Review – Avalon Code

Video games have made me weep for a variety reasons. Terrible voiceovers, crappy graphics, mind numbing gameplay, irritating music – if it is horrible I’ve probably suffered through it. But I’ve never experienced anything like Avalon Code before. Not for any of the above reasons – to the contrary, Avalon Code has superb presentation, surprisingly good voice acting (on a DS game, no less!), and an intriguing plot with an excellent premise. What makes me weep is that Avalon Code is a game that is so close to being one of the greatest action RPGs I’ve ever played, but falls short for the dumbest of reasons that indicate – yet again – a developer did a piss poor job of seeing if their game was actually fun to play.

The game begins with your happy go lucky hero (or heroine, you pick, just remember Jesus hates gender benders) being informed that the world is going to end in a horrific cataclysm in the rather near future. →  Read the rest

Video Game Proficiency Test

 
 

Video Game Proficiency Test

Examination for Players

For the Following Qualifications:

Hardcore Player status, Bragging Rights.

Time Allowed: 13 minutes, 37 seconds

©1776Videolamer

 
 

TURN OVER PAPER TO BEGIN

 
 
 
 
 
 
ANSWER ALL FIVE QUESTIONS:
 
QUESTION 1.

Below is a table of character match ups for the popular fighting game Street Fighter IV.

1a). Assuming two players of equal skill are playing each other. Player 1 chooses Ken. Player 2 chooses Ryu. What are the chances of player 2 winning three fights in a row?

1b). Player 3 is a veteran of this game series and is the world’s number 4 player. Her proficiency is such that she wins fights with any character at twice the normal predicted chance. Player 3 fights as Akuma and Player 1 fights as Chun-Li. →  Read the rest

Review – Baroque

Baroque has been wronged. There is no other way to put it.

I held off on getting this game until fairly recently, when I saw it for sale at $20. I wasn’t willing to buy it at $50 because I had heard all about how terrible the game was; crippling difficulty, a complete lack of story, no carjackings or Nazis, and so on.

A few months ago, RPGamer ranked it as the best Wii RPG of 2008. Granted, I don’t always agree with RPGamer – but then, I like Opoona, so my tastes are already pretty weird. Plus, look at the competition. Tales of Symphonia 2, Opoona, maybe a couple others. None would rank best RPG of the whatever on any other system. But my interest was piqued enough to consider Baroque. →  Read the rest

Breaking News – Capcom haven’t announced another Resident Evil remake

Consoles have come and gone, hardware market leaders have become laughing stocks and whole game series have gone from groundbreaking innovation to tired old rehash. Yet one thing has always remained constant in modern gaming: Capcom will remake the original Resident Evil. However, today no reports have come from Capcom on any kind of planned remake causing some to speculate that there won’t be one for up to quite a while.

In 1996 Resident Evil was released on the Sony PlayStation to widespread acclaim and simultaneously gave birth to the survival horror genre (paradoxically, before the earlier released Alone In the Dark). The game then went from strength to strength: with a director’s cut for the PS and a port to the Saturn and the PC in 1997. The game then saw a remake on the Gamecube in 2002, which, at the time many gamers and industry top dogs saw as a risky move. →  Read the rest

Pokémon- Literally cannot catch them all

An open letter to Nintendo:

Dear Nintendo (umm Pokémon division?)

My friend and I are Pokémon fans, Pokéfans if you will. Adult Pokémon fans. Is there a sadder thing? Probably. People who are into team sports. All those people who invested their money in property instead of your series of children’s videogames (at least I still have my Marshstomp hah!). But we’re not going to make any excuses for our sad sorry selves. Not to you. Of course we could argue that the whole series should be championed by gamers for it’s visionary approach to RPGs and the ability to take your favourite characters into games that span a number of console generations. For fellow RPG fans how nice would it be to be able to keep transferring your favourite characters from one game to the next without having to start over from scratch? →  Read the rest

Best Game Ever – Shadowrun

One of the hardest challenges of making an RPG is finding a way to integrate plot, setting and gameplay into something that is greater than the sum of its parts. Some games, like the Final Fantasy franchise, are surprisingly good at all three. Others unapologetically settle for one or two–Fire Emblem being an example of one that eschews plot and world for superior gameplay. But wrapping all three together, and doing so in an innovative way is a rare treat.

Finding a game like this in 1994 is even more amazing, but Shadowrun for the Genesis managed to pull it off when Square was trying to figure out how they could make the most complicated Final Fantasy plot ever–a feat that would take them nearly another decade to achieve, in 2001, with Final Fantasy X. →  Read the rest

The King of Fighters ’98: Ultimate Match

By the end of 2008, the situation concerning Western localizations of SNK games was at its grimmest. No one could tell what was happening with the US Branch. Did they actually have any power? If they did, why did they choose not to use it? Why were their games being released over a year after their announcements? What financial/business decisions forced them to use different developers for each port, leading to localizations of incredibly mixed (and now universally poor) quality? Why hasn’t their website been updated since last summer, and why are their forums dead?

At this point I have only a guess, based on the nature of their current lineup – after the remnants of old announcements are wrapped up and shipped out, SNK US may only exist for branding and licensing purposes, while all development, localization, and PR for future products is handled by Ignition Entertainment. →  Read the rest

Squeidos-X

So Eidos and Square Enix are now in cahoots. Considering both these guys are huge players in the industry, this merger is considerably underwhelming. It was actually made even more underwhelming when it was announced that Squeenix were not going to change the way was Eidos was working (at least in the first year). Personally, I was hoping for a radical name change along the lines of “Squeidos-X” or “Eidarenix”, but no…

When I originally heard of the buy-over, I originally thought, “Nice! Maybe we can have some cool Squeenix/Eidos crossover titles.” However, when I started to think about the possible franchises I was underwhelmed yet again! I mean seriously what do Eidos have to offer in the way of franchises?

Well there is one big one, Tomb Raider, but all the recent ones have been bug-ridden, Lara-raping, soulless ca$h-ins. →  Read the rest

Breaking News – Swine Flu Hits Video Games

Today a number of video games started to quarantine characters in fear of the spread of Swine Flu. Here is the latest news our surviving reporters could get:

Sea islands off the coast of the Kingdom of Hyrule have been hit with devastating losses so far. One eye witness account illustrates the horror in the cel-shaded kingdom: “The pigs were going fucking mental man. Snorting, squealing and grunting all over the place. There was blood everywhere. Fortunately, Link was there. He was trying to save them with some kind of pork injection but it wasn’t working. They just kept dying. Oh man the blood.” On going to press, weird rumours report popular pederast, Tingle, has dressed as a pig and is looking for Link. More when we get it.

Meanwhile, in Beyond Good and Evil, shallow stereotype depicting all men as pigs, Pey’J is totally fine. →  Read the rest

Marvel vs Capcom 2 comes to XBLA

Oh my holy mother of all that is pure and good!!

Marvel vs Capcom 2 on XBLA!!

For those of you who don’t know what Marvel vs. Capcom is, it is a 2D fighter where characters from the Marvel and Capcom universes* can battle one another. The Marvel characters range from the heroes such as Spiderman and the Xmen, to the villains such as Venom and Magneto (even the sentinels).

The Capcom side, of course, has the 2D fighters from the Streetfighter and Darkstalkers games, but it also includes some other characters from the Capcom universe including the likes of Megaman, Strider and our, infrequent-if-you-can-convince-you-partner-to-dress-up-as-her-but-realise-that-taking-off-the-clothes-will-ruin-it-so-you-just-go-for-some-oral-favours-but-after-you-dump-your-plasma-and-a-little-bit-gets-on-the-pristinely-stitched-beret-you-feel-ashamed-that-you-have-defaced-and-humiliated-the-one-and-only-image-that-you-should-have-kept-on-a-pedestal-and-make-a-note-that-next-time-you-should-try-for-Ada-as-we-all-know-she’s-filthy-and-if-you-go-for-Resident-Evil-4-Ada-you-can-get-access-under-her-dress, favourite character: Jill Valentine.

The game has 3v3 combat which allows for tagging and assists. And this one is gonna come in a super smooth, velvety, just lubed enough, spank and it dribbles, honeydew glistening, moist, sweet, pleasant, HD version. →  Read the rest

Review – Uncharted Waters: New Horizons

Ahh, the Virtual Console. A wonderful vault of games long forgotten, chock full of titles from a simpler time. We didn’t have to manage inventory, talk to the right townspeople to progress, perform stupid fetch quests or deal with purposefully vague objectives. Back in those days, men were real men, women were real women, and games were all about jumping from platform to platform. Or so you might believe.

A few Mondays ago, the only Virtual Console release (a thought that saddens me; even three would be too few) was one Uncharted Waters: New Horizons. This led to mass disappointment, as everyone was hoping we’d get some stupid Zelda game (please don’t kill me) that everyone has already played before. On the other hand, I was ecstatic because I got a menu-filled, exploration-heavy Age of Exploration sim with multiple interweaving plot lines and tons of freedom. →  Read the rest

Review – Grand Theft Auto: Chinatown Wars

As much as I like the Grand Theft Auto series, I’ve always been more of an “owner” than a “fan.” I own the three PS2 installments and played only Vice City to any extensive degree. In GTA 3, I used the cheat code to spawn tanks over and over again outside of my hideout, blew them up, and discovered that they remained there after having saved a game, and the only way I could get rid of them all would have been to painstakingly push them all into the river with another tank, or to start a new game and lose all of my (admittedly meager) progress. In San Andreas, I exercised over and over again, became extremely muscular, then encountered a difficult early mission and lost interest in the game. →  Read the rest

Rock Band Jumps the Lego Shark

It’s official. Lego themed games are slowly killing the entire Lego Systems franchise.

Lego Rock Band can be expected this “Holiday 2009” on the Wii, XBox 360, PS3, and supposedly the Nintendo DS (although I cannot say for sure if that includes the Nintendo DSi, which lacks the GBA slot presumably needed for a strumming widget), as announced this week by Warner Bros. Interactive Entertainment, Traveller’s Tales Games, Harmonix, MTV Games, and I think your mom is involved with the project too. Seriously, I feel like some sort of “stacked like legos” jab is in order in respect to the collaboration efforts of this motley crew, but you know what? I can’t even muster that much effort.

Let me get right to the point. Beyond my cynicism, I can see some value in this game. →  Read the rest

Review – Stormrise

Imagine you are fighting in a war. You are within a small group of soldiers but you control all of the soldiers on the battlefield. It is time to issue commands.

“Corporal Dunnan, do you see the soldiers over there?” you ask.

“The Infiltrators, behind the-” Dunnan starts.

“No, no, no. Not those infiltrators, the ones over there,” you point. Pointing is actually the only way you can issue commands, because your army is not very sophisticated, which is surprising since you are operating within a fancy mechanical robot body-thing.

“Oh,” Dunnan says, “the ones by the refinery.”

“Not in front of the refinery-”

“Oh kinda to the side of it,” he says.

“Yes, yes,” you reply, “Tell them to go over there,” you say, pointing.

“Okay,” Dunnan starts, “Unit 392, proceed to the balcony of the second floor-”

“No, no, no!” →  Read the rest

Enduring the Grind – Crunching as Company Policy

Mike Capps, president of Epic Games, has come under fire recently for remarks about quality of life issues in the videogame industry made during the “Studio Heads on the Hotseat” panel at the IGDA Leadership Forum ’08 (video here).

The remarks which brought about the controversy were made at about 21 minutes into the panel. Taken in the context of everything he says, his remarks aren’t as inflammatory as they’ve been made out to be, but I still have experiences which would contradict some aspects of what he maintains is a good way to make video games. I’ll get back to him after a little background on crunching to make a video game.

For anyone who hasn’t studied the game development industry, the dreaded “crunch” refers to the period during which game developers work well beyond eight hours a day and sometimes through weekends in order to meet an important deadline, typically the shipping date of the finished game. →  Read the rest

Review – BIT.TRIP BEAT

It’s been 37 years now since Pong became the first commercially successful videogame. 37 years isn’t very long in the grand scheme of things, so with gaming still so young it’s not surprising that only recently there has been a popular interest in its history. Although the medium owes its existence to computer technology, games are unlike most computer software in the sense that the latest versions aren’t always the “best.” Every game offers its own unique experience.

Unfortunately most games don’t manage to transcend time completely, and large aspects of them are trapped as artifacts of their era. Essentially no one today could enjoy Pong the way its first audience did in 1972. This is why remakes are not just popular, but essential for most games. And sometimes someone will make a completely new game that borrows the best qualities from games of the past, and integrates them with the best qualities of today. →  Read the rest

Cash for Preorders

Target has decided that it is time to face the competition head on and get into the business of game preorders. However, as is common with Target, they have decided to put their own spin on the process. To reserve a game with them you pay one dollar for a fancy “collector’s” reservation card. When you bring the card to pay for the game, you get a new kind a card – a five dollar gift card, that is. Here is a link to all the facts at VerticalWire, as well as the Kotaku coverage of the story, which actually contains some interesting comments.  Questions include “Will this actually guarantee me a copy?” and “How does $1 down and five free bucks in merch help on a product with an already tiny profit margin?” →  Read the rest