Best Game Ever – Shadowrun

One of the hardest challenges of making an RPG is finding a way to integrate plot, setting and gameplay into something that is greater than the sum of its parts. Some games, like the Final Fantasy franchise, are surprisingly good at all three. Others unapologetically settle for one or two–Fire Emblem being an example of one that eschews plot and world for superior gameplay. But wrapping all three together, and doing so in an innovative way is a rare treat.

Finding a game like this in 1994 is even more amazing, but Shadowrun for the Genesis managed to pull it off when Square was trying to figure out how they could make the most complicated Final Fantasy plot ever–a feat that would take them nearly another decade to achieve, in 2001, with Final Fantasy X. →  Katamari Damaread

The King of Fighters ’98: Ultimate Match

By the end of 2008, the situation concerning Western localizations of SNK games was at its grimmest. No one could tell what was happening with the US Branch. Did they actually have any power? If they did, why did they choose not to use it? Why were their games being released over a year after their announcements? What financial/business decisions forced them to use different developers for each port, leading to localizations of incredibly mixed (and now universally poor) quality? Why hasn’t their website been updated since last summer, and why are their forums dead?

At this point I have only a guess, based on the nature of their current lineup – after the remnants of old announcements are wrapped up and shipped out, SNK US may only exist for branding and licensing purposes, while all development, localization, and PR for future products is handled by Ignition Entertainment. →  Article Kombat

Squeidos-X

So Eidos and Square Enix are now in cahoots. Considering both these guys are huge players in the industry, this merger is considerably underwhelming. It was actually made even more underwhelming when it was announced that Squeenix were not going to change the way was Eidos was working (at least in the first year). Personally, I was hoping for a radical name change along the lines of “Squeidos-X” or “Eidarenix”, but no…

When I originally heard of the buy-over, I originally thought, “Nice! Maybe we can have some cool Squeenix/Eidos crossover titles.” However, when I started to think about the possible franchises I was underwhelmed yet again! I mean seriously what do Eidos have to offer in the way of franchises? →  Read Dead Redemption

Breaking News – Swine Flu Hits Video Games

Today a number of video games started to quarantine characters in fear of the spread of Swine Flu. Here is the latest news our surviving reporters could get:

Sea islands off the coast of the Kingdom of Hyrule have been hit with devastating losses so far. One eye witness account illustrates the horror in the cel-shaded kingdom: “The pigs were going fucking mental man. Snorting, squealing and grunting all over the place. There was blood everywhere. Fortunately, Link was there. He was trying to save them with some kind of pork injection but it wasn’t working. They just kept dying. Oh man the blood.” On going to press, weird rumours report popular pederast, Tingle, has dressed as a pig and is looking for Link. →  Devil May Read 2

Marvel vs Capcom 2 comes to XBLA

Oh my holy mother of all that is pure and good!!

Marvel vs Capcom 2 on XBLA!!

For those of you who don’t know what Marvel vs. Capcom is, it is a 2D fighter where characters from the Marvel and Capcom universes* can battle one another. The Marvel characters range from the heroes such as Spiderman and the Xmen, to the villains such as Venom and Magneto (even the sentinels).

The Capcom side, of course, has the 2D fighters from the Streetfighter and Darkstalkers games, but it also includes some other characters from the Capcom universe including the likes of Megaman, Strider and our, infrequent-if-you-can-convince-you-partner-to-dress-up-as-her-but-realise-that-taking-off-the-clothes-will-ruin-it-so-you-just-go-for-some-oral-favours-but-after-you-dump-your-plasma-and-a-little-bit-gets-on-the-pristinely-stitched-beret-you-feel-ashamed-that-you-have-defaced-and-humiliated-the-one-and-only-image-that-you-should-have-kept-on-a-pedestal-and-make-a-note-that-next-time-you-should-try-for-Ada-as-we-all-know-she’s-filthy-and-if-you-go-for-Resident-Evil-4-Ada-you-can-get-access-under-her-dress, favourite character: Jill Valentine.

The game has 3v3 combat which allows for tagging and assists. →  Article Kombat

Review – Uncharted Waters: New Horizons

Ahh, the Virtual Console. A wonderful vault of games long forgotten, chock full of titles from a simpler time. We didn’t have to manage inventory, talk to the right townspeople to progress, perform stupid fetch quests or deal with purposefully vague objectives. Back in those days, men were real men, women were real women, and games were all about jumping from platform to platform. Or so you might believe.

A few Mondays ago, the only Virtual Console release (a thought that saddens me; even three would be too few) was one Uncharted Waters: New Horizons. This led to mass disappointment, as everyone was hoping we’d get some stupid Zelda game (please don’t kill me) that everyone has already played before. On the other hand, I was ecstatic because I got a menu-filled, exploration-heavy Age of Exploration sim with multiple interweaving plot lines and tons of freedom. →  Please sir, can I have some more?

Review – Grand Theft Auto: Chinatown Wars

As much as I like the Grand Theft Auto series, I’ve always been more of an “owner” than a “fan.” I own the three PS2 installments and played only Vice City to any extensive degree. In GTA 3, I used the cheat code to spawn tanks over and over again outside of my hideout, blew them up, and discovered that they remained there after having saved a game, and the only way I could get rid of them all would have been to painstakingly push them all into the river with another tank, or to start a new game and lose all of my (admittedly meager) progress. In San Andreas, I exercised over and over again, became extremely muscular, then encountered a difficult early mission and lost interest in the game. →  Rayman Reading Rabbids

Rock Band Jumps the Lego Shark

It’s official. Lego themed games are slowly killing the entire Lego Systems franchise.

Lego Rock Band can be expected this “Holiday 2009” on the Wii, XBox 360, PS3, and supposedly the Nintendo DS (although I cannot say for sure if that includes the Nintendo DSi, which lacks the GBA slot presumably needed for a strumming widget), as announced this week by Warner Bros. Interactive Entertainment, Traveller’s Tales Games, Harmonix, MTV Games, and I think your mom is involved with the project too. Seriously, I feel like some sort of “stacked like legos” jab is in order in respect to the collaboration efforts of this motley crew, but you know what? I can’t even muster that much effort.

Let me get right to the point. →  Is that an article in your pants, or are you just happy to read me?

Review – Stormrise

Imagine you are fighting in a war. You are within a small group of soldiers but you control all of the soldiers on the battlefield. It is time to issue commands.

“Corporal Dunnan, do you see the soldiers over there?” you ask.

“The Infiltrators, behind the-” Dunnan starts.

“No, no, no. Not those infiltrators, the ones over there,” you point. Pointing is actually the only way you can issue commands, because your army is not very sophisticated, which is surprising since you are operating within a fancy mechanical robot body-thing.

“Oh,” Dunnan says, “the ones by the refinery.”

“Not in front of the refinery-”

“Oh kinda to the side of it,” he says.

“Yes, yes,” you reply, “Tell them to go over there,” you say, pointing. →  Read more? No, I’ll read it all.