Review – Ninja Blade

They say that imitation is the sincerest form of flattery, but don’t tell that to us gamers. We love to find copycats and string them up. Whether it is this year’s triple-A game taking ideas from last year’s, or some media darling that stole its innovations from an ancient and obscure release, we will find the progenitor game, and we will make disparaging remarks.

Of course, we seldom practice what we preach. Kill.Switch may have dabbled with cover long before Gears of War, but we know which is the better game. On the other hand, most gamers shunned From Software’s game Ninja Blade as soon as the early screenshots showed us what looked to be a shameless clone of Ninja Gaiden. Even when the reviews rolled in, the same sentiments were common, despite the fact that Ninja Blade has quite a different purpose. →  Read the rest

Review – 100 Classic Book Collection

100 Classic Book Collection for the DS is awesomesauce. That’s the gist of this whole review for those of you unwilling or unable to read further. However, for those with some staying power I will qualify why it is such an amazing condiment after I clarify that it isn’t a game.

100 Classic Book Collection is not a game. Don’t be confused by the packaging, the little box and the little game shaped cartridge. When you pop the cart into the DS and open it up you will not find a game. Instead you will find an assortment of 100 classic books to read. It could have been that simple. Here’s 100 books. Read them all. Cheevos for reading all of them. But much like an exotic alcoholic cocktail so many extra bits have been squeezed in to make it all the more worthwhile. →  Read the rest

Return to Yokosuka

Last night I finally succeeded in persuading a friend to start Shenmue. It had been a long, drawn out affair. He agreed to play weeks ago but there was always some reason to put it off: my girlfriend was there and would be bored, a Nic Cage movie was on TV, I just got a PS3, I couldn’t find the VGA Dreamcast cable and wasn’t some sort of barbarian who could use S-video, a different Nic Cage movie was on TV, and so on.

As always happens when sharing something close to the heart with a friend, I was very nervous about how he would react. When I explained that at one time it was the best looking game on the market he said, “Yeah, this looks really good for 1991.” →  Read the rest

Review – Persona

Nothing but Playstation remakes. The PSP seems to be relegated to the unusual role of a “Remake system”. Nearly all the RPGs (which are, of course, the only real games out there) on the system are remakes, or generally reputed to be bad. And Persona is falls neatly in the first category, as you might expect.

But as I’ve written before – the Persona we received back when it was among the first in its genre for the Playstation wasn’t quite the same game they saw in Japan. Set in the sleepy US town of Lunarvale (which still managed to house a several-storied corporate office), the American students (who all wear school uniforms and are taught in a traditional Japanese concrete-block school) face an invasion of demons from an unknown source. →  Read the rest

Demon’s Sells

Niche publisher Atlus USA is known for having a strict policy of printing very limited quantities of their games.  This allows them to keep costs down, and it keeps their fanbase in a rabid state wherein they will scoop up any new releases right away, even if they have to wait a year to find time to play it, or have to give blood to afford it.  But every so often, when the moon is full, Atlus decides to bless us with additional print runs.  The last notable example of this was in 2008, when they did a quiet reissue of three Shin Megami Tensei games on PS2.

But this month saw the publisher jump to action with far greater speed, shipping an emergency second printing of their new PS3 RPG Demon’s Souls just two weeks after its release.  →  Read the rest

Moving Pictures

While the details are scarce, apparently Insomniac Games did some sort of “study” that came to an interesting conclusion about graphics fidelity.  Apparently, if gamers had to choose between great visuals with a choppy framerate, or smooth framerate and simpler visuals, they would choose the former.  Not only that, but they concluded that games that adopt the  former can even gain better review scores.  They go so far as to say that some study respondents claimed that better visuals made the game more fun to play. As a result, Insomniac will no longer strive for 60 frames per second in future releases, which used to be one of their top priorities.

Three thoughts come to mind.  First, I would love to see how they conducted this study (likely with focus groups).  →  Read the rest

Houston, Wii Have a Problem

When the Wii was first heralded as the “next big thing” in video games, I was watching from the sidelines (or possibly the frontlines) in Japan. I admit that like everyone else, I got caught up in the hype and wanted…nay…needed a Wii. That was a couple of years ago. Since then, I have decided a didn’t need a Wii and then ended up getting one for practically free off of Craigslist about five months ago. I haven’t played the damned thing in almost three months, confirming my suspicions that the Wii was not a console for me. However, this is not a blurb of why I dislike the Wii; it is an article explaining why I think the Wii was a bad idea for Nintendo.

At first glance, the Wii was a nifty concept. →  Read the rest

Review – Wheelman

Wheelman is a straightforward looking Grand Theft Auto clone, made by a dying publisher and featuring the voice and likeness of Vin “I End Lives” Diesel. A recipe for failure if there ever was one, save for the fact that Diesel’s track record with the game industry has been stellar. After the two Chronicles of Riddick games, Wheelman becomes the third release blessed by his Tigon Studios label, and like the others, is better than you might expect.

The key thing to remember about Wheelman is that it isn’t aping the Grand Theft Auto series as a whole. Specifically, it bases itself on GTA 3. All the extra cruft that Rockstar would later add to their series is nowhere to be found here. You have driving, on foot action, and a couple of secrets to find. →  Read the rest

Third party publishers as RPG archetypes

Imagine if you will some kind of strange alternate meta-world, where major third party games publishers form a rag-tag party and embark upon a quest to… make an awful lot of money? I suppose they’re going to steal some Dragon’s gold, that can be the story. Although in reality, in our universe, they’re just corporate entities raking in the cash for their shareholders and higher echelon types. But in this otherworld, they’re taking on a Dragon, and I think we can all get behind that.

Valve – The hero

Emerging from obscurity, our hero plots an unlikely meteoric rise to widespread acclaim and influence. It also emerges that he is the only one who can wield the arcane STEAM, a mystical source of great power which makes him all but unstoppable. →  Read the rest

Figuring out Brutal Legend

Brutal Legend is out this week, and already the praise and reviews are rolling in. That’s great, considering Tim Schafer’s Doublefine Studios has been around for ages with no apparent source of significant revenue, but I am not going to lie – I have no intention of playing it in 2009, and no idea when I might get to it in 2010. To be honest, I am not entirely sure what I am supposed to be getting excited for.

Is it because it is such an awesome parody of Metal? Between the works of Tenacious D, the show Metalocalypse, and even some of the jokes and jabs from Guitar Hero/Rock Band, I feel like this ground has been covered extensively in recent years. Hell, even Homestar Runner has taken a stab at it.  →  Read the rest

Review – Another Code: R A Journey Into Lost Memories

Another Code:R A Journey Into Lost Memories (herein abbreviated to AC:RAJILM) is from the same developer behind the rather excellent Hotel Dusk. So I was somewhat excited when AC:RAJILM was announced for the Wii.

After an extensive playthrough, it seems that this excitement was altogether misplaced. This is not necessarily to say that the game is bad, or that this review will be negative, but just don’t expect to ever get excited in AC:RAJILM.

It seems that CING, when mixing up AC:RAJILM in the laboratory, accidentally got some of the quantities of the point ‘n’ click ingredients wrong. They have definitely made an adventure with pointing and clicking but some of the elements aren’t optimally balanced.

So, for example, a staple technique used in these kinds of games is to give players lots of things to investigate, the payoff for throroughness being hidden items, secret bonuses, hints or extra flavour. →  Read the rest

Quick Take – Persona

The PSP remake of Persona 1 is out and about, and as expected both Chris and I are playing it. Since Chris will most likely review it before I even finish (I have yet to finish an SMT game), I wanted to share some quick observations.

I knew that P1 would be different in many ways to its PS2 sequels, which were my first experiences with anything Megaten related. This didn’t really bother me; while I have few hardcore, 1st person dungeon based RPGs under my belt, I am at the point in my gaming life where I can cope with most foreign genre conventions without feeling confused or overwhelmed.

Sure enough, P1 is a bit confusing at first. There are many parameters involved in any given battle, and the game does little to hold your hand along the way. →  Read the rest

IGN Hits A New Low

IGN recently launched a new site called Music Hub. Great idea, music games are popular so why not make a site dedicated to them? Let’s see what games they cover: Guitar Hero 5, Guitar Hero World Tour, Guitar Hero 3, Guitar Hero 2, Guitar Hero, Guitar Hero Aerosmith, Guitar Hero Metallica, Guitar Hero Van Halen, GH Encore: Rocks the 80s, Guitar Hero Smash Hits, Guitar Hero On Tour, GH On Tour: Decades, GH On Tour: Modern Hits, Guitar Hero Mobile Games, DJ Hero, Band Hero, and… and… that seems to be it. That sure is a lot of games, the guys at IGN were very diligent in ensuring that every relevant game is included. Nothing seems to be missing that I can see, nope.

Yes, I’m joking. The “Music Hub” is a joke. →  Read the rest

Review – Digital Devil Saga 2

I have heard it said that the second Digital Devil Saga was rushed. The four hour long final dungeon might be evidence of this, given that the whole game is still only about 25 hours long total. This makes DDS2 only a bit longer than the first one. While DDS2 maintains the solid Press combat system of the first game, in terms of scope and story, it is leaps and bounds more engrossing.

In Digital Devil Saga 1, the player would often find himself wondering what in the blazes could be going on. Each new answer brought with it two or three new questions, making for a veritable hydra of a storyline. While DDS was interesting enough on its own, DDS2 actually does answer all of these questions. It adds a few more at the end, but they are the usual questions one might expect of the genre – “What is the nature of mankind?”, →  Read the rest

Review – Muramasa: The Demon Blade

“An ancient pond. A frog jumps in. The splash of water. Hmm… Not a bad haiku.” -Old Man living in Sagami

Muramasa is like a haiku. It’s simple and concise. It comes from an ancient era where a direction pad and a button or two were all anyone needed to escape into virtual reality. Its three metric phrases are its combat, its art and music, and its role playing. Games like this are rare these days in the retail world, having been mostly contained into digital distribution and indie divisions. I don’t know how this one managed to make it onto store shelves, but I commend whoever was responsible.

Muramasa is set in mythological Japan, where mortal life rides upon the outcome of conflicts between the gods and demons, and human civilization sprawls across the countryside. →  Read the rest

We didn’t go to the Tokyo Games Show

Despite a great deal of pleading, Jay would not finance a single trip to TGS this year. This is because Jay is a big fat racist. So because we didn’t go we can’t present you with what we saw there. However, because we’ve got nothing else to do besides F5ing the internet we felt like we did go*. We felt like we were there and so here’s the high quality games journalism coverage you would have got, had we been there. Don’t say we don’t give you anything for free vl reader. There’s no point vocalising what we all know.

Videolamers TGS Coverage Issue:

Check out the 4500 photos that Christian took whilst dicking around in Japan. Japanese buildings, Japanese people in the street, signs in Japan in English, Japanese HMVs etc. →  Read the rest

Leveling up the Experience System

Over the past twenty-five years of the “modern” RPG era in gaming, we’ve seen the genre advance tremendously. Rendered graphics, advanced skill systems, voice acting and ever more colors of chocobos are in the vanguard of innovation. But one thing we have not seen advance in any particularly cogent fashion is the experience system.

On the surface, the experience system is relatively straight forward. You kill monsters, you get stronger. This can take a variety of formats: from the basic experience system that leads to levels which grant automatic stat and ability increases, to systems where experience or a similar credit system are spent on customizable skills, to hybrid systems which do both. Gaining levels serves to complement the plot at a tactical level: as the story progresses, inevitably the farmer-turned-hero, imaginary-underwater-volleyball-player-turned-hero, or emo-sixteen-year-old-turned-hero will grow more powerful from a plot context. →  Read the rest

ODST(ough shit)

Halo is as popular a game series as there is, yet I have always felt like it has suffered from a case of identity crisis.  First everyone derided the series as being a dumbed down FPS for jocks and kids.  Then a wave of revisionism swept through the land, and now even the snobbiest folks may consider the series a favorite of theirs.

With this week’s launch of Halo 3: ODST, the cycle may start anew.  The scores are pretty solid all around, but folks have found new ways to bring on the hate.  Among critics, there is far from universal love for ODST’s storytelling, both in regards to the hub world/flashback concept, or the Audio/Video logs scattered throughout.  From what I can tell, ODST is the closest Halo has gotten to the old Marathon style of narrative, but for some reviewers that has apparently become a bad thing, as it gets in the way of shooting things. →  Read the rest

Are you HARDCORE ENOUGH?

Writing about the hardcore/casual games divide was the new “Are Games Art” but now “There’s No Such Thing as Hardcore/Casual” is the new “There is a Hardcore/Casual Games and Gamers Divide”. This is a lie told to you by casual gamers. Casual gamers are limp-wristed liberals. HARDCORE gamers get chicks and drive huge cars and WILL FIGHT YOU TO THE DEATH defending the console that their Mom bought them.

But are you HARDCORE? Or are you a casual? Do you have armour piercing spermatozoa/ova or are you firing blanks? This is where the HARDCORE test comes in. If the answer to any of these questions is yes, you are NOT HARDCORE AT ALL. You are a casual homo. Don’t take this test if you don’t want the truth.

Remember, any Yeses, even one and you are disgusting. →  Read the rest

Cryptic’s Genius Relationship with Furries

I have to give Cryptic Studios some credit: Realizing the current flood of MMOs on the market and the presence of another game that they helped develop in the exact same subgenre would hurt their sales, they created a business model for their newly released Champions Online that can thrive with as few as 10,000 subscribers. By catering to the niche of the niche and trying very hard not to even suggest that their new release is anything like the legendary and fabled World of Warcraft killer that fans have been waiting for for years now, Cryptic was able to explore cheesy silver age comics ideas to their fullest without having to live up to the lofty, unfulfilled expectations that are currently dooming Age of Conan and Warhammer: Age of Reckoning. →  Read the rest