Review – Ys: The Oath in Felghana

Ys: The Oath in Felghana is a modern remake of Ys 3, one of the more radical entries in Falcom’s long running franchise.  While the first two games were top down adventures in the same vein as Zelda 1, Ys3 is a side scroller similar to Zelda 2.  The promotional website for Oath in Felghana goes into detail as to what the remake entails, stressing that it expands upon the original without heavy alterations or retconning.  I can’t say for certain if it succeeds in this regard, but I can take a guess, because Oath is an excellent game on its own.  It has an old school charm without feeling arcahic, yet it is a careful update that avoids adding the cruft and excesses of modern games.

Oath in Felghana once again stars series heroes Adol and Dogi, who have continued adventuring together after the events of Ys 1 and 2.  →  What can change the nature of a post?

The Ride of Your Life

Gran Turismo 5 is out now, after years of development time and a daunting number of delays, including a few last minute announcements which left retailers stuck with incorrect ads and preorder cards, and no reliable information for customers as to when they can expect the game .  The end result is that the biggest release in Sony’s most iconic franchise is being met with confusion and ambivalence.

After all this, the question is simple – was it worth it?  The jury’s still out, but the early reviews are coming in, and the good ones all express the same common feeling about the game, even if some of the final scores are typically inflated.  Specifically, the general sentiment seems to be that Gran Turismo 5 has made huge improvements in driver AI and cornering physics, but by trying to cram so much into a single game, the total package feels at once both overwhelming and underdeveloped.  →  Read it your way.

Gadgets and games – when to move on?

One of the nicest things about this console generation has been the lack of concern over the next generation. At the very least it demonstrates that the industry isn’t entirely insane. Microsoft might have put the original Xbox to bed too quickly, but at least its successor, the 360, has been in it for the long haul. Game consoles are damn expensive, and it is a nice feeling to be able to go several years worrying only about what games you want to buy next, rather than how you will be able to afford another “investment” of several hundred dollars.

Of course, it was only a matter of time before some writer decided it was time to declare this generation dead, and this small essay is one of the first pieces I have seen so far. →  Now bear my arctic post.

Monster Hunter Tri

If at first you don’t succeed ha ha ha ha. This is now the third attempt at a review of Monster Hunter Tri. Before I start can I just say that it isn’t actually a review. My inner critic has been blinded by adoration. It is more of a love letter? Hmmm. Maybe more of a state of the union of gaming as exemplified through this one game? Who knows what it will be? I don’t. But it begins now in any case.

I wasn’t a fan of Monster Hunter on the best PlayStation. I remember playing the demo that came with Devil May Cry and being a bit underwhelmed by it. Then later I was given a copy of the game and still not really swung. I’ll be honest though. →  Now is the winter of read this content.

Review – Half Minute Hero

Half Minute Hero is a wonderful little game, but it is also one which, in my experience, was  poorly described upon release. It features several modes of play, but one of them, labeled “Hero 30”, compromises at least fifty percent of game time.  As a result, this one mode received the majority of attention from the media, and this skewed perspective is what caused me to lose interest in the title.  I couldn’t believe that its core concept could sustain itself for any length of time, and when it comes to Hero 30, I was correct in that belief.  Yet while the other modes are significantly shorter, they’re also a lot of fun, and their existence makes the whole package worthwhile.

Half Minute Hero is a sendup of old school 8 and 16 bit RPGs.   →  Oops, I did it again.

Digitally Delivered

Since I spent the first half of 2010 doing my part to keep Bioware in business, I recently decided I could stand to play some smaller, but nonetheless worthwhile titles.  I have a running list in my head of all the creative and fun downloadable games I would like to play, and finally set aside the time to follow through on a few of them.

NyxQuest: Kindred Spirits

Spanish developer Over The Top Games could teach a master class on developing with the strengths of the Wii in mind (they could not, however, teach any kind of class on the English language).  NyxQuest is primarily a platformer with a few sections that combine light-gun-style-shooting or some other novel mechanic with the core jumping and navigating obstacles formula.  After completing a section where you need to use the pointer to move obstacles out of your way and drag items behind you, shake the remote to rid yourself of hindrances, then shoot at charging enemies, the only reason you won’t wonder why larger developers can’t make a game that understands the Wii controls this well is because you will be too involved in the game.   →  Read, you fools!

Medal of Honor and Today’s Market

The new Medal of Honor game is out this week.  The reviews have been wishy washy at best, the sales will probably not reach Call of Duty levels, and once again, we should have all seen this coming.

A game like Medal of Honor is frustrating for me.  I can see what it is striving to achieve (aside from make EA money), and I know it is an impossible goal.  The most heavily hyped aspect of the project was how it was made with input from elite soldiers who took place in some of the earliest operations in the current war in Afghanistan.  There are stories to be told there, and I believe that the developers wanted to tell them. But at the same time, they had to ensure that their single player campaign was long enough to satisfy consumer desires, and flashy enough to emulate that Hollywood movie feel.  →  There is only one really serious philosophical problem, and that is games.

Ken Levine’s Secret Notepad of BioShock Ideas

  • BioShock — A city under the ocean (not Atlantis) is populated by murderous psychopaths. Everyone here also has superpowers. A little girl and her dozen twin sisters wander around needing to be rescued. Andrew Ryan talks to you about why his city is so great. After you kill everyone in the city the moral of the story is that killing children is bad. (Chance to prove that videogames can have moral messages just like movies?) I think this game could give people a lot to think about, like how it’s dangerous to give everyone in a city inherently destructive superpowers.
  • BioShock Infinite–A city in the sky is populated by an evil Tea Party analog (to prevent moral ambiguity make sure their eyes burn and they roar like monsters so there’s no confusion over who the bad guys are).
 →  The fuck does Cuno care about reading?

Opinion – Final Fantasy 13

For weeks, I have been trying to write something, anything, about Final Fantasy 13, but the task has proven difficult.  One reason is that anything worth saying about the game has been stated already, and by better writers.  Another is that I continue to suffer from the longest period of writer’s block I have ever encountered.  Recently, I came to a third conclusion about my struggles; you can’t say much about a game that itself has no point. That’s the best way I can describe FF13.  It exists as multiple pieces and components, none of which work together to create a unified experience.

This problem runs throughout the entire product.  Take the environments, for example.  They serve no purpose beyond offering the player a new color palette every few hours.  →  The happiest post on Earth.

Extra Lives Review

Tom Bissell’s latest work, Extra Lives: Why Video Games Matter, doesn’t include much discussion on the subject of why video games matter. This has very little weight on the text itself, but I think every reader should be aware of that fact before opening a copy. Extra Lives is about Bissell’s fascination with videogames and videogame developers, and about his own experiences playing games. The basic point of the book is, well, I can’t really say. Any central thesis has gone far over my head because as far as my reading comprehension extends I couldn’t find any real point to the book. Each chapter is tied to the others by the fact that it’s about videogames. Videogames: that’s basically the point of the book.

It's like... some sort of life.... it's an... EXTRA Life!?!?!!!

Is it a good or a bad book? →  Tokyo Xtreme Reader: Drift 2