Review – Sam & Max Episode 5: Reality 2.0

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with some very easy stuff in between. At this point it is rather useless to discuss whether any of these things are good or bad, because they are simply the way they are.

When episodic content is released in a matter of weeks rather than months, there is a very limited time in which to create new content. Some things are going to be static, both because it fits the nature of the game (“episodes” of any sort of media don’t completely change), and because it is the only way to get the content out quickly. →  Look upon my works, ye mighty, and read!

Review – Godfather: Blackhand Edition

There seems to be a belief among some third party developers that in order to make a Wii game, it is essential to attach meaningless gestures to everything you do. The best example is Red Steel, which forces the player to drag and drop icons on the main menu or shake the remote several times to open a door (because the first time it didn’t respond properly). This leads to cranky reviewers dropping two, maybe even three points from their final score because they simply can’t be bothered with such annoyances.

Then you have a game like The Godfather: Blackhand Edition. None of its menus require Wii gestures. When you swing the remote to open a door, it actually works. Or you can just hit the A button and be done with it. →  Apply directly to the forehead.

Review – God of War

I hate making film to videogame comparisons, but in this case it seems appropriate. Back in the day, whenever a movie ended explicitly detailing that a sequel would be made, it always bugged me. Who the hell did those guys think they are? Were they really that confident in their production, or were they just cocky? It always seemed to be in bad taste to just assume people were going to buy in to your product.

Nowadays, the sequel hint is a common practice. Not only do we generally accept it, but sometimes we downright expect it (as in the case with something like Spiderman). After all, if it is good, then why not create even more of that good for us to enjoy? →  Reading more, assemble!

Is the Wii a Toy?

I don’t really like the idea of commenting on other game-related blog posts, but I find this one worth discussion because I fear it may be a trend among game journalism in the next year or so. Game Revolution wrote this blog post, in which they claim the Wii should not be compared to the PS3 or the 360 because it is a toy.

There’s a lot to discuss about the post. If you want to believe GR (and their defenders in the comments), it is simply an innocent argument claiming that the Wii is not bad, just different, and that difference is enough to avoid comparison. But at least a few commenters there feel that the blog post is implying something a little nastier than that, and after reading it I tend to agree. →  Some say the world will end in fire, some say in read more

Review – Second Sight

I’ve come to believe strongly in a particular rule taught to me by wiser gamers. The rule states that “if a game wants to entice me, to keep me playing, then it cannot assume I have nothing better to do than to play video games.” It’s hard phrase to describe exactly what the phrase means, but it pertains to certain bad things modern games like to do. Sometimes they’re done to artificially lengthen playtime, sometimes they’re done to help introduce new players. Sometimes it is to enhance the cinematic nature of the game, or to keep things “realistic.” Whether they are done because of a current trend, or to try to overcome a particular design hurdle, these additions hurt more than they help. →  Readius III and IV

Review – Sonic and the Secret Rings

Here is perhaps my most controversial review ever. Not because of what I have to say about Sonic and the Secret Rings, but because of the context in which I say it. I was unable to finish Sonic, not because of time constraints (it was a rental), but because I gave up on an increasingly frustrating game and control scheme. I have much to talk about, but the question is whether it means anything at all.

Secret Rings attempts to redo Sonic in 3d by limiting your movement capabilities in order to emulate, ironically, the 2d Sonics of yore. Sonic always moves forward (he can move backwards, but its only meant for backing up a few paces to retry something). All you have to do is jump and steer left and right. →  A reader is you.

News I Care About: Beta

Don’t worry folks, this is not a replacement of the actual VL weekly news. Its just a blog entry with a clever twist. There have been a few stories I’ve been meaning to discuss, without actually discussing them. So why not just lump them together into one MEGATON (copyright IGN) batch?

– Tekken 6 has finally been announced with some actual screenshots and videos of the game in action. Not long ago I wrote an article about the Tekken series and my attempt to come to grips with it. Part of that article involved reconciling the fact that Namco can’t seem to make an original character design, not with so many other franchises to steal from. I thought I had made my peace, but Namco couldn’t leave well enough alone, and now I’m having my doubts after seeing new character Leo in action. →  But the future refused to change.

Review – Sam & Max Episode 4: Abe Lincoln Must Die

Something tells me I will be in the minority with this one, but Sam and Max Episode 4 is perhaps the weakest entry yet (or close behind the first one). This seems odd at first, because this time Telltale worked on many of the issues that fans (and reviewers like myself) brought up with the last few episodes, namely length and difficulty. I appreciate and respect this, however their solutions to the problems do more harm than good, while the formerly sound humor of past episodes gets less attention and falls flat. I started playing these episodes with excitement and praise. Now I’m starting to get genuinely worried.

The previous three episodes were indeed easy to complete and on the short side time wise. →  All this can be yours, if the read is right.

The current state of fighting games

At the time of this writing, Dead or Alive and Virtua Fighter have released new entries on next generation consoles. Tekken 6 was just announced, and I’m sure it is only a matter of time before we hear something about Soul Calibur 4. It seems that fighting games are doing A-okay on the next gen systems. And yet I still get a sinking feeling about one of my favorite genres. I’m not going to go and make an assertion about fighters being doomed to become as niche as the schmup, but I still can’t shake a feeling of worry. Let’s break it down by companies and see why:

Namco/Sega: These two are responsible for the three (Tekken, VF, and Soul Calibur) most popular and powerful 3d fighting franchises. →  Read or die.

Virtual Console Grumblings

Not too long ago, news broke that Nintendo was offering an updated version of the VC title Military Madness, free for download to those who had purchased it. The new version fixed some horrible emulation problems, and all was good. Though in fact it really wasn’t – while people were glad to see them issue a fix, many more were worried and angry that TG16 emulation is so far less than perfect.

Then the shitstorm began – it was discovered that Mariokart 64 did not support ghost data saves, and some future n64 games would not support rumble. Then Kid Icarus was released without the ability to use certain cheat passwords that were available in the original. Soon everyone was after Nintendo’s head, their logic being “we pay exorbitant amounts for these downloads, and they can’t even give us perfect versions? →  Tony Hawk’s Posting Ground