For weeks, I have been trying to write something, anything, about Final Fantasy 13, but the task has proven difficult. One reason is that anything worth saying about the game has been stated already, and by better writers. Another is that I continue to suffer from the longest period of writer’s block I have ever encountered. Recently, I came to a third conclusion about my struggles; you can’t say much about a game that itself has no point. That’s the best way I can describe FF13. It exists as multiple pieces and components, none of which work together to create a unified experience.
This problem runs throughout the entire product. Take the environments, for example. They serve no purpose beyond offering the player a new color palette every few hours. → Can you read me now?