Soft Boiled Software

When it comes to repairing CD’s and DVD’s, there are a number of practices and household products which people swear can make a disc good as new. I tried several of the most well known methods in my youth, and found that none of them did a damn thing. Brasso, for instance, never managed to make a scratched disc run any better. Same with toothpaste. I even tried boiling a used copy of Devil May Cry. I ended up “fixing” it by buying another copy.

Ever since these failed experiments, I wondered whether any of these methods really, truly could work.  I can report that under certain circumstances, you can fix a game by boiling it. I’m surprised and a bit baffled, but I tried it yesterday, and I can attest to the results. →  The only thing we have to read is read itself.

We need to talk about the PSP Vita.

We need to talk about the PSP Vita.

It isn’t exactly lighting up the sales charts.  True, it isn’t technically out yet in the West, but if it is true that its Japanese numbers are still hovering around half a million units, then the 3DS almost matched Vita sales in its first week alone.  Unless fortunes reverse, and the Vita ends up doing gangbusters over here, I think we can agree that Sony has a problem on its hands.

What frustrates me is why this is happening.  For all appearances, the handheld is a marvel of hardware design, is relatively cheap, and has strong launch titles.  So why is it that no one is going nuts over it?  It seems to me that for all the Vita’s strengths, Sony messed up on the little things, and they’re adding up to a lot.  →  They’re reading her… and then they’re going to read me!

2012 Gaming Uncertainty

I wanted to write a 2012 predictions piece about how uncertain I am about what gaming in 2012 will look like.  Unfortunately, I wasn’t exactly sure how I wanted to format such an article.  By sheer coincidence, Tim Bray recently wrote a similar piece on his personal blog (albeit about topics much more serious than gaming).  I liked his approach so much that I had to unashamedly use it as a template for my own attempt.  Here then are my Bray inspired 2012 Gaming Uncertainties.

Playstation Vita – Will the West embrace it as tepidly as they did the PSP?  And will it perform as well in Japan as everyone thinks (and hopes) it will?  Already the analysts of the world are framing this as Sony’s fight for survival, and if their words really do have an impact on the business world, then should we be afraid that they seem to have their minds already made up about the Vita’s chances? →  Rayman Reading Rabbids

2011 Year in Review

Last time I did a year end retrospective, it posted two months after the end of the year.  I won’t make the same mistake twice in a row.  Here now are the highs and lows from my 2011 in games.  Note, as always, that this is not a “best games of 2011” list, nor did all of the games actually come out this year.  These are simply the best (and “worst”) titles I played within the last twelve months.

The Tops

Async Corp

I actually posted my review of Async Corp. months after the initial draft was first written. and in the intervening months, I hadn’t actually played the game that much.  When I sat down to clean up the review and prepare it for posting, I insisted on sitting down with the game again, to see if it held up to the lofty words put forth in the first draft.  

 →  Screw Jesus, this article’s the real deal

Review – Async Corp.

Async Corp is the latest, and probably last release from indie developer house Powerhead Games.  There are many reasons to mourn Powerhead’s departure, the biggest of which is that Async Corp. is a marked improvement over Glow Artisan, its award winning predecessor.  While Glow was a wonderful concept, Async demonstrates some of the fundamental qualities of the all time classic puzzle games.

In Async Corp, players are given two wells filled with squares of three different colors. Players select one square on each side to swap with each other in order to form a packet.  Packets are generated whenever some number of same-colored squares are arranged in the shape of a rectangle (squares being rectangles too, of course).  The rules of the game state that a swap can only occur if it will create at least one packet, and packets themselves can be cleared off the screen by touching them (clearing packets becomes, ultimately, the point of the game). →  Postgaea 2: Cursed Memories

Review – Kayne and Lynch

Kane and Lynch: Dead Men was, for lack of a better pun, dead on arrival in the minds of Internet savvy gamers, all thanks to the fiasco surrounding Jeff Gerstmann’s scathing review for Gamespot.com, and Eidos Interactive’s possible manipulation of the site.  That being said, if the controversy never occurred, I don’t imagine the game would have fared any better.  The signs of a troubled development process are all over the place, and the final product is a constant stream of highs and lows.

Where to start?  Visually, the background objects are gorgeous, but the foreground environments are criminally ugly.  The game often tries to hide this by placing levels in the dark, or by filling setpieces with several layers of tear gas smoke. It doesn’t always work, and when I got the chance to stare at some of the more atrocious urban environments, I wondered if I was looking at an Xbox 1 game. →  It’s dangerous to read alone, take this.

Review – The Last Remnant

I’m still not entirely sure how I feel about The Last Remnant. On the one hand, its Akitoshi Kawazu pedigree shines through, with an incredibly nuanced battle system that never fully makes up for its terrible plot. On the other hand, that battle system is really very good and worth playing the game for on its own, it’s just that the plot was made even worse – seemingly deliberately – to balance things out.

Kawazu has a long history of working on the SaGa games, and it is entirely reasonable to call TLR a stealth entry in the series, since it has many of the hallmarks. Aside from standard battle system/plot dichotomy, there’s a wonderfully imaginative world that very little is actually done with, entertaining side characters that never really break into the third dimension, incredibly good music that has only bits and pieces of substance to go with, and enough sidequests to deliberately avoid the main story for hour on end. →  WELCOMETOTHENEXTARTICLE

Tatsunoko Vs. Capcom: etc, etc, etc

In a sentence, imagine Street Fighter II with slightly nicer graphics and hyper combos.

In more than a sentence, why is it that Capcom’s fighting games are allowed to be so lazy and yet get relatively good reviews? Street Fighter IV, Marvel vs Capcom 3 and the 1.1 versions of both of those. Shallow and lazy. Particularly the versus series. Great potential for some kind of interesting story mode reduced to a handful of cool cutscenes.

So. What do you get in Tats vs Caps? Not a lot. Punch people in the head on seven stages in Arcade Mode. Punch people in the ahead against the clock in survival mode and punch as many people in the head before your life runs out in Survival Mode. Even for a Capcom game there is a paucity of unlockables. →  Romance of the Three Articles IV: Post of Fire

Time isn’t on my Side (and I’m okay)

Former VL writer and Powerhead Games designman Matt recently posted a question on Twitter, to which I responded as succinctly as a I could.  All told, it’s an interesting topic, so I wanted to elaborate on it a bit more in a meatier blog post.
Matt’s initial question was the following:

With so many new games being released every single day, what does that do to a player’s appreciation for a single title?

I’m not exactly sure what, if anything, he is getting at with the question, but I know what it means to me.  My response was this:

honestly? It makes me appreciate that title more, if I’ve come to see most of those new games as “noise” in the release year.

This answer is the result of a major change in my gaming habits over the year.  →  Monster Reader 4

Digital Distribution is the Future — and Soon it Will Have the Past too

This evening I felt the need to sift through my old book of CDs — mostly PS1 and 2 games, but a smattering of PC.  First I noticed one game I had a digital copy of, then another, then another… and, well, things went on like this for a while.  By the end of it I had a small pile of games I had bought twice — voluntarily, of course, to support distributors bringing such old games back.  And surprisingly, I play them, too — I had not actually beaten Baldur’s Gate II until a few months ago, when I purchased it from Good Old Games.  The set (which is incomplete, since it doesn’t include Kohan 1, Seven Kingdoms, or any Blizzard games) is below.

Much of my childhood (and high school... and college)

If I had to pick favorites in here, it’d be Master of Magic, Arcanum, and MOO2 — but honestly, all of these games are pretty good. 

 →  All your posts are belong to us.