Developed by Irem
Published by Agetec Inc.
Released 2.15.03
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I hope he has collision insurance. |
Disaster Report begins by introducing your setting: a completely manmade island with a newspaper that needed a reporter. While crossing a bridge from the airport to the city en route to filling that role, the main character, Keith, suffers a major setback in the form of an earthquake, the aftershocks of which continue throughout the game. A helicopter sees you, but is not able to rescue you and instead drops some provisions (this is a recurring theme). If Disaster Report were a movie, we would probably consider this premise clichéd, and dismiss it. It is a very fresh idea for a game however, and is therefore intriguing.
There are some very ambitious aspects to the game. The most obvious is that the tremors that occur during gameplay affect the environment of the game. Exits are closed off, new paths are opened, and detritus creates or destroys bridges. → Post of Tsushima




