As much as I like the Grand Theft Auto series, I’ve always been more of an “owner” than a “fan.” I own the three PS2 installments and played only Vice City to any extensive degree. In GTA 3, I used the cheat code to spawn tanks over and over again outside of my hideout, blew them up, and discovered that they remained there after having saved a game, and the only way I could get rid of them all would have been to painstakingly push them all into the river with another tank, or to start a new game and lose all of my (admittedly meager) progress. In San Andreas, I exercised over and over again, became extremely muscular, then encountered a difficult early mission and lost interest in the game. → Is that an article in your pants, or are you just happy to read me?
Rock Band Jumps the Lego Shark
It’s official. Lego themed games are slowly killing the entire Lego Systems franchise.
Lego Rock Band can be expected this “Holiday 2009” on the Wii, XBox 360, PS3, and supposedly the Nintendo DS (although I cannot say for sure if that includes the Nintendo DSi, which lacks the GBA slot presumably needed for a strumming widget), as announced this week by Warner Bros. Interactive Entertainment, Traveller’s Tales Games, Harmonix, MTV Games, and I think your mom is involved with the project too. Seriously, I feel like some sort of “stacked like legos” jab is in order in respect to the collaboration efforts of this motley crew, but you know what? I can’t even muster that much effort.
Let me get right to the point. Beyond my cynicism, I can see some value in this game. → Game. James Game.
Review – Stormrise
Imagine you are fighting in a war. You are within a small group of soldiers but you control all of the soldiers on the battlefield. It is time to issue commands.
“Corporal Dunnan, do you see the soldiers over there?” you ask.
“The Infiltrators, behind the-” Dunnan starts.
“No, no, no. Not those infiltrators, the ones over there,” you point. Pointing is actually the only way you can issue commands, because your army is not very sophisticated, which is surprising since you are operating within a fancy mechanical robot body-thing.
“Oh,” Dunnan says, “the ones by the refinery.”
“Not in front of the refinery-”
“Oh kinda to the side of it,” he says.
“Yes, yes,” you reply, “Tell them to go over there,” you say, pointing.
“Okay,” Dunnan starts, “Unit 392, proceed to the balcony of the second floor-”
“No, no, no!” → Romance of the Three Articles IV: Post of Fire
Lamecast #4 – And he will be as a wild ass among men

In this, the fourth of our lamecasts, Christian has a bit of fun with Killzone 2, Don takes issue with George Broussard and Jeremy Parish, Alexis discusses the finer points of perspective in games and Casey gets Sonic’d.
Also – ZOMBIES!
Enduring the Grind – Crunching as Company Policy
Mike Capps, president of Epic Games, has come under fire recently for remarks about quality of life issues in the videogame industry made during the “Studio Heads on the Hotseat” panel at the IGDA Leadership Forum ’08 (video here).
The remarks which brought about the controversy were made at about 21 minutes into the panel. Taken in the context of everything he says, his remarks aren’t as inflammatory as they’ve been made out to be, but I still have experiences which would contradict some aspects of what he maintains is a good way to make video games. I’ll get back to him after a little background on crunching to make a video game.
For anyone who hasn’t studied the game development industry, the dreaded “crunch” refers to the period during which game developers work well beyond eight hours a day and sometimes through weekends in order to meet an important deadline, typically the shipping date of the finished game. → An article approaches.
- Read
- Run
Review – BIT.TRIP BEAT
It’s been 37 years now since Pong became the first commercially successful videogame. 37 years isn’t very long in the grand scheme of things, so with gaming still so young it’s not surprising that only recently there has been a popular interest in its history. Although the medium owes its existence to computer technology, games are unlike most computer software in the sense that the latest versions aren’t always the “best.” Every game offers its own unique experience.

Unfortunately most games don’t manage to transcend time completely, and large aspects of them are trapped as artifacts of their era. Essentially no one today could enjoy Pong the way its first audience did in 1972. This is why remakes are not just popular, but essential for most games. And sometimes someone will make a completely new game that borrows the best qualities from games of the past, and integrates them with the best qualities of today. → Virtua Poster 4: Evolution
Cash for Preorders
Target has decided that it is time to face the competition head on and get into the business of game preorders. However, as is common with Target, they have decided to put their own spin on the process. To reserve a game with them you pay one dollar for a fancy “collector’s” reservation card. When you bring the card to pay for the game, you get a new kind a card – a five dollar gift card, that is. Here is a link to all the facts at VerticalWire, as well as the Kotaku coverage of the story, which actually contains some interesting comments. Questions include “Will this actually guarantee me a copy?” and “How does $1 down and five free bucks in merch help on a product with an already tiny profit margin?” → Zone of the Readers: The 2nd Reader
Review – Suikoden Tierkreis
I have enjoyed the Suikoden franchise for a good chunk of my life now, and have come to appreciate the series standards: 108 varied and colorful (if often throwaway) characters, no small amount of intrigue and diplomacy, a focus on large-scale battles and political or ideological change, and so on. Although the series has had its problems, even the worst Suikoden is a decent RPG with a few issues that drag it somewhat below the other games. The overall quality of the series has me eagerly awaiting any announcements, even in the case of the most recent entry/spinoff, Suikoden Tierkreis.
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Maybe it’s the fabled Orb of Knowledge, prize possession of an advanced ancient civilization and key to overthrowing the evil empire.
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Tierkreis breaks away from several of the series’ main ideas. → Everyone thinks of changing the world, but no one thinks of changing memory cards.
Review – Retro Game Challange
Retro Game Challenge is rather difficult to describe to the uninitiated, despite the fact that the overall concept is deliberately simple. Its creation is the result of Game Center CX, a popular Japanese TV program in which comedian Shinya Arino is forced to play old Famicom games until he either beats them, or the day ends. Coupled with a variety of other game-related features and the interaction between Arino and his crew, the show is said to be incredibly funny (while also being a nostalgic look at the ever loved Famicom era).
Its popularity spawned a game with its own clever concept: a virtual version of Arino decides to trap you in the 1980’s, where the kid version of you is forced to complete challenges in a variety of games with the help of kid Arino. → But the future refused to change.
Lamecast #3 – When the dove returned to him in the evening, there in its beak was a freshly plucked olive leaf

In this third edition of the lamecast, our hosts share rants, discuss iPhone games, voice OnLive skepticism and debate the merits of the Dreamcast controller.
The correct answer to last lamecast’s “Win all of Don’s games” contest was “chartreuse.”
