Where Have All the Villains Gone?

Is it me, or is there a huge lack of crazy and demented villains running amok in our games? I mean, where have all the Sephiroths gone? Is the world filled with shiny, happy people now or something?

Seriously, there are no more fiendishly awesome villains anymore. Most villains nowadays only show up as bosses at the end of the game. A villain to me is someone that continually ravages the game’s universe throughout the entire adventure. He/she also has to be evil in every sense of the word. Some would even say that they are eeeeeevil. And you have to be scared of what they will do next. That’s where the real fear comes from. Sephiroth was completely insane. He was on a rampage for most of that game. →  All this can be yours, if the read is right.

Eve Online : First Impressions

It’s hard to write “first” impressions of a game that’s four years old, but nonetheless, this is where I find myself. Burnt out by World of Warcraft, ranting and raving about my addiction on this site, and swearing off MMO’s for good is where we last left off.

Well, I’ve at least kept part of it up; I’ve resisted the Burning Crusade completely. But I find myself once again sucked into the MMO world, having started playing Eve Online.

Eve Online is very different from other online games I’ve played. For starters, it’s set in the future, in a space base universe. But rather than being first person, like almost every MMO, the game is entirely ship based. In fact, until an upcoming expansion (and keep in mind there have already been several expansions), you can’t ever actually “get out” of your ship. →  Romance of the Three Articles IV: Post of Fire

The results of a gaming experiment

Before the holiday season, I made a blog post about a little experiment I planned on undertaking over the break. I was going to be very choosy about which games I played, and the rules were something like this:

1. Nothing with too much story or too many cutscenes
2. Nothing with too much unlocking hell
3. Challenging is okay
4. Skill based is preferred

Essentially, I wanted a holiday break where the gaming was filled with old skool sensibility. It was quite a learning experience too, both about gaming in general and my own tastes.

Here are some of the titles I ended up playing, and what I thought about each.

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Twilight Princess: Zelda is the only game I pardoned from the first rule, not because it was the only story heavy game I was playing before the experiment, but because it was the only one I wanted to continue playing. →  Read, you fools!

Do Games Evoke an Emotional Response?

Recently, my boss at work gave me a homework assignment. He wanted me to read Raph Koster’s A Theory of Fun for Game Design. It’s a great read for anyone looking to get into game design, and I highly recommend it.

But the reason I bring it up is to talk about the topic of art in games. Koster defines art as “entertainment where the communicative element is either novel or well-done.” I went a little further with the definition and included the fact that art must make you respond emotionally, in some sort of fashion. It doesn’t have to be a deeply emotional response always, but it does need you to respond thoughtfully from it. To even begin to communicate, you need something to say, something that you want the viewer to know and understand. →  50 Cent: Readproof

I can’t shut up about Guitar Hero

A slew of news about the franchise I can’t get off my mind. Come and get it!

– Rumors of a possible pedal accessory for future installments. A cool idea that could backfire. As Tycho at Penny Arcade mentioned, a peripheral for a peripheral is getting a bit crazy, and who knows if they would actually be a pack in or sold separately. Then there’s the question of whether they would have a direct effect on scoring. I would love to see it, but it would have to be done well for it to become an essential part of the game.

– I discovered that GH2 has a code for “hyper speed”, which is the same as a speed mod in a Bemani game. →  These are the games I know, I know. These are the games I know.

Let Us Cling Together: The joy of playing games cooperatively

Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should blasting her way through the enemies attacking from the rear. Thus assured, you unsheath your sword and charge on ahead… This is the magic of cooperative gaming.

I find it hard to get into any competitive game (with the exception of Smash Bros). The idea of playing against other people just isn’t as fun as playing alongside them. I tend to find cooperative games much more enjoyable, but it’s a much under-appreciated genre. →  It was the best of games, it was the worst of games

Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities. →  Read more, before it’s too late!

Review – Prey

I first heard about Prey in 1998 when sci-fi shooter was announced by 3D Realms as being in production for release on the PC “in the near future.” Apparently the near future is almost ten years later, and the PC they were talking about is the XBox 360 (although it was released for the PC shortly after). Regardless of how much time it’s taken, this game was conceived ten years ago and it shows.

We heard you guys were looking for extras for the new Doom game. What the hell is Prey? Ah, why not.

The gameplay is perfectly straightforward. You run around the levels and shoot aliens, you take their weapons, and then you kill tougher aliens with those new, more powerful weapons. →  Are anyone else’s nipples hard?

Weekly News We Care About Wrap Up – 1.18.07

Breaking news: Bill Gates likes the 360
When asked how the system’s strategy is working out, Gates replied, “It’s working perfectly.” So they DID mean to launch with nothing worth buying, have fewer than a 10 million lead on their year delayed competition, and fail in Japan a second time. That’s a relief. Other comedic tidbits — Gates says Sony is their biggest competition, despite last week saying Nintendo was their biggest competition, and then goes on to brag about owning Rare, which was largely a waste of millions of dollars.

Gates is a bright guy, sure, but he is also a bullshit artist. Other gaming sites have said that he is a man who doesn’t mince words; he says what he means and means what he says. →  It’s dangerous to read alone, take this.

The Ubi-Soft Effect

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, besting the almighty EA. Since the launch of the Wii, Ubi-Soft has released 7 games in total, which is three more than Nintendo themselves(based on American release lists).

Interesting thing about this situation is the mentality behind making these games. You’d think after seeing Red Steel being showcased in Nintendo’s conference at this year’s E3 that Ubi-Soft wanted to bring gamers a more quality-centric release list, but has in fact done the complete opposite. →  You think about everything.