and so its just not so good as the rest.

But you and me, we know differently. We already discussed with Episode 2 that repeated environments are to be expected in episodic content (and shouldn’t always be thought of as a bad thing). We know that length is not always equal to value. In short, quantifying game elements just doesn’t work, so let’s take the videolamer look at why I think Ep. 3 is the most entertaining and worrisome of the bunch. →  Game is dead. Game remains dead. And we have killed it.

Review – Transformers

Take any sample of young twenty-something men, regardless of their profession or personality, and tell them to talk about Transformers. I guarantee you that no matter who they are, they’ll all have something to say. I’m sure there were kids who thought the Turtles were stupid, or that GI Joe was lame. But giant talking robots who turned into cars and jet planes? Its practically illegal for a young boy to scoff at that.

Thus it seems impossible for the Transformers PS2 game to be any good. It isn’t just based on a legendary license; the story and characters are based off of the recent Transformers: Armada anime. If history is any indicator, then this game should be less playable than the latest Pixar/Dreamworks movie tie-in. →  The happiest post on Earth.

The results of a gaming experiment

Before the holiday season, I made a blog post about a little experiment I planned on undertaking over the break. I was going to be very choosy about which games I played, and the rules were something like this:

1. Nothing with too much story or too many cutscenes
2. Nothing with too much unlocking hell
3. Challenging is okay
4. Skill based is preferred

Essentially, I wanted a holiday break where the gaming was filled with old skool sensibility. It was quite a learning experience too, both about gaming in general and my own tastes.

Here are some of the titles I ended up playing, and what I thought about each.

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Twilight Princess: Zelda is the only game I pardoned from the first rule, not because it was the only story heavy game I was playing before the experiment, but because it was the only one I wanted to continue playing. →  Four out of five dentists recommend reading more.

I can’t shut up about Guitar Hero

A slew of news about the franchise I can’t get off my mind. Come and get it!

– Rumors of a possible pedal accessory for future installments. A cool idea that could backfire. As Tycho at Penny Arcade mentioned, a peripheral for a peripheral is getting a bit crazy, and who knows if they would actually be a pack in or sold separately. Then there’s the question of whether they would have a direct effect on scoring. I would love to see it, but it would have to be done well for it to become an essential part of the game.

– I discovered that GH2 has a code for “hyper speed”, which is the same as a speed mod in a Bemani game. →  Secread of Evermore

Madden on Wii

A while ago I had a bit of a rant about Madden football, where I said that no matter how much the game bugs me, I always end up playing each new version. It’s happened again, with a twist; my first experience with Madden ’07 was on the Wii.

I’m not sure how well this game went over with critics. Jay said something about the reception being poor, but I don’t really feel like looking it up. It’s fun to give impressions without knowing what others were thinking. In short, Madden Wii is a change, and if it really has been trashed, I think I know why.

I didn’t play enough to test the really deep aspects of controlling Madden, though it looks like it’s all there in some form or another, so guys looking for hot routes and audibles and line shifts should worry not. →  Drakenread 2

Review – Sam and Max Episode 2 – Situation: Comedy

Is episodic gaming on the ropes already? That seems to be what some people are saying. It’s kind of hard to believe this when the idea still hasn’t gotten off the ground, but these claims have some merit. Sin Episodes is in limbo, and everyone has come to agree that Valve is really making Half Life 2 expansion packs, regardless of what they want to call them. That leaves Telltale Games as the only major developer that has followed through with their promise of timely episodic content. First they did it with Bone, and now Sam and Max looks to be moving along right on schedule. The second episode, Situation: Comedy, was released just before Christmas, and I’ve finally gotten around to finishing it. →  [send private information]

Series Retrospective: Mega Man

Oh, Mega Man. Do we still love you? Time was we never thought that could be a question. Even when you faltered, you still gave rise to some very quality action-platformers. But you’ve been around for a while now, and almost every console since the NES has been graced — or maybe cursed? — with your round, blue head. As result, many see you as old and stale, surpassing even Street Fighter as the primary symbol of Capcom’s tendency to rehash their most popular franchises (which often overshadows the fact that the company has created some very good new IP’s in the last few years).

But forget what the pundits say. Mega Man was one of my favorite series as a child, and I feel that its sheer longevity earns the Blue Bomber a Series Retrospective. →  Get lame or get out.