Review – Goonzu

Goonzu – B

Genre: MMORPG

Quickie:
If you’re bored and want to try something new and inventive, try Goonzu. Its blend of economic and political aspects only add to its addicting nature and in-depth gameplay. Did I mention it was free?

Full Review:

Is that an evil onion?

At first glance, Goozu seems like just another Korean clone of Ragnarok Online, but a closer look might change your mind. Like any other MMORPG, gameplay centers around creating a character and improving your stats through hours of play during sleepless nights. Combat is a part of the game, and so is the process of completing quests in order to advance to the next level of experience. What sets Goonzu apart from other games in the genre is the fact that it focuses on the mechanics of economics and an active political system. →  Of all the words of mice and men, the saddest are, ‘Game Over.’

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. →  I’m readin’ here!

Review – Doom 3

I didn’t understand all of the hype surrounding the release of Doom 3. So the graphics were cutting edge (assuming you wanted to drop $500 to get your memory and graphics card up to snuff), it was still a game based on a series well-known for having repetitious play and no story line whatsoever. Now don’t get me wrong, I loved playing the first Doom games/expansions, but I had a feeling they wouldn’t hold up if played them years later. I found my fears were correct as I tried to play both 1 and 2 off of the “Special Edition” Xbox game that comes with the entire set on one disc. Fun for the nostalgia, not so much for the gameplay. →  Read, I am your father!

Review – Sam & Max Episode 1: Culture Shock

Well here it is folks. After much trial and delay, the world can finally partake in a new Sam & Max game. Since my only experience with these two characters comes from a handful of viewings of the old Fox Kids cartoon show, my interest in seeing new Sam & Max was quite neutral. Yet my desire to play the new game has been quite high, for no other reason than my great interest in the way in which it was developed. This has to be one of the biggest gambles the industry has seen this generation, one that I hope to see succeed.

After Lucasarts decided to waffle around and eventually can their efforts on a new game, creator Steven Purcell looked towards small developer Telltale Games to start anew. →  Eh, I’ve got nothing better to do.

Review – Mount&Blade

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

I am often distracted while defending my castle by the natural beauty of the setting sun.

I first heard about Mount & Blade half a year ago on a forum. I didn’t try it out at the time, mostly because the authors of the posts were comparing it to Morrowind (which I found incredibly boring). A few months ago, though, I saw it again at a gaming site, this time with a formal, in-depth review that made it sound more interesting. I decided to give it a try and downloaded it. →  Read more, before it’s too late!

Review – Prince of Persia: Warrior Within

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the Prince’s early game cry of “You Bitch!” become the next Internet trend.) However, the most curious thing about the criticism was that very few people ever made any sort of commentary on the actual gameplay. For all intents and purposes, it looked like angry nerds acting as immature and angsty as the kids that Warrior Within was trying to cater to (though that is not to say that I didn’t jump on the bandwagon for some period of time). →  Now bear my arctic post.

Review – Half-Life 2: Episode One

Right now in the world of console gaming, everyone’s favorite buzz term is “HD era”. In PC gaming, it’s all about “episodic content.” Everyone is talking about the concept of delivering smaller chunks of gaming more quickly and possibly with customized content based on user reactions. Unfortunately, the talk is mostly hot air. For one, very few developers have released anything episodic for us to judge, and those that are out there are either a little too indy (Bone) or not quite up to snuff (Sin). Fortunately, the biggest supporters of the idea, Valve Software, have finally given us Half Life 2: Episode 1, the first of many sequel stories to their smash hit. Maybe now we can finally see what this episodic content stuff is all about. →  Show me the reading!

Review – Sword of the Stars

I’m still not writing to say that MOO2 has been unseated from it’s throne as best 4X space game ever, but Sword of the Stars may be the closest thing to bastard upstart rival capable of causing a genre wide (or at least, Golden Jew wide) civil war. The full game builds upon the demo, showing that the guys at Kerebros know what they’re doing and have created an extremely entertaining, robust game with a great deal of replayability.

This review will be written assuming you read my demo review. If you haven’t, you should go read it. Let me touch upon some high level items first. The one personal pet peeve I have about SOTS is they decided to go the route of “you should discover the intricacies of the game by playing it.” →  Double your reading, double your fun.

Review – Civilization IV: Warlords

Is that the Great Wall of China surrounding your civilization or are you just happy to see me?

Because I (and most other gamers) am incredibly weak willed, the expansion for the fantastic Civilization 4 was something I was going to buy regardless of reviews, and regardless of quality. Although it won’t win any awards, the Warlord expansion gets the job done and is a worthy buy. And worse, because of fundamental changes to the game setup (much for the better), if you’re a Civ player, you undoubtedly have already shelled out the money to buy the expansion by now (once again making one of my reviews irrelevant within the first paragraph, I’m batting 0 for 2 here these days). But, for this site’s sake, I suppose I’ll write a review anyway. →  Lame is what happens when you’re busy making other plans.

Sword of the Stars Demo Review

“Fear my complex arrangement of polygons!”

Let me start out by saying that I feel as if Kerebros made a serious error in the release of their “demo” of Sword of the Stars. This is not a demo. At least, I seriously hope it isn’t. It really seems to be more of a “beta demo preview” than anything else. What’s in a name? In calling it a demo, you set the expectations that you’re seeing a small slice of the real game (which you are). But after playing the demo, not extensively, but sufficiently, I can say that I would be a little worried if this was a small slice of the real game, as opposed to a teaser trailer/beta of a game in development. →  Tony Hawk’s Posting Ground