How Not to Remake: Langrisser Edition

I’ve been a fan of the Langrisser series for a long time. The series’ debut entry, Warsong, is the only one that received an official localization until recently. Unfortunately, the Langrisser 1&2 remake available on most platforms is not only missing much of what makes Warsong special, it’s not even a particularly good game in its own right.

There are several things included in the remake that are actually good changes. It includes a fully viewable class change chart, with “secret” final classes spelled out (much of this was hidden in the original games). The skill system is actually a great addition as well. It gives more customization options and incentivizes exploring the tree a little more. It also gives a little more flavor to characters that are otherwise very similar, like Thorne and Hawking. →  [link only works on even seconds]

We’re back… kind of

We’ve managed to bring the site back with https support, removed some older shared content (what even is gamegrep?) and cleaned other things up a bit.

If you happen to actually read this… let us know if anything seems to be broken!

Quantum Link Remembered

Hey reader(s),
None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention:

https://www.tinytickle.co.uk/quantum-link/

We’re not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We’ll keep them online as long as we can.

Keep on keeping on.

2012 Retrospective – Part 2

Continued from the previous article, this is a set of mini-reviews from stuff I didn’t get the chance to actually write about in 2012.

Diablo III (PC)
Because impressions from the beta were somewhat divided, I held off on picking up Diablo III until early summer, when the hype for the game had died down to “acceptable dungeon-crawler”. Unfortunately, I commit the ultimate sin now by (mini-)reviewing it without having actually beaten it. After the wealth of customization, strategy, and randomness that was in Diablo II, its sequel came as a huge disappointment.

Despite more than two hours of gameplay, I had yet to make an actual decision for either character I made. Bizarrely, stats exist but are auto-allocated, and you are simply given a new skill (and occasionally skill-variant) at each level. →  Readius III and IV

2012 Retrospective — Part 1

Since I didn’t get the chance to write about many of these games on videolamer, this is sort of a 2012-as-reviewed. Apologies if it’s a bit much; I’ll try to keep my impressions brief. These are all games that stand out to me, in either a good or a bad way. Some of them were released in 2011, but as a fellow gaming peon (no review copies for videolamer) I didn’t acquire them until this year. Games appear in rough chronological order.

Overall, 2012 has been a really great year for video games. Personally, I’ve been trying to limit the growth of my backlog while completing as many new and interesting games as I have the time for. What I found surprising was how well-represented the JRPG genre has been, as they have seen releases on consoles, portables, and even PC. →  Finger lickin’ read.

Great Greed: Or, I play bad RPGs so you don’t have to

Many, many years ago I was an avid reader of Nintendo Power.  I had already developed a taste for RPGs, although they were a bit less numerous back then.  A bunch of them were bad — and often, even Nintendo Power was willing to admit that.

Regardless, I would read each article about an RPG with fascination.  When it was a game I knew, I would enjoy flipping through the various artwork and reading about the tricky parts.  Otherwise, I’d quietly file it away in a hidden corner of my mind, to play later.

I’m finally working my way through the last few of those games I filed away — recently Paladin’s Quest and 7th Saga, and a year or so back I played through a good chunk of Arcana. 

 →  Tony Hawk’s Pro Reader 3

Review — Suikoden Tactics

Disclaimer: Not really a “glorious revival” of videolamer, but I’ve written this stuff on my own site and by gum this site deserves some activity.  Don’t worry, I’ll probably only update once or twice before the site goes back into hibernation.

Recently, I finally beat Suikoden Tactics, the Strategy RPG semi-sequel to Suikoden IV.  As a long-time fan of the series, I had intended to beat the game for some time, held off by two things.  First, Suikoden IV wasn’t very good and the story never resonated with me.  Second, Suikoden Tactics has the much-maligned feature of permanent death for non-story characters.  When combined with the grid elemental system and a massive set of things enemies can do, it’s extremely difficult at times to predict whether a character will die in any given situation. →  Ask not what this post can do for you - ask what you can do for this post.

Soft Boiled Software

When it comes to repairing CD’s and DVD’s, there are a number of practices and household products which people swear can make a disc good as new. I tried several of the most well known methods in my youth, and found that none of them did a damn thing. Brasso, for instance, never managed to make a scratched disc run any better. Same with toothpaste. I even tried boiling a used copy of Devil May Cry. I ended up “fixing” it by buying another copy.

Ever since these failed experiments, I wondered whether any of these methods really, truly could work.  I can report that under certain circumstances, you can fix a game by boiling it. I’m surprised and a bit baffled, but I tried it yesterday, and I can attest to the results. →  Ys: The Article of Napishtim

We need to talk about the PSP Vita.

We need to talk about the PSP Vita.

It isn’t exactly lighting up the sales charts.  True, it isn’t technically out yet in the West, but if it is true that its Japanese numbers are still hovering around half a million units, then the 3DS almost matched Vita sales in its first week alone.  Unless fortunes reverse, and the Vita ends up doing gangbusters over here, I think we can agree that Sony has a problem on its hands.

What frustrates me is why this is happening.  For all appearances, the handheld is a marvel of hardware design, is relatively cheap, and has strong launch titles.  So why is it that no one is going nuts over it?  It seems to me that for all the Vita’s strengths, Sony messed up on the little things, and they’re adding up to a lot.  →  Read, I am your father!

2012 Gaming Uncertainty

I wanted to write a 2012 predictions piece about how uncertain I am about what gaming in 2012 will look like.  Unfortunately, I wasn’t exactly sure how I wanted to format such an article.  By sheer coincidence, Tim Bray recently wrote a similar piece on his personal blog (albeit about topics much more serious than gaming).  I liked his approach so much that I had to unashamedly use it as a template for my own attempt.  Here then are my Bray inspired 2012 Gaming Uncertainties.

Playstation Vita – Will the West embrace it as tepidly as they did the PSP?  And will it perform as well in Japan as everyone thinks (and hopes) it will?  Already the analysts of the world are framing this as Sony’s fight for survival, and if their words really do have an impact on the business world, then should we be afraid that they seem to have their minds already made up about the Vita’s chances? →  Now is the winter of read this content.