RPGs are bad “games”

The JRPG genre is filled to the brim with games that are so ridiculously easy they are bad “games” – in the sense that a game is something you should have to play optimally to achieve success. The Suikoden series, my favorite of the past two generations, has gone from being “somewhat tricky in one or two battles” to “a breeze at its hardest, with pretty much no thought involved.”

Part of this is a plague of the genre – the phenomenon of grinding. For those who don’t want to think about what they’re doing, grinding is an easy way out. There’s no need to play perfectly when you can spend a few hours killing baddies and come back able to beat the tar out of the bigger baddies. →  What can change the nature of a post?

Review – Knights & Merchants

Knights & Merchants is a sim’s sim. In fact, it’s a sim’s sim’s sim. They don’t come much simmier than this.

It’s not a new game, but it’s hardly well-known. The game is said to be quite popular in its homeland of Germany, but knowing no German nor Germans, I cannot say for sure. I came across it many years ago, and after actually doing research for an article, found that it is nearly 10 years old. An expansion, The Peasants’ Rebellion, came out in English more recently, although non-German resources on it are hard to find. For its age, Knights & Merchants does its job quite well. Depending on who you ask, that job could be creating a living and breathing city, sucking your time away like a sponge, or boring you completely out of your mind. →  Lords of the Read 2

Review – Persona 3 FES

Atlus used to be rather stingy about bringing games over. We received the first Persona, sure, but it was missing a large sidequest and the story was changed to make it take place in the US. We didn’t receive the first half of Persona 2, although the second half came introduced us to Atlus par: a good translation, but a small release that could not match demand. They are finally making up for their earlier slacking with Persona 3: FES.

FES contains the original Persona 3 (called “The Journey” here) with tweaks and improvements as well as an epilogue in the form of “The Answer.” Between them, we get about 100 hours of solid, story-heavy JRPG, all for the wonderful price of $30. →  Actraiser Readnaissance

Review – Final Fantasy Crystal Chronicles My Life as a King of the Jews

Final Fantasy Crystal Chronicles: My Life as a King is a simulation game. When I first saw the name, I thought it would be another delightfully (?) simple RPG. Instead, here we have a delightfully simple sim; in fact, MLAK is hands-off nearly to the point of annoyance.

In MLAK, you build your city structure by structure and converse with your citizens (when they are willing to talk to you, that is). That is just about it. The city is composed of empty green glowing spaces that mark where you can place buildings when you have the resources needed for their construction. These buildings range from houses to various shops for your citizens and adventurers. You commission these adventurers to explore the surrounding wilderness to get more resources and advance the plot, and occasionally they will actually do so. →  God of War: Readnarok

Short RPGs for fun and profit

Almost a month ago, Persona 3: FES was released. It not only contains the definitive version of my favorite RPG, but it has an extra “epilogue” chapter as well.

This is a cause for much rejoicing. I started playing it immediately, and so far I’d say I would pay the $30 just for the improved first game. But herein lies the problem, and the crux of this article: It has been a month and I am still playing it. Not only that, I’m still in the first section; the remake.

I love RPGs. I love playing lots of RPGs. But I also like having time for other, trivial things, like working, sleeping, eating, and the occasional shower. Most games in the genre are long; sometimes the length necessary for fleshing out the story, but more often it is just padding. →  One must imagine video games happy.

Review – Opoona

If a game contains art, is the game itself art? Is it moral for the local populace to manipulate an alien child into doing their bidding? What in the hell does that old engineer want with a sand weasel? These questions and more are asked in Koei’s latest published game, Opoona.

Reviews have not been altogether friendly to Opoona. I am here to tell you that yes, it may well be a horrible game. It has an occasionally annoying camera, a bad translation, and it’s easy to get lost even in the first dome-city. I am also here to tell you that I still really enjoyed Opoona despite these flaws.

But is it art?

I’ll get the bad parts out of the way first. →  Can you read me now?

Random Old Game – Snake Rattle ‘n Roll

The NES had so many goofy oddball games, it’s nearly impossible to keep track of them all. Snake Rattle ‘n Roll stands out from the hordes via upbeat jazz music, a bizarre (therefore original) sense of style, and fun cooperative gameplay.

You play as snake(s) appropriately named Rattle (and Roll). To get through the stages, you avoid or defeat strange, snake-hating enemies, from water-dwelling sharks to razor blade traps to giant, snake-crushing disembodied feet. Your objective is to get to the moon for reasons unknown. Placed at specific points in the level are pellet dispensers, which shoot out pellets which you can eat. The pellets try to avoid you in a different way each level; the early ones simply roll or walk, while later ones will bounce or fly away. →  Devil Summoner: Readou Kuzunoha vs. the Soulless Article

Review – Phantasy Star 2

The layer of pipes obscures your vision in dungeons. At least it looks stupid.

A little over a year ago, I attempted to play through the original Phantasy Star. It was a trying experience, considering there is little in the way of direction or newbie-friendliness in the game. In the end, cuddlier JRPGs prevailed and I lost interest shortly after recruiting Noah.

Last month, I finished a play-through of Paper Mario: The Thousand-Year Door and was looking for something else to play. I checked the Wii Shop, expecting once again to find an update with two, maybe three bland-looking clones of games already on VC. “Hmm”, I thought. “Phantasy Star 2…” a quick check around had me somewhat concerned. Most of my friends who enjoyed the Phantasy Star series told me not to even try. →  Read Band 2

Review – Gain Ground

When Virtual Console was first announced, I have to admit I was really optimistic. I was looking forward to playing several of my favorite classics without having to hook up a half-dozen consoles. For those who hadn’t played them, well, they’d get to enjoy what I did. I am still a big proponent of what Virtual Console can do, but now my original optimism has been lost. I just don’t have the willpower to replay many old games I liked – only the best, if they do get released – but I find that it is a great way to experience the ones I missed.

Four days ago, I had never heard of Gain Ground. On Saturday, a friend recommended it to me when he saw the list of games on VC. →  Knock knock. Who’s there? This article.

Random Old Game – Drakkhen

There are few games that can inspire a sense of true exploration – a feeling of awe at how large or detailed they are. Fewer still are the games that can bring out that feeling even after you’ve beaten them. For some reason, despite being only a so-so game in nearly every other respect, Drakkhen (of a few systems, though most notably the SNES) still holds uncounted mysteries in my mind.

Seems fair.

The most likely source of this awe is simply that the game is so abominably random. I never owned the instruction book, and the introduction only gives vagaries as to the plot (blah blah, 4 elements, 2 poles of power). Fact is, you create a party and start in the middle of the Earth area with little direction. →  Now is the winter of read this content.