Virtual Console Grumblings

Not too long ago, news broke that Nintendo was offering an updated version of the VC title Military Madness, free for download to those who had purchased it. The new version fixed some horrible emulation problems, and all was good. Though in fact it really wasn’t – while people were glad to see them issue a fix, many more were worried and angry that TG16 emulation is so far less than perfect.

Then the shitstorm began – it was discovered that Mariokart 64 did not support ghost data saves, and some future n64 games would not support rumble. Then Kid Icarus was released without the ability to use certain cheat passwords that were available in the original. Soon everyone was after Nintendo’s head, their logic being “we pay exorbitant amounts for these downloads, and they can’t even give us perfect versions? →  Think outside the post.

Lame Debate: Twilight Princess or Wind Waker?

Now that most of us have had the chance to play (and hopefully beat) The Legend of Zelda: Twilight Princess, I think it’s time we had a debate. Having played both Twilight Princess and 2003’s Wind Waker, which one do you think is the best Zelda of last generation?

Wind Waker was a new take on the award-winning Zelda franchise with a unique visual look that some hated while others loved.

Twilight Princess brought back the same feeling we all had when we first played 1998’s seminal Ocarina of Time, but didn’t bring anything particularly new to the table.

Both are amazing games, but what’s your take on the two masterpieces? Did “Cel-da” leave a bad taste in your mouth? Did Midna annoy you too much with her rude and callous remarks while riding her lupine companion? →  Drakenread 2

WipEout for PS3: You Know You Want it

This will be the game that breaks the camel’s hump for me with the PS3. Metal Gear probably won’t do it, Final Fantasy definitely won’t do it, and I don’t really have to worry about Fumito Ueda’s next opus because it will probably come out when PS4 is released, judging from their track record. Nope, only WipEout will make me get that second job.

A few weeks ago Sony revealed that the series would be released at some point in the future on the PS3. Details are scant at the moment, but they did say the game would utilize the SIXAXIS motion controls, as well as a possible online mode, which we can assume is either multiplayer or downloadable tracks and vehicles, just like they did with WipEout Pure on the PSP. →  I only ask one thing. Don’t read in my way.

Yay or Nay: Collector’s Editions

In the last few years, many companies have begun to sell a collector’s edition for some of their big games. Microsoft’s Halo 2 had one, as does the more current Lost Planet from Capcom. Usually they contain a nice metal case, a DVD filled with exclusive content and maybe another miscellaneous item. All of this comes with a $10 price increase over the regular version. So if you buy a Collector’s Edition PS3 or 360 game, you will most likely spend $70 for it.

So what say you, videolamerians? Are you excited that companies are doing this, supplying even more content with their games for a small price, or do you only see companies bleeding their customers’ wallets with useless “behind the scenes” footage that was probably edited in an hour? →  I can has post?

Covert Wii Update: Everybody Votes Channel

In a surprise announcement, Nintendo has released a new channel for the Wii, called the Everybody Votes Channel. It’s essentially a worldwide polling station with cute little questions aimed to bring the Wii community closer. The channel is immediately available in the Wii Ware section of the Shop Channel, and is free of charge.

This is seriously out of the blue. I don’t think anyone expected to see something like this. When I first heard about it, I thought Nintendo was finally going to let me voice my concerns over the Virtual Console service (damn those prices), but it’s not exactly like that.

The polls are nothing that important. Take the first one, for example: “What is a more romantic Valentine’s gift?” →  The only thing we have to read is read itself.

Color Me Tickled Pink

It’s becoming readily apparent to me that I need games with a lot of color in them. I’ve been putting a lot of time into Hotel Dusk, and with the black and white nature of the sprites, as well as the browns and grays found in the actual hotel, it’s making it hard for me to willingly jump into the game.

Right now I have the choice of playing either Hotel Dusk or Lumines II, and I always seem to go to the PSP game. It’s sad to say, but the realistic color palette is what kills me about Hotel Dusk. It’s all stylistic and definitely awesome and unique, but I guess my ADD or whatever flairs up, and it takes awhile for me to enjoy myself with the title. →  Think outside the post.

Cubivore: Survival of the Fittest Impressions

My girlfriend surprised me last night and bestowed upon me the greatest Valentine’s Day present ever given to a human being: the lost, but not forgotten, Cubivore: Survival of the Fittest for the GameCube.

Don’t know what Cubivore is? It’s no surprise, as it’s probably the rarest GameCube game ever made. If you can find it used, the game fetches for $30 at local game stores.

It was developed by Japanese developer Saru Brunei, and it was dead in the water before it was even released in 2002, mostly due to its extremely basic graphical presentation. It first started out as an N64 title, but was later released on the GC. Sadly, the graphics were never really spruced up for the new hardware. →  Knock knock. Who’s there? This article.

The state of videogame movies

Uwe Boll has done it again with BloodRayne. Not since the blockbuster Alone in the Dark has a movie kept me so close to peeing in my pants at its sheer awesomeness. German superstar Boll shows promise of becoming the next Hitchcock, but don’t be surprised if in 50 years comparing the two directors is a major insult to Boll.

Those who question Majesco’s motives for licensing the BloodRayne property have been silenced. They clearly did not just sell their IP to anyone who would pay any amount of money for it. Majesco saw the same blinding aura of talent we all see in Boll and placed their faith in him accordingly. The company put the respectability of their character on the line for this movie and it paid off in a big way (the movie is almost as sophisticated as BloodRayne’s nude shots in Playboy). →  Shining Post: Legacy of Great intention

Review – Untold Legends: Brotherhood of the Blade

Untold Legends: Brotherhood of the Blade
Developed by Sony Online Entertainment
Published by Sony Online Entertainment
Released 3.24.05

I grade games on a 100 point scale broken down into several categories. Each category gives a maximum of 20 points. The combined total is score of the game.

Take these six points of damage! And you take these seven!!!.

A 100 = perfect.

Graphics: 15

Music: 15

Game play: 13

Plot: 15

Replay ability: 10

Total Value: 63%

The first thing I thought upon getting this title was “whoa my first PSP game!” Approximately 2 hours after playing the game my impression was “What the hell is this game trying to be? Handheld Diablo 2?” And I still think it is.

Don’t get me wrong. →  May God smite me if I stop reading here!

The Year in Review Reviewed

When I conceived this site I already knew I wanted it to be not just about games, but about the industry and game media. Actually, those high ideas came after my initial idea of, “If I have a site I’ll get rich, famous, and have 12 wives without becoming a Mormon.” But the thing about the different parts of gaming came soon after. To the cynic, which you should be unless you’re one of those brain-dead optimistic people, an article reviewing other websites material is simply a desperate gesture by a bottom feeder. I assure you that while this is true, I really am dedicated to the idea of reporting on reporting. So look forward to more articles on magazines and other sites (or just read other magazines or sites, they’re far better). →  Michigan: Article from Hell