The Guitar Hero Wireless Controller

A benevolent benefactor bequeathed to me a fantastic gift; the official Guitar Hero Wireless Controller. Now I come to report on it.

Its been a long time coming. There have been several unofficial wireless controllers on the market since the release of GH1, and people have found ways to modify their wired controllers, but it took until after the arrival of GH2 for Red Octane to launch their own wireless attempt. This is crucial because while third party wireless devices are still hit or miss with their responsiveness, official wireless stuff has proven to be quite reliable across all consoles. Second, most DDR players will tell you that Red Octane builds some quality stuff for the price, while their knockoffs usually suffer. →  The post still burns.

Review – Onimusha Warlords

Back where my folks live in Pennsylvania, local cable picks up Channel 63 of New Jersey. Despite being a local, American owned station, Channel 63 fills all of its time slots with shows and commercials from Japan and Korea. This, of course, means that at any given hour you can find all kinds of ridiculous Samurai drama.

These shows are always the same; the men are loud and gruff, the women soft and gentle. The costumes are cheap, flamboyant, or in the case in which a demon is present, both (this is most of the time). The plots are ridiculous, with characters running around in the most awkward and confused ways regardless of what is going on. And every episode of Samurai drama ends with coming attractions that are preceded by bold blocks of kanji with flames in the background. →  Get lame or get out.

The Madden Cycle

Guess what the best selling game of 2006 was (or probably was)? Why am I even giving you guys a guess; its Madden 07 of course!

Like a lot of gamers, I guess you could say that Madden is wearing a little thin on me. I understand why it sells so well; the NFL has such a huge fanbase that even if a few disgruntled gamers decide to stop buying it, there’s an army’s worth to fill in the gap. I also understand the desire to play a good simulation of America’s most popular sport (I’m a diehard football fan myself). Despite this, I have no desire to play the game, and a lot of that has to do with what I call the “Madden Cycle”. →  Are anyone else’s nipples hard?

Review – Resident Evil Remake

The Resident Evil Remake taught me a few important lessons, some about the series itself, and some about gaming in general. Let’s not waste any time and get right down to it.

First off, Resident Evil doesn’t actually suck. People love making fun of the pre-RE4 formula for Resident Evil games. They’ll complain about the cheesy zombies, the tank-like controls, and the obtuse puzzles. And yet none of these things could keep me from enjoying the REmake. I enjoyed having a good brainteaser to solve. I enjoyed blasting away at zombies with a well placed shotgun shell fired in a fairly realistic manner. I like the slow, plodding pace of the game, where survival is the only thing that needs to be on your mind, not time or points or action. →  Harvest Moon: A Wonderful Post

Beyond Good and Evil – Slightly less than amazing

Beyond Good and Evil is the poster child for several “Most Underrated Games of All Time” lists. It has a small army of dedicated fans who will just about yell and scream at the unwashed masses who haven’t played it yet. To even consider it as a bad game is an act of treason to every website and hardcore gamer on the ‘net.

See if you can follow this: She wears green lipstick, a green headband, green jacket, off green pants, and her name is Jade.

Folks, get the noose ready, because I’m about to go for broke. While I have to blame some of it on the hype that was slathered on it for months on end, Beyond Good and Evil is nevertheless one of the most underwhelming gaming experiences I have ever had. →  Max Post 2: The Fall of Max Post

The Christmas Method

My last Winter Break ever starts tomorrow, meaning a whole month of absolutely nothing to do. Nothing to do but try a little gaming experiment, that is.

Welcome to Flavor Country (tm?)

The project is simple. I’ve had a stack of games of either my own or my roommate’s ownership just waiting for me to either begin or finish. Time and again, I can’t sit down with any of them for more than an hour. I think I need a break from the modern game, or at least the modern game design.

I’m tired of required tutorials sequences for things I know how to do, and for games I’ve already played. I’m sick of slow introductions that string me along forever before I really get the reigns. →  These are the games I know, I know. These are the games I know.

Review – Taito Memories

Why hello there Taito Memories. Fancy seeing you here for ten dollars. I think I just might take you home with me. I’ve always been really curious about what you’re all about. After all, you’re not quite like your other cousins. Last generation saw tons of you classic compilations being released, on PS2 and just about everywhere else.

Namco, Capcom, Sega, Atari, even Activision and Midway tried their hand at it. Seems they sold pretty well too, though gamers also learned that they could never guess what to expect from you compilations. They might get all the classics, and they might not. They may get 20 games, or fewer than ten. There could be tons of bonus content and great emulation, or sparse features and horrible recreations of each game. →  Ikari Warriors 2: Postery Read

The Spike Video Game Awards are not the Antichrist

The Spike Video Game Awards have come and gone, and if you listen really hard you can hear the “Lawls” of a million gamers on the internet. To be honest, I’m somewhat disappointed in my fellow players. It’s one thing to be upset with the quality of the VGA’s, but I’m amazed at how many people want it completely abolished. Do they not want to have a nationally recognized awards show for the best and brightest in the industry?

I know that isn’t what Spike is offering us, but if we shoot down everything that doesn’t immediately line up with what we want, we’ll never reach that lofty goal. I’m at least optimistic that some day, these VGA’s will get better. →  Actraiser Readnaissance

Untranslated Games on Gametap

So I was cruising through Gametap the other day, looking for new additions I might have missed out on. During this time I came across an interesting little game called Battle Golfer Yui. What makes it surprising is that the game was never released in America, but instead was a Japanese only release on the Sega Mega Drive. I’m not sure how or why Gametap included it, but they do acknowledge that its quite impossible to play through all the modes without understanding Japanese, and even tell you how to navigate to the quick play mode.

Anime Babes and Golf.

Upon further investigation, I discovered that it isn’t alone. There’s also at least one Wonder Boy release from Japan as well, and this time they warn that it might not even be possible to play without knowing Kanji. →  Katamari Damaread

Review – Guitar Hero 2

You know the feeling of excitement you got as a child trying to sleep on Christmas Eve? That’s the feeling I got waiting for Guitar Hero 2. I’d be lying if I said I wasn’t anticipating this game as much as the new Zelda. I don’t think I’m alone, either. With Guitar Hero 1 selling a million copies since its release, there are plenty of wannabe rockers out there who are ready to rip it up all over again. Now the wait is over. No longer do we have to settle for Youtube videos of schmucks who got access to the ten song industry demo laying it down for us. Guitar Hero 2 is here. Are you ready?

You damn well better be, because this sequel waits for no one. →  Uncharted Waters: New Horeadin’s