DIY PSP Car Stereo

Here’s a tip for you do-it-yourselfers: turn your dust-infested PSP into your car stereo system. I was completely surprised (and annoyed at myself for not realizing sooner) that you can use an iPod tape-deck adapter with your PSP. Some of you have may already done this, but I went one step further. I applied velcro strips on the bottom of my PSP and a vacant lot on my car’s console, and viola! A fairly stylish car stereo system.

I’ve included a pic to give you an idea on how to set it up. Just make sure to get somewhat industrial-strength velcro strips to use, as pulling the PSP off the dashboard repeatedly will probably rip off weaker kinds. I went ahead and put the softer side of velcro on the actual system, and the spiky kind on the car. The added benefit of this is playing my PSP actually feels a bit more comfortable. And to combat that pesky battery problem inherent in all PSP’s, you can pick up a car battery charger from Pelican, which only costs $7. →  Harvest Moon: A Wonderful Post

Top 50 game journalists?

Next Gen has compiled a list of the top 50 game journalists. I am outraged and deeply insulted to have been left off of this list. Of the 10 friends I’ve shown this site to, I guarantee at least half would believe English is my native language. My Shakespearean use of the words “douche bag” calls out to be recognized and honored by not just pathetic gamers, but by the entirety of media and Western Civilization.

I take shelter in knowing the list is a mere popularity contest. My posts of “fuck sony u suk” on various message boards may be popular, but those are done under the pseudonym gangstagama69, not my proper journalist name jay. Had Next Gen’s list focused solely on mind blowing awesomeness, there is no doubt losers like Adam and Morgan from that shitty review show would not be included. Instead, I would be listed twice in their place.

As the list stands, I am not on it. →  It’s dangerous to read alone, take this.

Burning Crusade: Not just for killing Muslims and Jews anymore!

Unfortunately, this is a bit stale as a preview, but I still wanted to get a chance to get some of my thoughts out on the upcoming World of Warcraft: Burning Crusade expansion. Naturally, everything is constantly changing, and I don’t have access to any “inside information,” so my rambling and analysis is based on publicly available information.

First of all, I’m wondering when the damn thing will come out. Blizzard has said Q4 of this year, anywhere from October through December. I’m guessing at this point we’re looking at December. It’s a must for them to have it out pre-Christmas, but I’m not sure they’ll beat Thanksgiving.

The Good

Better Dungeon Design: Blizzard seems to have done a much, much better job of dungeon design. Each dungeon has 1-3 separate wings design for 5 or 10 people, allowing for casual groups to enjoy. Then, each dungeon has a “raid” wing for the uber guilds to tackle. Given the raid limit being dropped to 25 (see below), and that there are pickup groups for the 20 man content in the existing game, my guess is the lower level raid dungeons will be achievable by pickup groups. →  This better not be as bad as everything else here.

PS3 Needs a Little Support

Next-Gen.biz has an interview with Capcom USA’s Charles Bellfield, where he asks for more positive coverage of the PS3 in the media. This actually got me thinkin’ for a bit. Is their too much negative publicity for the PS3, and is it justified? Sure, some may spit at the $600 price tag, but has anyone thought of the positive things that the PS3 will bring to the table? Well, I guess I’ll be the one to bite that bullet.

First, you have all those exclusive games that are coming out for it. Level 5’s White Knight, Konami’s Metal Gear Solid 4, and Capcom’s Devil May Cry 4 are just a few of the games that will probably blow our socks off, and they’re only for PS3.

Second, you have the next-generation of video game graphics. The PS3’s Cell and RSX hardware configuration is the most powerful in terms of raw computing power. 2nd and 3rd generation PS3 games will probably be the best looking games ever created. →  Lose belly fat now!

The Wii’s “horsepower”

While rummaging through the ol’ Interweb tonight, I somehow got onto Wii’s official site and came across a whole slew of new videos that were posted yesterday. Most of them show people trying out the Wii for the first time, and they actually look like they’re having fun. Never mind the fact that they get paid to play with something we’re all dying for.

But what really interested me were some new videos for the Wii Channels. I’ll detail a few of them here:

The Internet Channel was finally unveiled, and I have to say it’s looking pretty snazzy. They pulled up Google and searched in a couple shots, and the browser, which is based on Opera by the way, ran fairly smoothly. They were using a widescreen TV, but the browser was formatted to a 4:3 ratio. Either it’s not formatted at all for widescreen TV’s, or they just forgot about that part. Either way, it still looked good enough to actually read the text. →  Take your stinking paws off me, you damned dirty article.

Final Fantasy XII: First Impressions

Wow, Square|Enix really pulled a fast one on their fans. They released a Final Fantasy game for people who hate Final Fantasy. Or at least that’s what I thought after my three hours with the game.

Let’s start with the pros. The combat system just feels right. It is intuitive, well organized, and customizable to suit all tastes. If you are a control freak like yours truly, you can turn off the controversial Gambits (Character AI, look them up), and if you need time to carefully decide where to move your characters, and how to attack, then you can set the battles to pause whenever you are on a menu. The CG’s, as we have come to expect from Square|Enix, are top notch. I was skeptical after the first CG – I thought it seemed a bit… off — but every CG sequence after that blew me away. They are still long, which some people might not like, but at least they are not boring. →  The happiest post on Earth.

The Electronic Arts I remember

A long, long time ago, back when Electronic Arts went by the abbreviation ECA, the company was not clearly evil. It turns out that they screwed Chris Crawford in the 80’s and undoubtedly weren’t the pinnacle of business ethics, but they also published good games. Every now and then, usually after reading a review of some terrible EA published game or news that they bought and destroyed a small developer, I reminisce about the good old days when the ECA logo didn’t make me cringe, but was actually a sign of quality. What’s that, you ask? You’re a snobby gamer who dislikes EA, too, but you wonder why they were once a respectable publisher? Like all good questions, this one can be answered with a list.

Archon II: Adept — 1984
The first Archon is a bonafide classic, but I still prefer the sequel. Both games play like Battle Chess (which came out after Archon), but the second has cooler creatures and more of an emphasis on building an army. →  The only thing we have to read is read itself.

Vista: Kodak Moment or Photoshopped?

Surprising me in the mail last week was the DVD Install Kit for Microsoft’s Windows Vista RC1 Client. I signed up for their beta releases a few months ago, but I wasn’t aware that they keep sending you the subsequent releases. Needless to say I’m not that upset about it.

After testing RC1 out for a few days, I can easily say it’s much better than the Beta 2 release. It has way better driver support, and has much more functionality. I was on the fence about upgrading to something that looked only marginally better than XP, but after messing around with Vista, I’m eager to cross over to the “next-generation” of Windows.

The real gem in Vista is its Aero functionality. DirectX is now continually running in the background. The main thing you will notice is that each window actually blurs the picture that’s behind it, be it the desktop background or an image you’re viewing. This cannot be done fluidly without graphics acceleration, and I have to say it looks really nice. →  Read awhile, and listen.

Guitar Hero 2 Demo

Damn you Harmonix, damn you to hell. The Guitar Hero 2 demo is only four songs large, and I haven’t been able to play anything else all day. Curse you and your innate ability to create unbridled gaming fun!

Yes folks, if you haven’t heard already the new issue of OPM has nice little demo of GH2. Jay and I have it. Now let’s talk about it:

Songs: I’m hearing some recent dissent about the Guitar Hero 2 soundtrack. Whereas the original had a wide variety of rock, the sequel seems to have a heavy focus on classic metal and hair bands, as well as prog. rock. I understand that everyone has different musical tastes, but for a game called “Guitar Hero”, the tracks seem to be appropriate. The four included here are Strutter, Shout at the Devil, You Really Got Me, and the infamous YYZ of Rush fame.

All four of them are done incredibly well, and I find it hard not to pull out the moves and really get into the song (and this comes from someone who doesn’t even like Motley Crue). →  It might come in handy if you, the master of reading, take it with you.

Concern that FFXII may suck

Put in the FFXII demo and try something. Get into a battle and then put the controller down. You’ll win. The gambit system sets up the AI in your party so you don’t actually have to play. I did this experiment months ago and was slightly concerned but figured that it was just a demo; Square would no doubt make some changes that encouraged the player to participate.

The new EGM has a review of the game, though, and one of the reviewers describes playing exactly how I did. He put the controller down during random encounters and had no trouble at all. Boss fights still may require human intervention.

The reviewer gave FFXII game an 8.5. I’m not sure what’s stranger, Square making an automated battle system or reviewers not caring that Square made an automated battle system. Is it possible an RPG that doesn’t require you to participate in random battles can be good? Maybe, but wouldn’t figuring out how to make them fun be a more noble pursuit than making them unnecessary but still happen? →  You’re tearing me apart lamers!