Indie games aren’t always incredible. I’ve had great experiences with Mount & Blade, The Spirit Engine 2, and World of Goo. After these outstanding games, my expectations were high coming into Warfare Studios’ Dark Souls, which is a classic-style RPG with a darker-than-usual plot… perhaps a bit too high.
The first thing that should have lowered the bar was the fact that it was clearly made in some flavor of RPGMaker. RPGMaker games have been around for years – every time I have tried one, I stopped playing in less than an hour due to difficulty and/or incredibly bad production/script quality. Everyone wants to make the next Final Fantasy VI, but nobody has the passion and ability to create good artwork, compose fitting music, and write a polished script. Teams larger than two or three tend to dissolve due to a lack of sustained interest or go nowhere, and the end result is that the games that are released just don’t seem that great. → God of War: Readnarok