Capcom Compilations

So a trip to my local Gamestop enlightened me to two nice little releases from Capcom. It seems the store is selling exclusive 3 game boxsets for Devil May Cry and Resident Evil. You can get all three DMC games for just $30, while $40 nabs you the three Cube exclusive Resi’s (REmake, Zero and 4, which was at least initially exclusive). Both packages come in rather nice boxes, though there seem to be no other special items along with them.

 

I think this a pretty great idea from Capcom. The prices for both sets are very reasonable, especially for the Resident Evils. Despite the fact that most of these games are quite old, something like this could easily go for $20 more if they wanted to. →  There is only one really serious philosophical problem, and that is games.

Yet another peculiar top 10 list

Slightly (extremely) bitter about not having my stories picked up by the big sites, I scour Slashdot, Kotaku, etc for sub par stories that gets attention on a daily basis. Today’s highlight is a top 10 list (where’d they get the idea for this one?) on the “10 lamest game consoles, ever.” Ignore the fiery rage that builds within you when you see misplaced commas and other grammar atrocities. For now, focus on the gross injustice of including the Saturn amongst the Virtual Boy, CDi, 32X and N-Gage.

The guy who proclaimed Prince of Persia: Warrior Within one of the worst games of all time clearly had some input in forming this list. Please name for me the classics for the consoles on this list:

Action Max
N Gage
32X
Gizmondo

In turn, I will name amazing Saturn games: Guardian Heroes, NiGHTS, Panzer Dragoon, Panzer Dragoon Zwei, Panzer Dragoon Saga, Shining Force 3, Dragon Force, and Bomberman. →  It might come in handy if you, the master of reading, take it with you.

What the dilly with the DS?

I was psyched for a handful of recent DS releases but then the reviews came. Yes, reviews aren’t gospel, but they aren’t as worthless as fanboys would like you to believe (for an interesting case study on the power of denial, visit the Sega forums). These once promising DS games now look significantly less promising.

The first of the bunch is Children of Mana. I don’t know why I expected anything from this game after Legend of Mana sucked so hard. Perhaps it’s the small hope I still carry that one day there will be another game in the series as good as Secret of Mana. Most reviewers describe the game as a “slow,” or “boring,” dungeon crawl with barely any plot. →  Your right post comes off?

1UP-manship: A sad day to be a Journalist

I think nearly everyone on the planet (or at least in the gaming community) has heard about 1UP’s Neverwinter Nights 2 disaster. If not, it went something like this: 1UP decided that their recently completed Neverwinter Nights 2 review did, and I quote: “a disservice to fans of the RPG genre.”

Both you and I know that that’s a bit vague, so I’ve decided to get to the bottom of the fiasco and find out what the real reason was for the pulling. Seeing as though I’m neither a super spy nor a private detective though, it’ll probably be speculation.

Possibility 1 — The review was actually a bit shit
Allegedly, the first time the review was submitted by Matt Peckham (who is a freelancer) he was asked to toddle away and make it a little bit more polished. →  Are you a bad enough dude to rescue the article?

Launch Game Revelations

In less than three weeks, the Wii and the Playstation 3 will be let out of their respective cages. And let me tell you, they’re definitely not a nice bunch, those two. They’re always making you feel bad for playing with those traditional, non-motion-sensing controllers like that of the Xbox 360. They’re just a couple of jerks. Best thing to do is to not pay them any attention. And what better way to do that than remember the launches of old systems?

If we take a look at previous launches, you will notice one interesting thing: many consoles launch with at least one game that goes on to be one of the greatest games of all time. I’ve listed them below. →  Is that an article in your pants, or are you just happy to read me?

Matt’s Lite PS3 Impressions

On Friday night, I took the trip to the Toys R Us in New York City’s Times Square, and put in a few minutes with the soon-to-be-released Sony Playstation 3. Here are my thoughts on the beast that is the PS3.

Once I got there, I saw that a line had already formed with about 10 people. The kiosk had four PS3’s setup, but only one was working. I’m not sure why the others weren’t in use, but I’ll stop myself from coming up with something that sparks hysteria on the Internets.

The game on display was Motorstorm. Although nowhere near the level of graphical power that was shown at E3 2005, it still looked great. The level of detail on the riders and the vehicles themselves was a sight to behold. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

No more whining about PSP homebrew, please

It’s been brought to people’s attention before, but I want to express my own thoughts on the subject of PSP homebrew. I don’t mean the idea of having them on there to begin with. I’m going to talk about the problem with Sony not giving homebrew designers a chance to flourish more.

Many people have stated before that, if Sony started a program where homebrew was accepted, that the PSP would flourish as a hand-held system. I would also think this to be true, but there’s one problem with this scenario, and it’s inherent within the homebrew scene to begin with.

Once Sony legalizes it, then you are going to see a flood of UMD-rippers and burners turning up, which has, in fact, happened. →  What is word? Baby don’t read me.

Frets on Fire

You knew it was going to happen eventually. Just like DDR before it, Guitar Hero has inspired people to emulate the game on the PC. Frets on Fire is an open source GH project for all major Operating Systems, and tries its best to emulate the basic structure of the game, as well as support song creation. You’ve probably heard about it on some game site or another. I’ve known about it for a few months now, but I never gave it a shot because of one huge, glaring problem; the basic game requires you to use the keyboard, holding it in place like a guitar.

Simple, but workable

I don’t think I need to tell you that this is the Stupidest Idea of 2006. →  Think outside the post.

The One Year Delay

The holiday season is upon us, and this time its not just a few big games coming out; we’ve got two new consoles as well. I’d like to try a little experiment. Would you like to help?

I hate making accusations against big name game journalists, because I’m trying to write myself, but there is one trend that I notice among them that I just can’t stand, and I’d like to see if its just me, or if it really is true. I call it the One Year Delay, and it works like so:

– A big, hyped title is released, and gains huge scores and heaps of praise when the reviews pour out. We here about it in blogs, editorials etc. →  Just read it.

A Luminous Experience

As of now, my job as a QA tester is becoming dreadfully boring. They don’t have any games for me to test anymore, gosh darn it! This has lead me to pull out the ol’ PSP and get some Lumines sessions going.

I bought this game when I first got my PSP over a year ago, and it’s still one of the system’s best games. Tetsuya Mizuguchi is a true pioneer in what I like to call “audio games.” He puts far more time and effort into the audio presentation than anything else in his games. Go back and play Rez and you’ll see what I mean.

The cool thing that I recently discovered with Lumines is the menu’s background techno music. →  [send private information]