Review – Opoona

If a game contains art, is the game itself art? Is it moral for the local populace to manipulate an alien child into doing their bidding? What in the hell does that old engineer want with a sand weasel? These questions and more are asked in Koei’s latest published game, Opoona.

Reviews have not been altogether friendly to Opoona. I am here to tell you that yes, it may well be a horrible game. It has an occasionally annoying camera, a bad translation, and it’s easy to get lost even in the first dome-city. I am also here to tell you that I still really enjoyed Opoona despite these flaws.

But is it art?

I’ll get the bad parts out of the way first. →  Monster Reader 4

Review – Yakuza

As a fan of the Shenmue series I was induced to try Sega’s Yakuza (non-neutered Japanese name: Ryu go Gotaku, or Like a Dragon). Hardly a review was written that avoided comparing some aspect of the game or the game itself to Sega’s acclaimed series. If you have not already played them, I am here to tell you that these are drastically different games. While there are some cosmetic similarities, the crowd that adores Shenmue (at least those who do so for the same reasons I do) will not find a spiritual successor here. While both games are basically brawlers in an open world, with plenty of side quests and dark corners to explore, the heart of Ryo is absent from the muscular Kazuma. →  Read Dead Redemption

Review – Fire Emblem: Radiant Dawn

Sequels suck. Prequels putrefy. And spin-offs spin out of control. And yet, so often when a story we enjoy ends, whether in the terra-forming of Arrakis or bodily ascension to heaven, we are reluctant to let go. We refuse to accept that resurrecting something so that it can go on eternally is usually a bad idea (I’m looking at you evangelicals.) The exceptions, (and there are a few: Godfather II, Red Dragon, The Simpsons, The Bible Goes West) prove the rule. So, when one of these quality exceptions of a continuing storyline comes onto the scene, especially in our medium, I think it’s time to take a holiday from derision and give the credit where it’s due. Such is the case with Fire Emblem: Radiant Dawn. →  [link only works on even seconds]

Review – Grand Theft Auto IV **

Grand Theft Auto IV is the greatest game in the history of electronics. No game since GTAIII has revolutionized digital entertainment this awesomely (ok — maybe since Halo 3). I bought my copy the night it launched and have already put in over forty hours of play, merely enough to scratch the surface of this diamond in the rough.

For those of you who don’t know, GTAIV was made by Rockstar Games, a company made exclusively of the “who’s who” of game developers. Everything they touch turns to solid gold and the innovation they bring to the table is easily enough to drive dozens of smaller developing studios. I think their true brilliance lies in the fact that they’ve managed to keep all of that innovation from leaking out and diluting their unique IPs. →  Call me game-shmael.

Discussion Review – Super Smash Bros. Brawl

Smash Bros Brawl is no doubt the biggest game to hit the Wii yet, and if history indicates anything, it very well could be the best selling Wii game by the time the console retires. Such epic expectations seem daunting, though we know that many fans are already more than pleased with the results. With experience in all three games, videolamer’s Chrises explore the world of Brawl.

Christian: Alright Chris, we’ll get right down to it. As a “love letter to the fans”, how does Brawl stack up? Personally, I am impressed with the sheer amount of content, but am shaky on the execution. The music is abundant, but too many of the tracks are straight out of the game they came from, and the newly arranged tracks are often a little too conservative for my liking. →  God of War: Readnarok

Review – Apollo Justice: Ace Attorney

After finishing last year’s stellar Trials and Tribulations, and damn near falling out of my chair during that final case, I immediately went online and pre-ordered the next installment of the Ace Attorney series, titled Apollo Justice. And as I did this, I realized how lucky we all are to get another lawyer adventure game so soon after the last one. It took Capcom no more than four months to give us a new sequel, which is quite possibly a miracle in the video game world.

But wait? Who the hell is Apollo Justice? Does this mean no more Phoenix Wright? No more Edgeworth? And more importantly, no more Dick Gumshoe? How could this be!? Why would Capcom stoop so low? →  The post still burns.

Review – God of War: Chains of Olympus

Reviewing God of War: Chains of Olympus can be done in either a paragraph or several pages. Actually, describing the game can be done in one hearty breath, though its existence makes for a longer and frustrating commentary on the industry.

Let us get the first part out of the way; Chains of Olympus is developer Ready at Dawn’s attempt to bring the full God of War experience to the PSP. In this goal they have succeeded; the game looks and plays so closely to the PS2 originals that Chains (almost) sits right up there with them in terms of quality. It really is amazing to think that this game is being played on a handheld. Unfortunately, in trying so hard to emulate the PS2, the experience also becomes excessively generic. →  May God smite me if I stop reading here!

Review – Real Soccer 2008

When I first spotted “Real Soccer” in my local game shop, I was initially under the impression that the game’s name was an indication of a metaphysical breakthrough at Ubisoft labs. Sick of titles stuck with the “virtual” nomenclature, Ubisoft had determined – Matrix-like – that they could decide what is and is not real. I mean, what is “reality,” anyway, right? Yeah.

Sadly, however, the title instead betrays the pathetic lack of sports titles for the DS. Not “this is real soccer,” but “omigosh! Honest-to-goodness real soccer on the DS!!” It makes more sense when one appreciates that the title’s name is Real Football in the UK, and there are probably plenty of British dudes who are sick of us calling our decidedly un-foot-centric game by the name of football, but whatever. →  Welcome to read zone!

Review – Phantasy Star 2

The layer of pipes obscures your vision in dungeons. At least it looks stupid.

A little over a year ago, I attempted to play through the original Phantasy Star. It was a trying experience, considering there is little in the way of direction or newbie-friendliness in the game. In the end, cuddlier JRPGs prevailed and I lost interest shortly after recruiting Noah.

Last month, I finished a play-through of Paper Mario: The Thousand-Year Door and was looking for something else to play. I checked the Wii Shop, expecting once again to find an update with two, maybe three bland-looking clones of games already on VC. “Hmm”, I thought. “Phantasy Star 2…” a quick check around had me somewhat concerned. Most of my friends who enjoyed the Phantasy Star series told me not to even try. →  Fine, but this article then no more.

Review – Lost: Via Domus

This game is horrible.

I could finish the review there but I think I really need the warped therapy that you can only get by ripping into a game that’s tormented you for a week. Not one aspect of this game is redeemable (except maybe the easy 1000 gamer points — but even then I feel cheap). From inception to execution I can’t believe that Ubisoft Montreal had anything to do with this poor excuse for digital entertainment. On top of that, I can’t believe that ABC and the show’s writers signed off on it. Scratch that; I can totally believe ABC signed off on it. I’m a pretty big fan of Lost, the second season was less-than-stellar but I think the writers really picked it up during the latter half of the third season and aren’t showing any signs of slowing down this year. →  You reading at me?