Who was brave enough to pioneer unique console names?

The first video game console was the Magnavox Odyssey. The follow up to that system was a series of consoles that appended a number after the word Odyssey. This was just good business sense. Why confuse customers by changing the name of your product? Atari saw the wisdom in maintaining a name and followed the 2600 with the 5200, publicly declaring it twice as good. There are other generational products beyond consoles but my mind jumps to the automobile as a template for how to treat new models. It would be bizarre to rebrand the Honda Accord next year with a new name (the Honda Discord, obviously) and then continue to do so with each significant rehaul. It would just be bad business.

Unique console names ended when giant corporations Sony and Microsoft moved into the video game space, but where did they start? As with most things, I believe we have Sega to thank. [In full disclosure, I began working on this post when I was struck by non-branded curiosity – I actually didn’t know where unique major console names came from. →  Let’s get read-y.

Many More Thoughts on Final Fantasy VIII

I felt compelled to write a little bit more about Final Fantasy VIII. This is a collection of additional observations about its design, and some remarks on things I did like about it. I don’t have much of an overarching point for this piece, other than to perhaps reinforce my previous points.

How to get Magic

Let’s talk a little more about how to obtain stocks of your magic spells. As previously stated, there are four main ways to do it:

  • Drawing from enemies
  • Refining crappy magic into better magic
  • Modding Triple Triad cards (or items) into spells
  • Using Draw Points

Drawing from enemies is the most obvious way, but it’s a pain. The number of spells you’ll draw on any given turn is partly random, and partly based on how high your Magic stat is. If it’s high, you’ll usually get five or more stocks in a single draw. If it is low, you will be lucky to get four (and if it is low enough, the Draw command may flat out fail). →  Article Kombat

Some Favorite, Disappointing, and Interesting Games from 2012-2016

At least 9 games came out in the dozen years videolamer went on sabbatical to backpack around Europe and really find itself. We did not have the opportunity to talk about any of these games in a timely fashion because the site was focused on getting its groove back, but that will not stop us from discussing these games absurdly late. Here are some of our favorites, disappointments, or just generally interesting games from the years after 2011 but before 2017.

Matt

Metal Gear Solid 5: Ground Zeroes

It’s a weird argument to make, but the paid demo for Metal Gear Solid V: The Phantom Pain is a more satisfying version than the full release. While The Phantom Pain is undoubtedly a phenomenal game that should be considered one of the generation’s very best (despite its unfinished state), Ground Zeroes is more in line with what I consider to be a Metal Gear Solid game, and one that has a more satisfying sense of progression. →  I’d buy that for a dollar.

Exclusive Details on Rumored, Still Unannounced PlayStation Plus Tiers

Sony’s recently announced changes to their Playstation Plus platform was met with mixed reaction by industry analysts and gamers. The service will be available in three tiers: Essential, Extra, and Premium.

Luckily for those of us unenthused by these announced tiers, the rumor mill is abuzz with likely extra tiers Sony will be making public some time this week. It is unclear if these additional tiers were always in the cards or quickly developed to save face after a mediocre showing last week.

Rumors for additional tiers are flying quick and loose but we stake our reputation as a news outlet that at least all of the following tiers of PlayStation Plus will, in fact, be rolled out this year.

PlayStation Plus PM – This tier replaces the Essential tier’s two monthly games with a single, rotating free title from storied developer Polygon Magic. Word is the service would start with a bang by offering Incredible Crisis in its first month. →  Onimusha 2: Samuread’s Destiny

Remembering to Forget to Remember Sega

The original sin that man is responsible to

Part of being a jerk on the internet is having unnecessarily heated arguments about irrelevant things with strangers. One of my go-to topics, mostly borne out of authentic emotion, is Sega and their current state. Unlike sane people who see the branding on a box of some Total War game, notice Yakuza doing well, or wonder why there are so many Sonic games and intuit Sega is a moderately successful company, I think they died almost twenty years ago. 

What’s the problem?

I am haunted by nightmares every night

There was a distinct Sega-ness that was removed from life support the day they were acquired by pachinko manufacturer Sammy in 2004. The end of the Dreamcast foreshadowed the demise of the company’s soul. Still, in the twilight period after they left the hardware business in 2001 and before the acquisition, the internal Sega development teams continued working on what I would deem Sega-y games: Billy Hatcher, GunValkyrie, Panzer Dragoon Orta, Jet Set Radio Future, and Shinobi. →  Read Read Revolution: Disney Channel Edition

Final Fantasy VIII is a Weird Game

There are countless examples of games that were trashed at release, only to have their reputations rehabilitated years later upon being (re)discovered by retro game enthusiasts. Usually this is because the game in question was misunderstood or otherwise ahead of its time, both revelations which are only revealed with the hindsight and context provided by the future.

On the flip side, there are games that were beloved at release, only to be trashed years later as retro gamers discover that it didn’t age well, or that launch-day opinions were misinformed, or whatever the case may be.

But there’s a third option as well, one in which the initial impression of Game X was accurate, and remains accurate once it hits retro status. In my (admittedly limited) experience, this is the rarest take of all. This is probably due to the simple fact that tastes and opinions change as we age, though it isn’t uncommon for people to change their minds for other reasons (for example, to better align with the opinions of their peers, or to adopt a contrarian opinion for the sake of attention). →  Final Fantasy Mystic Post

Maximum Spoilage: Persona 5 and Apathy

The Maximum Spoilage series of writings is focused on discussing aspects of a game that would spoil said game to any normal person. Please continue reading at your own risksona. Note that this Maximum Spoilage entry also contains spoilers for the Mass Effect trilogy, in case you somehow haven’t either played or read about how terrible the ending is.

Persona 5 starts off with a bang. It ends with a whole ton of narrative confusion, meaningless (or even meaning-killing) twists, and the age-old “power of friendship” and “determination to move on” saving the day.

The first antagonist, Kamoshida, is arguably the best. He’s a former pro athlete turned high-school coach, and his reputation from his old job allows him to run roughshod over anyone else in the school, since it brings the school fame and money. You even directly witness the dire fallout of his abuse of female athletes. His motive is clear and his attitude throughout indicates he knows there will be no consequences to his actions. →  Keep it warm.

Small Screen on the Big Screen: Square Enix Edition

Back in the day screen sizes meant something; big screen was cinema, small screen was TV. Nowadays it’s all confused as you’re probably watching your movies on your phone and watching your streams on a hundred inch glaring HD, 4K, LED, RGB, billboard that dominates your living room. However, the spirit of this series is to celebrate some of the gaming stuff that has spilled over from video games into films, TV series and other kinds of media. 

These days we’re spoiled with gaming cross media stuff as many gamers are now those making decisions when it comes to licensing and making proper weapons grade ‘content.’ Them-there PC gamers got very excited about the League of Legends Netflix spin-off series Arcane, causing some to make slightly hyperbolic claims that bad video game adaptations might be a thing of the past. Which both ignores some of the good that’s come before and… well just remember this article when the tide turns and gamers complain that the League of Legends spinoff game based on the anime series based on the game sucks and when the series inevitably falls apart a bit in its eighth season because we just have to run every franchise into the ground these days. →  Phoenix Write: Just Posts for All

Games As Work

One thing that’s not so much changed in the last ten years but has certainly been amplified is the popularity of games that, for lack of a better phrase, “feel like work.” Games that focus on things like:

  • Getting loot
  • Playing through the same content to get said loot
  • Being at the mercy of some random number generator
  • Aren’t really about skill, strategy, creative thinking, teamwork, etc. and but rather repetition and memorization
  • Require the player to spend lots of time (on the order of hours or days) doing these repetitive tasks in order to get a reward of questionable utility (due to the RNG)

There used to be a time where this kind of style was almost exclusively the realm of Blizzard games like World of Warcraft. But with the rise of Live Service games, this approach to design is everywhere. Even a strictly single player game like Control couldn’t get away from having item farming, crafting, and procedurally generated quests (which is part of the reason I dropped it like a bad habit). →  Finger lickin’ read.

Away Games: Recommendations for Places That May No Longer Exist

In the long years without videolamer updates, I passed time staring at walls, counting the seconds until death would release me from my meaningless existence, and watching TV. I also did a little bit of traveling. Whenever possible, I coerced, tricked, or bamboozled my girlfriend/fiance/wife/ex-wife into doing something at least video game adjacent on these trips. And so I present you with my research and recommendations for places to visit that were likely closed years ago due to the pernicious whims of capitalism. With pictures!

Galloping Ghost Arcade: Illinois

A family vacation to South Bend put me within (multiple hour) striking distance of this arcade I had read good things about. Knowing fellow videolamer contributor and all-round site admin Chris was from this region of Earth, I asked if he would like to meet and play some games. I think he drove for 4 hours to reach the Galloping Ghost, so hopefully I paid for breakfast. Depending on when you read your internet, this arcade has the most or close to the most game cabinets in North America, including a few prototypes that are either unique or exceptionally rare. →  Sonic the Readhog