Review – Prince of Persia: The Two Thrones

There are quite a few game series with planned trilogies in the works, but the modern Prince of Persia games are one of the first successful trilogies to wrap itself up in a few years time. Its successes and failures highlight several important points that these future sagas must address if they wish to avoid some of the pitfalls that keep the PoP trilogy from sheer greatness.

First off, a good trilogy needs to stay consistent. We all know about the hiccups that occurred in Warrior Within, though I found them far less offensive than most. Their true damage can be seen in the final chapter of the series, Two Thrones. Ubisoft felt that the angsty, goth direction of Warrior went too far. →  Lords of the Read 2

Review – Haze

If you still view Free Radical Design as “the guys who once did Perfect Dark and Goldeneye”, then their game catalogue might seem fairly weak. Second Sight was a successful experiment, and with the Timesplitters games they carved themselves a nice niche in the shooter market with their blend of Goldeneye inspired design and offbeat humor. To be frank, this is a very good situation to be in.

For those that would assume that Free Radical’s output is a failure should it fail to match Rare’s classic shooters, I would remind them that having David Doak and some friends start up their own studio does not automatically mean that the entire Goldeneye team was ready to rock. Goldeneye and PD were lightning in a bottle, something that can’t be easily replicated. →  Max Post 2: The Fall of Max Post

Gaming Community Rant

My last few weeks of gaming have been dominated by two downloadable games, Braid and Bionic Commando. While both playing each game and reading the discussions surrounding them, I came to a great personal revelation. Whenever I get into a state of severe crankiness, it isn’t because of the games I am playing. In fact, I like playing them quite a lot. My bouts of frustration and anger stem almost entirely from the gaming community.

Folks, games really are still good, even if there is a lot of crap to tread through. But the “industry” as a whole, from the companies to the press to the fans, is in a miserable state. Here are a few observations as to why this may be the case. →  Reading. Reading never changes.

id Super Pack

This weekend, Steam is having a half off sale on all id Software games. That means you can get classics like the Commander Keen series for less than the price of a Starbucks latte. If you really want to be thorough, the id Super Pack is also part of the sale, meaning for 35 bucks you can get every Doom, Quake 1-3, Wolfenstein, Heretic and Hexen. Its a ton of games for a sweet price, and no matter how little or lot I have played some of these games, I realized I haven’t paid much for the id games I have played. It was time to salute this fine company, as well as get a huge chunk of FPS history in one convenient location. →  Lords of the Read 2

Review – Silent Hill Origins

Over the years Silent Hill has gone from being a cult classic that all the cool kids preferred, to a media darling that the cool kids still preferred, to a struggling franchise that no one seems happy with. This is because no one can agree on what Silent Hill is all about. The basic idea has been that it offers a deeper, “psychological” style of horror that the proles playing Resident Evil may not understand.

As the series has gotten older, the people making it seem to believe the games are defined by increasing amounts of gooey penis and vagina monsters. Diehard fans often pin the spirit of the series to the original Team Silent. If you ask me, the meaning of Silent Hill is apparent. →  If you die in the article, you die in real life.

Review – Soul Calibur IV

Ever since Soul Calibur 2, it has been clear that Namco decided that their once experimental, more serious fighting game series could be another cash cow, if only they made a few tweaks. Thus we have been getting sequels that continuously emphasize style over substance, chock full of nerd bait for people on both shores.

True, the classic combat engine has always been there, but without any real dedication to the arcade scene it has become increasingly useless to the veteran fighting game fan. By the time Soul Calibur 4 was coming ’round the bend, the series was facing bugs, confused single player modes, and balance issues. When the early screenshots indicated an increasing focus on titillation, I was ready to write off the series. →  It might come in handy if you, the master of reading, take it with you.

Review – Braid

We can spend a lot of time talking about Braid, trying to interpret it and stamp out a definitive idea on what it is and what it says. There isn’t much of a point in it though. Braid, for all its flaws, is literature, something that has meaning. Anything I say about its message or its power may be quite different from what you would see on a playthrough. What we can do is look at it as a game.

Braid is a puzzle platformer. Some have called it “just a puzzle game with platforming elements.” We saw it with Portal, where people called it a puzzle game and forgot is was also in the first person. I’m not sure why that happened; Portal’s puzzles often thrive on how the player moves and positions himself, so the perspective (and the controls inherited from it) cannot be ignored. →  In the beginning games created the heavens and the earth.

Rearmed and Ready – Are you?

Bionic Commando: Rearmed is now out in all intended formats. If you have one of these formats, and you love the challenge and the feel of classic 2d games, I hope you have it already. If you don’t, might I suggest you give it a download? Until Mega Man 9 hopefully rocks our socks, this is the best thing to come around this year for retro enthusiasts, except for maybe Space Invaders Extreme or Bangai-O Spirits. I don’t want to go too far into discussion (save that for the review!), but suffice it to say that this is a remake that gets it. It feels right, both old and new, careful and bold. Its the kind of game where just seeing it in action makes me happy. →  Knock knock. Who’s there? This article.

Review – Alone in the Dark

Apparently, it is becoming the rule rather than the exception for games to be rushed to release, rather than given the time to properly simmer. There are a slew of factors causing this, such as soaring costs, tricky console hardware, and the fickle, tiny window of attention that the hype machine grants.

Of course, a rushed game can come in different flavors. In my last review, we saw how Army of Two lost most of its grand cooperative aspirations, but still managed to ship as a stable and competent action game. From a business perspective, this is acceptable as gamers will buy something derivative if it is polished well enough.

Another result is something like Alone in the Dark, where the grandiose ideas remain, but are held together by duct tape and the hope that bugs and glitches are not severe enough to cause the game to crash out from under the player’s feet. →  Beyond Read & Evil

Review – Army of Two

Army of Two is an attempt at many things, one of which is to capitalize on the recent enthusiasm for cooperative games. Co-op is arguably the number one most important bullet point a game can have in its press release. Even if it is hardly suitable for the game at hand, excluding it will cause many people not to buy your product.

In order to distinguish itself from the deluge of co-op titles, Army of Two attempts to integrate cooperative measures into every aspect of the game. It also tries to deliver some social commentary like so many hotshot developers and players crave in their desire to legitimize their hobby. Ultimately, the game shares the same major fault of so many of its competitors: it was rushed. →  Can you read me now?