Review – Suikoden Tierkreis

I have enjoyed the Suikoden franchise for a good chunk of my life now, and have come to appreciate the series standards: 108 varied and colorful (if often throwaway) characters, no small amount of intrigue and diplomacy, a focus on large-scale battles and political or ideological change, and so on. Although the series has had its problems, even the worst Suikoden is a decent RPG with a few issues that drag it somewhat below the other games. The overall quality of the series has me eagerly awaiting any announcements, even in the case of the most recent entry/spinoff, Suikoden Tierkreis.

Maybe it’s the fabled Orb of Knowledge, prize possession of an advanced ancient civilization and key to overthrowing the evil empire.

Tierkreis breaks away from several of the series’ main ideas. →  Read the rest

Review – Retro Game Challange

Retro Game Challenge is rather difficult to describe to the uninitiated, despite the fact that the overall concept is deliberately simple. Its creation is the result of Game Center CX, a popular Japanese TV program in which comedian Shinya Arino is forced to play old Famicom games until he either beats them, or the day ends. Coupled with a variety of other game-related features and the interaction between Arino and his crew, the show is said to be incredibly funny (while also being a nostalgic look at the ever loved Famicom era).

Its popularity spawned a game with its own clever concept: a virtual version of Arino decides to trap you in the 1980’s, where the kid version of you is forced to complete challenges in a variety of games with the help of kid Arino. →  Read the rest

Review – Fire Emblem: Shadow Dragon

Underneath every game’s artwork, sound effects and voice acting lies a set of core mechanics. All the extra stuff, the facade if you will, exists to enhance the mechanics and design of a game. I tend to value the facade less than the other half of the dichotomy because there are many examples of bad games with brilliant coats of paint and few if any examples of bad games with amazing design. Even so, the difference a little bit of well mixed paint can make is hard to overestimate.

Ico and Zelda are very similar games with very different facades. The former focuses on giving the play rules context and emotional resonance while the latter indulges in playful variations of its mechanics while mostly ignoring the artistry that sits atop them. →  Read the rest

Review – Dwarf Fortress

Freedom, sweet freedom. Hours disappear, days melt away, weeks pass in a blur.

Having returned to a society that is busy imploding into an apocalyptic mess that any supervillain would be proud to have caused, I find myself spending my few sober hours preparing for the end of the world. And also playing video games.

I have been busy stockpiling bottlecaps, because we all know that bottlecaps are the currency of a world gone wrong. My stupid neighbor downstairs has taken a lesson from my fevered preparations and has begun to create his own stash of pop can tabs, but this is wrong. He will be penniless and alone in the wastelands of the near future while I will be king of all I survey. There will be no shotgun ammo that I cannot buy, no can of beans out of my reach. →  Read the rest

Review – Resident Evil 5

The release of Resident Evil 5 has brought any number of potential problems along with it. Is the game racist? Will the co-op structure ruin the excellent formula laid down in RE4? Will fans cringe at the story?

These are all valid questions and unfortunately the game does not dispel all of our concerns. Having played it to completion, I find that the game ends up faring better in a few regards, and worse in others.

Capcom’s attempt at a hip hop video.

To begin, let me state that I do not wish to cover the racism aspect in this review. It isn’t that I don’t care about the topic, or that I believe it doesn’t exist. I simply feel that it is important enough that it demands discussion between people with sufficient knowledge and experience on the subject. →  Read the rest

Review – Space War Commander

As many of you know, I am the Master of the 4X Universe here at videolamer (self proclaimed, patent pending). The echoing of these proclamations is so great, it reverberated from my mom’s basement where I live and into Dreamspike Studios and so they sent over a copy of Space War Commander to review.

Poking around the manual and the website, I was intrigued by the presence of starports, cruisers, interceptors and destroyers, along with asteroids to capture and harvest, and began eagerly looking forward to a sort of Spaceward Ho-esque game. I began to get excited, but I also had this vague nagging feeling in the back of my head that something wasn’t quite right.

You sunk my battle ship.

This feeling was correctly placed: although you have the usual things to expect in a game titled Space War Commander, including seven different ship types to build, asteroids and planets to control and enemies to slaughter, Space War Commander is not actually a 4X game. →  Read the rest

Review – Valkyrie Profile 2: Silmeria

The original Valkyrie Profile was, for a time, the poster child for good, rare, and probably overpriced PSX RPGs. In a surprising move a few years ago, Square Enix announced (to the joy of JRPG fans) not only a sequel, but a remake of the original. At the time I was interested, but had played through the original a couple of years earlier – not so long that I would want to replay it, but long enough that I had forgotten all the subplot related to the principal character of the sequel – the Valkyrie Silmeria. Not that there is a whole lot of it or anything, but it was important to me at the time. Despite the fact it is a prequel I’m glad I waited until I replayed the original – although it isn’t necessary, it clarifies much of the ending. →  Read the rest

A Return to Rapture – Looking Back at BioShock

Although I voted BioShock the best game of 2007, the more I play it, the more it shows me how far video games haven’t come.

BioShock has one of the most chillingly powerful locales and universes in video game history, but sadly the game can easily be labeled a first-person shooter. It doesn’t really try to redefine what gaming is, or can be. It merely extends it, even though it redefined what a video game universe can be. Rapture is a fully-realized world; to an extent never before seen in video games. Rapture’s existence had purpose. People had lives, dreams, and aspirations. And Irrational should be commended for that. The writing/designing in this game is something most people can only dream about, or simply do not have the balls to even try. →  Read the rest

Creative Hiatus – Sweet NPCs That Stand the Test of Time

Your good buddy Spyder has done it again. I wouldn’t really say that I have once more fallen off of the wagon into a drug-induced stupor of epic proportions. I’d instead say that I kicked open a door, jumped a fence and flipped off my rehab counselor as I ran headlong back into the sweet arms of my smack habit.

While tripping balls in someone’s living room (do I even know anyone in Elko, Nevada?) I have decided to do a list post of really sweet NPCs. List posts are easy and take very little time, and since the wireless server I have connected to in this strange house is entitled “ByGunNutz4GunNutz” I should probably send this in and then keep moving. Also, I’m out of the sweet stuff I need to truly live, so I’m gonna have to run soon to get a fix. →  Read the rest

Review – Orbient

I love puzzle games. I don’t mean that I love most puzzle games, but that I love the puzzle genre. This actually leads me to hate most puzzle games because of the unreasonably high expectations I set for them. But when I do find one that I like, I really like it. Orbient is one of those games.

The gameplay is simple. You are a planet wandering through a two dimensional universe filled with other planets. Most planets just follow their orbit patterns, but for some unexplained reason you have the ability to control gravity’s effect on you. There’s a button to activate regular gravity, and a button to activate anti-gravity. As you wander you’ll have to use these strategically to control your movement. Unlike most games, there are no buttons for moving an exact direction. →  Read the rest

Best Game Ever: Star Control II

This Best Game Ever is brought to you by developers making their old games open source, which is a wonderful thing. Toys for Bob, the developer of Star Control I and II, released the game as open source in 2002 under the “Ur Quan Masters” title, since the name Star Control remains a copyright of Atari. The game is now up to version 0.6.2, giving an incredibly robust, bug free experience that surpasses the original 3DO version. I played the 3DO version back in the early 90’s, and I was overjoyed to find the Ur Quan Masters project and replay Star Control II. It’s free and fun – who could ask for more?

Star Control I set the stage for the franchise. The concept was fairly simple: a galactic strategy game with ship vs. →  Read the rest

Creative Hiatus – Some Thoughts on DC Universe Online

Last week I asked Jay if I could write for videolamer. After a long and painful interview process, he said “Sure, I guess.” I have, since then, been forced to go on “creative hiatus” due to overwhelming stress and a debilitating drug habit.

While on creative hiatus (I am recovering well, thank you), I have had some time to check out a little title for the Playstation 3 and potentially the PC named DC Universe* Online.

The DC Universe* is a place where people in tights protect large cities from dumb people who dream big and fail big. It is populated by such well-known fictional characters as Creeper, Spy Smasher, and Hank Henshaw. While you will not be able to play as any of these titanic literary characters, you can fight awkwardly beside them in missions, I guess. →  Read the rest

Review – LocoRoco 2

The original LocoRoco was a PSP game I wanted to get behind. The artwork not only looked good, but animated gorgeously and demonstrated what the PSP’s horsepower could for 2d gaming if the industry had not insisted on flooding the handheld with watered down PS2 downports. The simple, two button platforming concept was also a nostalgic throwback to platformers of old. Its sugary sweet cuteness was also an odd but welcome sight in today’s gaming climate, and the adorable cast alone was enticing to anyone without a heart of stone.

Ultimately, the game simply did not know where to go with any of its ideas. The level progression had no logic or reason behind it and felt tiresome before you got through all 40-something stages. If you just want to beat them, the challenge is a bit too easy, while aiming to replay them in order to collect special items or beat the speedrun times proved shockingly hard. →  Read the rest

EVE Online – Patching Backward, not Forward

In the dawn of a new Era of Eve, as the Apocrypha Expansion delivers what can only be described as a fantastic experience, those of us grizzled Eve veterans can’t help but wonder: what about the old stuff? CCP, Eve’s developer, has long trumpeted their free expansions as one of the strongest points of Eve. And they should.

Despite Eve’s incredible learning curve, the game’s population has grown substantially over the past two years. When I first started playing Eve, the server typically had a population peak of around 30,000 concurrent users; this weekend, it was over 52,000. Eve, unlike other MMOs, is a single server, a single universe, which makes this all the more relevant: it’s clear that Eve is continues to control a niche in the MMO market.

Having played for so long I’ve noticed, as has CCP, that the biggest membership growths come on the heels of a new expansion. →  Read the rest

Review – Wario Land: Shake It!

I have been trying to figure out the “new” Nintendo ever since the Wii launch, and a game like Warioland Shake It! both enlightens and confounds me. It is perhaps the best picture of what Nintendo can do (as opposed to what they may want to do) with their traditions, yet I cannot find a reviewer that sees it the same way as me. While in all likelihood this is a clue that I am going off on a wild tangent, I cannot help but feel that Shake It! is a sign of a community that at times has an ass backwards opinion of Nintendo, or in some cases is having a hard time adjusting.

I am going to put it bluntly – Shake It! is a kid’s game, a description which I do not use pejoratively. →  Read the rest

Stranded in Portland or How I Helped a Guy Discover Treasure in His Closet

Yesterday was one of those days that started on an off note and ended unexpectedly well. I made a small road trip to visit a cousin and some friends in Portland, Oregon and to just escape Idaho for a day or two. What was expected to be a weekend voyage has now stretched into the middle of the week thanks to a clutch that was out for vengeance in the pristine Oregon wilderness. I knew the clutch in my Toyota was slipping a bit and would soon need replacing but I expected to be able to limp back into Idaho without too much trouble and get it fixed later in the week. I was wrong and what had started as a fine morning had turned into a ride in a tow truck by lunchtime. →  Read the rest

Review – EVE Online: Apocrypha

Apocrypha, the latest expansion of Eve Online – my gaming mistress with whom I continually flirt, tease, and occasionally enjoy for hours on end to the exclusion of all else – was recently released. Unlike many other MMOs, Eve expansions are free, with typically 2-3 major expansions released a year. Apocrypha is the latest, and perhaps one of the most ambitious expansions produced yet, with a variety of features for new and old players alike.

Most notable for new players is a revamping of the Eve character creation experience. In earlier versions, the character creation experience involved choosing a variety of broad traits for your character which would translate into attributes and starting skills. This process was extremely opaque, particularly for a new player, resulting in many players being confused with their starting attributes, often with a variety of worthless skills that prevented them from enjoying the game immediately. →  Read the rest

Review – Valkyria Chronicles

Strategy games have proven to be a bitter mistress for me. It is an unfortunate genre because it is home to one of my all-time favorite games, X-Com. When I first boot up a strategy game, especially one that has a similar mechanic to X-Com, I find myself comparing whatever game I may be playing to the venial alien blasting classic. When this happens, almost all games fail and I end up ditching the discs in one of my many binders, never to play it again.

It was with a great amount of trepidation that I purchased Valkyria Chronicles. I loved what I had seen of the game, the story is set in an alternate WWII universe, it is graphically an anime-styled game, and you get to run over people with a big ass tank. →  Read the rest