Madden on Wii

A while ago I had a bit of a rant about Madden football, where I said that no matter how much the game bugs me, I always end up playing each new version. It’s happened again, with a twist; my first experience with Madden ’07 was on the Wii.

I’m not sure how well this game went over with critics. Jay said something about the reception being poor, but I don’t really feel like looking it up. It’s fun to give impressions without knowing what others were thinking. In short, Madden Wii is a change, and if it really has been trashed, I think I know why.

I didn’t play enough to test the really deep aspects of controlling Madden, though it looks like it’s all there in some form or another, so guys looking for hot routes and audibles and line shifts should worry not. →  Tony Hawk’s Pro Reader 3

Parents just don’t understand

My parents recently started reading this website. I’m confident they are happy with what their 120 thousand dollar college investment has yielded. The down side is I may have to watch my language and sexual innuendos from now on because those things didn’t exist in the olden days and would surely shock anyone over 30.

A more disturbing problem is that my parents have no idea what any of these articles are about. It’s a proven fact that most specialized fields use vocabulary outsiders cannot understand just for the sake of being exclusionary (cardiac arrest? Yeah, sure doctor, those are real words). Gaming journalism is no different and I’m afraid this site is part of the problem. What problem, I’m not sure, possibly global warming. →  Katamari Damaread

Review – Sam and Max Episode 2 – Situation: Comedy

Is episodic gaming on the ropes already? That seems to be what some people are saying. It’s kind of hard to believe this when the idea still hasn’t gotten off the ground, but these claims have some merit. Sin Episodes is in limbo, and everyone has come to agree that Valve is really making Half Life 2 expansion packs, regardless of what they want to call them. That leaves Telltale Games as the only major developer that has followed through with their promise of timely episodic content. First they did it with Bone, and now Sam and Max looks to be moving along right on schedule. The second episode, Situation: Comedy, was released just before Christmas, and I’ve finally gotten around to finishing it. →  What is a post? A miserable little pile of secrets.

Best Game Ever – Pinball Quest

Genre blending is a splendid little thing. Diddy Kong Racing, one of Rare’s greatest Nintendo 64 games, is a wonderful mix of racing and adventure. Mario & Luigi Super Star Saga is a clever RPG with platforming elements thrown in. Games that stick adamantly to a certain form run the risk of getting stale, and introducing elements from other genres is a great way to keep things fresh.

I don’t get it.

Video game pinball is no stranger to this phenomenon. I remember the high hopes I had for Odama when I first heard about it sometime a few years ago. A pinball-based tactical wargame? That sort of thing just sells itself. Mario Pinball Land, similarly, had you explore typically Mario-esque worlds with a peculiar ball-shaped Mario. →  Read awhile, and listen.

Numbers are fun: Year end edition – The handhelds

A few months ago I reported that the DS was an unstoppable juggernaut that had put quite some distance between itself and the PSP. Elsewhere on this site we have mentioned that PSP software sales have fallen off. After looking at some year end numbers on handheld sales, I hold to the argument that the DS will be (already is?) the victor in this generation of portable video games I think it may be a bit early to buy Sony’s product a headstone. Lets go to the proverbial video tape.

Both handheld companies entered 2006 with approximately 3.7 million units of hardware sold (DS had slightly more, PSP slightly less, but DS also had a three month head start). In the US the DS then outpaced the PSP by selling 5.3 million units (combined DS and DS Lite) while PSP managed a very respectable 3 million. →  All I want for Christmas is my PSP.

This Week’s Releases: Megaton Edition

Now that the holiday season has officially ended, video game releases are becoming pretty scarce. For this week, there are only eight new releases for all platforms, but you should only be paying attention to three of them.

First, we get the sequel to my favorite DS game of all time, Phoenix Wright: Justice for All. In this edition, we are introduced to a new mechanic called “Psych-Lock,” which is an ability that reveals the truth in your witness’s mind. Unfortunately, this is still just a port of a GBA game, Gyakuten Saiban 2. Even worse is that there isn’t any extra mission that takes advantage of the DS’s innovative hardware like the original DS outing. But with all those missed opportunities, I am still frothing at the mouth for this game. →  Fear the old posts.

Series Retrospective: Mega Man

Oh, Mega Man. Do we still love you? Time was we never thought that could be a question. Even when you faltered, you still gave rise to some very quality action-platformers. But you’ve been around for a while now, and almost every console since the NES has been graced — or maybe cursed? — with your round, blue head. As result, many see you as old and stale, surpassing even Street Fighter as the primary symbol of Capcom’s tendency to rehash their most popular franchises (which often overshadows the fact that the company has created some very good new IP’s in the last few years).

But forget what the pundits say. Mega Man was one of my favorite series as a child, and I feel that its sheer longevity earns the Blue Bomber a Series Retrospective. →  Tony Hawk’s Posting Ground

Dev Community Sips on Haterade, Trashes Sony

Hopping on the “I hate Sony” bandwagon this week, Valve’s head-honcho Gabe Newell went on a tirade against the PS3 in a GameInformer interview. And I quote:

“The PS3 is a total disaster on so many levels, I think It’s really clear that Sony lost track of what customers and what developers wanted… I’d say, even at this late date, they should just cancel it and do a ‘do over’. Just say, ‘This was a horrible disaster and we’re sorry and we’re going to stop selling this and stop trying to convince people to develop for it.'”

Whew, those are some harsh words, Newell. There is just no more Playstation love these days. And this hasn’t been the first time this has happened, either. →  OutRun 2006: Post to Post

The Guitar Hero Wireless Controller

A benevolent benefactor bequeathed to me a fantastic gift; the official Guitar Hero Wireless Controller. Now I come to report on it.

Its been a long time coming. There have been several unofficial wireless controllers on the market since the release of GH1, and people have found ways to modify their wired controllers, but it took until after the arrival of GH2 for Red Octane to launch their own wireless attempt. This is crucial because while third party wireless devices are still hit or miss with their responsiveness, official wireless stuff has proven to be quite reliable across all consoles. Second, most DDR players will tell you that Red Octane builds some quality stuff for the price, while their knockoffs usually suffer. →  Arc the Post: Twilight of the Spirits

Numbers are fun: Year end edition

Heading into the holidays the question on the collective mind of the industry was which seventh generation system would emerge with the lead. For Xbox 360 this meant continuing to sell some units despite the fact that Nintendo and Sony were releasing their competitors in the market. For Nintendo and Sony, success meant shipping as many consoles to store shelves as possible and then selling all of them. So, now that the dust has settled, who has accomplished their goals, and who may be in trouble? It’s obviously too early to call the generation for one system or another, but the numbers do tell an interesting story. For our purposes, all the numbers below (unless otherwise noted) are US sales.

Microsoft’s Xbox 360 had a year head start on both of the other consoles. →  Secread of Evermore