Numbers are fun!

In the course of doing my job, I managed to stumble across some information about the stocks of video game companies. Turns out a Bloomberg terminal is a worthwhile investment (when I am not paying for it) after all. Basically, I am now able to put numbers (which will not be precise, since there may be some intellectual property rights at issue) next to musings such as “It seems the DS is selling a lot of unit,” or “What happened to the PSP, are there any games?” Please beware the frequent use of parenthetical statements (such as this one: DS = original DS + DS Lite).

Something that needs to be understood about the way traditional financial statistics apply to the video game industry (and entertainment media generally) is that there is a “round peg, square hole” problem. Most statistics (total sales for example) are calculated on a Year over Year basis. If Nintendo sold 100 games in October 2005 and 110 games last month that represents 10% growth in YoY sales. →  Final Post VII

Laying this generation to rest: PS2

The PS2 was the clear “winner” of its generation, and with good cause. Despite murdering my precious Dreamcast with mostly unfounded hype, it was home to a very wide range of games from huge and tiny developers alike. The PS2 embodied both the best of Western gaming and Japanese gaming and this balance is what, in my opinion, allowed it to so thoroughly whoop the competition.

Hey there, pretty lady.

Matt —
Ace Combat 4 (Namco/2001) – Flying through the skies never felt so fun. The dog fights were intense, but the presentation was even better. The way the story was played out (with a nice anime look) was genius. I was generally surprised at how much effort Namco put into the story, especially for an arcade flight game.

Shadow of the Colossus (SCE/2005) – Awesome music, amazing story, and epic gameplay. It’s one of those games that you can watch someone else play and still have fun.

Final Fantasy X (Square/2001) – I loved the laid-back battle system for this entry in the Final Fantasy series. →  Think outside the post.

Garbled nonsense that tangentially relates to adventure games

My interest in Adventure games has waxed and waned over my gaming years. I started when I was about twelve, and while I do not remember the specific game I played first, I suspect it was something in the Kings Quest series. Something by Sierra, in any event. I eventually made my way over to the LucasArts games, and I remember especially liking Sam and Max Hit the Road and Day of the Tentacle.

In my more mature years (the past two weeks) my interest in Adventures has again waxed, and I am currently determining a plan of attack for playing some of the seminal titles in the genre. While figuring out the particulars I have played most of Grim Fandango (and plan to finish it tonight in honor of Día de los Muertos, during which all of the action takes place). I remembered the game being highly regarded (it was, it won Best Graphics, best Adventure and Game of the Year from Gamespot) and I have always regretted not having played it. →  God of War: Readnarok

Review – Golden Sun

For the most part, the library of video games consists largely of clones of previously successful games. Games such as Grand Theft Auto III have spawned so many sorry attempts at duplication that a whole new sub-genre was born. There was a time when there was only Grand Theft Auto, and the imitators were yet to join the party. So revolutionary titles do happen. They do not happen frequently, and there are plenty of examples of games that tried to establish something new and failed. I think ChoroQ is an example of this. In trying to create an RPG complete with plot, towns, and dungeon exploration within the context of a racing game (or vice versa) the series (which apparently has several iterations on various systems around the world) tried something unique but ended up making a below average game. It is fair to call a spade a spade and say the game was no good while still appreciating the risks it took. →  Videolamer does what IGNotDoes.

Okami first impressions

I bought Okami yesterday and played the first 90 or so minutes while I should have been unpacking after my recent move into Manhattan. After reading all the previews and then reviews praising this game I couldn’t let it collect any dust.

The game is not about to end world hunger, but it is definitely an experience worth $40. So far it has been mostly story and tutorial stuff, but the game has already left an impression – mostly in the graphics department. Several times already I have stopped in my tracks, zoomed out and looked around just because I wanted to savor every view I could get of some scenes (similar to previous experiences in Ico and Shadow of the Colossus, actually).

The game (like all games) is not without a few problems though. Mainly, the game seems to value the impact it can make through graphics over intuitive or useful controls. When running around a bend the camera will zoom awkwardly in a way that looks pretty, but makes control difficult or obscures something the player needs to see. →  Hot Shots Post 3

Review – Nanostray

While somewhat unpopular with the general populace, shooters seem to be a favorite genre of a few of us here at Videolamer. There are several reasons for this, including the fact that shooters are more old school than just about any other genre out there. The qualities that make up a good shooter really have not changed over the past couple decades. You control one ship against a horde of enemies, and only your guns and manual dexterity can save you. Good shooters differentiate themselves from mediocre shooters through subtle gameplay differences such as finely tuned balance and difficulty. Power-ups are often included, but are non-essential (as Ikaruga has demonstrated). All that is really required are impossible odds and a screen crowded with lasers.

Pipes in a shooter haven’t looked this great since Axelay.

Nanostray starts out as a basic decent shooter and then never really goes anywhere from there. The core gameplay has you in a spaceship fighting upwards from the bottom of the screen (Ikaruga style rather than Gradius style) shooting a multitude of other spaceships over the course of 8 different boards/planets. →  Please sir, can I have some more?

Review – Meteos

As I have argued elsewhere on this site, I think Nintendo is doing wild and crazy things with their new age of systems that, if a few things fall into place correctly, will allow Nintendo to become a serious player again in the coming console war. They have simplified controls to the point that they are no longer intimidating to non-gamers and created games that appeal to entire demographics that are not traditionally interested in gaming. Meteos is the perfect example of how this strategy can succeed.

Blasting dirty hippy peace signs off of a planet is very rewarding.

Meteos is a straightforward puzzle game. Using the stylus, you line up at least three blocks of the same color, which then “launch.” If there are a lot of Meteos (blocks) on top of those you have launched they will not go as far as if there were fewer Meteos on top. Launching Meteos off the screen fires them at the planet you are opposing. →  Article Kombat

Best Game Ever – Suikoden

Growing up I always played games, but only recently would I have ever thought of myself as a “gamer.” I had a Nintendo for several years, then a Genesis, but until Playstation (and High School) I played mostly NBA Jam, and whatever the rest of the kids from school/the neighborhood were playing. This included a lot of games I would now scorn, such as games licensed from movies. I always noticed Genesis games on the shelves that looked as though they might be interesting due to the dragons and medieval knights on the covers, but I was apparently unable to take the plunge at the time.

He’s a goner.

Come high school, I met a bunch of people different from myself (basically I hadn’t met anyone not Irish- or Italian-Catholic) who did different things (other than play baseball and basketball). One of these was our friend Jay who was kind enough to lend me Suikoden and condescending enough to warn me repeatedly that there were periods with little action, a lot of reading, etc. →  May God smite me if I stop reading here!

Review – Eternal Darkness

These guys are pretty athletic considering they have no skin.

Eternal Darkness can join Psychonauts and a few others on the list of the Best Games from this generation that no one played. While it is difficult to understand how titles of such high quality continue to be shunned by the public, it is not difficult to see why the few die hards who played Eternal Darkness enjoyed it so immensely.

You start the game as a Roman officer named Pious and at the end of the first level you choose your fate. There are three paths, and the choice you make influences both the storyline and the gameplay. In Eternal Darkness you have three gauges to monitor (health, magick, and sanity — more on this later) rather than the standard two. Choosing one artifact over another at this first of twelve stages determines which of these gauges will be the most difficult to maintain, and tweaks a few other gameplay mechanisms. →  Lame is what happens when you’re busy making other plans.

Review – Psychonauts

I know this scene is somehow sexual, I’m just not sure exactly how.

Psychonauts came out to little fanfare in the broader sense, but there are dedicated Tim Schaefer fans who had been looking forward to the title for quite some time. Growing up I played a few of his PC adventure games and while I enjoyed them, I was probably a little too young to appreciate them as much as they deserved. Everything about Psychonauts appealed to me though and when I eventually found a copy, the experience did not disappoint.

In an interesting twist, the main character runs away from the circus in order to join an elite force of psychic detectives. The Psychonauts operate by entering people’s minds and ridding them of their demons. Raz, in a shocking turn of events, shows real promise as a psychonaut, but has to fight his father for the right to do what he wants. The story is by turns creative, funny (although I do think reports of its hilarity are a little overblown), and touching. →  Assassin’s Read