Big Tuesday Blog Post

Initially this post was going to be about one topic, but several other things have come up that warrant discussion. Let us begin!

– Yahoo! Music is closing its doors. You probably never used Yahoo music, but it was big enough to warrant some sponsorships with Pepsi in the past, and worked as both an iTunes style store and a Rhapsody style subscription service. Strangely enough, the remains of the service will be merged with Rhapsody.

Meanwhile the DRM keys used to play music purchased from Yahoo will be going away, forcing Yahoo to give refunds – though the details are flaky as hell for subscribers.

The lesson here? These same dangers are a threat to gaming. Digital downloads are getting more and more popular, and for good reason. →  Illiterates hate her! Click to read this one weird trick.

Review – Resistance: Fall of Man

In Resistance: Fall of Man, scrappy human soldiers in the UK go up against a technologically superior (and seemingly alien) foe in an alternate, World War 2 era universe. To those uninitiated in gaming culture, this may sound like War of the Worlds updated by half a century.

If only it were that whimsical. As a PS3 launch game, you can’t fault developer Insomniac for making Resistance a comfortable and conservative experience, but at this point it is mostly good for building up interest in Resistance 2.

Almost everything in Resistance will be familiar to action game aficionados. While technically set in the early 1950’s, the outdoor environments are reminiscent of any World War 2 shooter. The enemy Chimera bear some resemblance to Gears of War’s Locusts, while their technology and architecture looks to have been contracted out to the Combine from Half Life 2. →  Take your stinking paws off me, you damned dirty article.

Dual Shocked

Way back when the Playstation was Sony’s way of saying “fuck you” to Nintendo, there was the original Playstation controller. The method behind it was simple; take what Nintendo made and make it bigger. The controller had the same layout as a Super Nintendo pad, with some added handles and two extra shoulder buttons. Not at all original, but entirely functional, Sony would begin a trend of copying and improving that they follow to this day.

Nintendo of course wouldn’t be beaten, and with the N64 they added not only an analog joystick, but the option for force feedback. Sony replied just as they did before; their new controller would have two sticks and two rumble motors, without the need for batteries. →  READ3R

E3 08 – Sony Press Conference impressions

The major E3 press conferences played out the way I expected, except for Sony’s. Nintendo didn’t have much, and they didn’t really need much. Microsoft needed a fresh coat of paint and wanted a broader audience for the 360, and revealed attempts to accomplish these goals. Sony needed some big fucking guns, especially after the FF13 announcement. Instead, they gave us most of the same, and the few pleasant surprises simply weren’t enough in today’s gaming climate.

Killzone 2? Knew about it. Resistance 2? Looks great, but we knew about it. Resistance PSP and God of War 3? New, but not exactly shockers. Neither is a new Ratchet and Clank, even if it is a downloadable. Sony’s wares are all last year’s models, and apparently that will not fly. →  While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not gaming.

Review – Guitar Hero: Aerosmith

Say what you will of Activision and Neversoft’s handling of Guitar Hero, but the idea of themed games revolving around a particular band is a good one. Celebrating the history and catalog (as well as the conflicts) of a world famous band is a great honor. It allows young players to learn some rock history, and for their moms and dads to relive their younger years.

Say what you will about Aerosmith, but the band fits the above description, and have been a huge influence on the rock world for better or worse. Finally, I get to say that while I like Neversoft more than a lot of gamers, there are a few kinks they need to address if they wish to continue making these themed games. →  I’m gonna take you for a read.

It’s all over: MGS4, or the New Gen?

As I feared, the majority of reviews of Metal Gear Solid 4 are disappointing to say the least. Unfortunately, too many critics are interested in remarking about the length and quality of the cutscenes, which really means they like to make the obvious observations that they are “too long” and “too silly.” Rare is the review that compares them to the past entries in the series, which would show you that past cutscenes were less drawn out, and that dialogue in MGS1 sounded much more natural.

Kojima is like a novel writer who refuses to use an editor, and as a result we have scenes in MGS4 where characters can’t utter an important name without five lines of setup dialogue that could only possibly benefit new players (while making the characters look stupid and veteran players feel bored). →  Oreshika: Tainted Postlines

That was quick – Firmware 2.4

The much awaited 2.4 update to the PS3 is out, and with it comes nearly all of the remaining features that are already available on the Xbox 360. In game XMB, Trophies, and partial custom soundtracks are all here now, making the PS3 that much more of a complete package.

Many have considered this a major trump card for Sony, claiming that they now offer everything that Microsoft does at no cost to the consumer. This is true only to an extent: features like achievements, custom soundtracks and an in-game system menu are offered to all 360 users. Nothing in 2.4 is reserved to Xbox Live Gold members, and so this is really Sony catching up with some of Microsoft’s basic features. →  50 Cent: Readproof

Bad Company, good reviews for EA?

Recently I played the single player demo of Battlefield: Bad Company. While opinions on the single player may be worthless for a game that everyone is anticipating for its multiplayer, such excuses don’t fly here at vl.

The fact is that Bad Company’s SP is the worst kind of worthless. It is a squad based military shooter with a four man group of cliches, and finicky aiming that comes nowhere near replicating Call of Duty 4’s smooth controls. It touts destructible environments, but my mortar rounds were never able to put a dent in any buildings, though running over a fence with a cargo truck makes it break apart in the most unrealistic, tech demo way.

Worse yet, in the demo level your squad won’t leave the truck you drive until you get to a destination marker, which places you in the middle of a town where every enemy can open fire on you. →  To be this lame takes ages.

Review – Grand Theft Auto IV

When it comes to reviewing GTA IV, I am not even sure why we bother. We all know the game is going to sell more than anything else in 2008. We have all decided whether to buy it before reading reviews. Grand Theft Auto is such a part of our industry and pop culture in general that discussing it seems to be a waste of time, like discussions of each season of American Idol.

These discussions are also worthless because GTA IV just isn’t that good. Rockstar made a great game with GTA III, and managed to woo us yet again with the blue skies and 80’s schtick of Vice City. Since then they seem to have lost the point of it all, burrowing further and further into a hole of wrong ideas, all the while convincing most of the gaming world of their supposed genius. →  Ultima IV: Quest of the Avatarticle

….Metal Gear?

Folks, it’s that time of the month. No not that; the monthly blockbuster is out. Hot off the heels of GTA IV, Metal Gear Solid 4 gives PS3 users a reason to rejoice. It also makes a hell of an excuse for me to finally pick up a PS3. I’m not going to get into the story, but suffice to say it was a bit of a trial to save for and obtain the console, culminating in a fairly easy pickup at the local Walmart early Thursday morning.

It feels good to welcome a new console into the house, and it will mean vl can get more PS3 reviews on the site. Perhaps I will write a bit about the console’s user experience, though I doubt anyone cares. →  What is a post? A miserable little pile of secrets.