The Greatest Story Ever Told

Books. They are good at stories right? But books are cheating because the imagination does half the work. The written word allows for a great number of freedoms that other media have yet to gain (parenthetical comments only work in writing). Films? Not so hot. In fact quite rubbish. Even the greatest films are totally inept at dealing with the big issues or telling good stories without the overuse of coincidence or predictability (take for example the new ‘Crash’, ohhhh I didd no dat racism was so complex them shits is deep).

Books and movies are over. Done. A new form of storytelling is here and it is a game. Not games in general, you understand, because games couldn’t tell a story if the whole industry depended on it. →  Densha de Read! Shinkansen

Review – Patapon

I bought Patapon at launch, played for a week straight, and got to the third boss, a giant sandworm. After countless failed attempts, I put the game away for over a year, until Patapon 2 was released in 2009. Naturally, I could have just skipped to the sequel, especially considering the attractiveness of its new difficulty settings, until I learned that you can import some materials from the original. I finally learned just how to “play” Patapon, and suffice to say that the game is not only original, but highly deceptive.

If you are to succeed at this game, and by succeed I mean “win at all costs” rather than “handily”, you will need the following:

– A sense of rhythm that doesn’t falter under pressure. →  Postsona 3 FES

If we all work together, we might just get out of this thing alive

Things have changed. Co-Op is now a big deal in the world of games, and, as ever, there is an exact moment at which a well-informed observer such as myself can point and say “this, this is where the trend started.” Imagine there’s a timeline projected on the wall, and I’m probably wearing a suit, and with a laser pointer I confidently direct your attention to Halo: Combat Evolved, way back in 2001.

That’s right, before Halo there was literally no such thing as Co-Operative campaign mode.

Okay, fine, so that’s not strictly true. Or true in any sense. But Halo arguably marks the start of Co-Op gaming moving into the mainstream so that today, as we stand here in 2009, you literally can’t walk over a pile of games without tripping over one that has a Co-Operative mode. →  All your posts are belong to us.

Review – Freshly-Picked Tingle’s Rosy Rupeeland

Tingle is a range of stylized sexual enhancements from Durex, defined by creating a tingling sensation during coitus. The tingling sensation is derived from mint extract. It comes in two distinct forms: condoms and an water-based lube. The sexual enhancer lube has received some criticism as the tingling sensation has received negative reviews when used internally.

You see what I did there? I made a joke. You see, I am reviewing a DS game called “Freshly-Picked Tingle’s Rosy Rupeeland” which of course features the unwelcome addition to the Zelda series, Tingle. But, and this is the crux of the joke, Durex (www.durex.com) also have a brand called “Tingle”. Oh, the hilarity.

Right, so, this “game” starts with Tingle’s journey to becoming Tingle, and his quest to get into “Rupeeland” where, and get this, women will touch him. →  Snap! Crackle! Read!

Review – Rise of the Argonauts

I’m not really sure what I think of Rise of the Argonauts. On one hand, the game suffers from some poor design choices that can really slow the pace to an insufferable crawl and frustrate the player immensely … so I wouldn’t recommend it. On the other hand, the exciting combat sequences, engrossing story, fine voice acting and art direction made the game quite enjoyable … so I’d totally recommend it.

On another hand, the developer calls this game an RPG, which it totally isn’t. Yeah, you can choose new abilities and change your outfits, but both aspects are so limited that you can’t really call it a full-blown RPG … so we’re back to not recommending it again (for RPG players). →  Imagine all the gamers playing for today

Review – Killzone 2

When I was first thinking about how to approach my review of Killzone 2’s campaign, I thought I could write up a sizable spreadsheet detailing all the cliches and tropes stolen from other games and films. Thankfully, I realized the errors of such an idea. The problem with the game wasn’t that it was using cliches and silly names. Plenty of other shooters do the same and are forgiven. No, the problem was that Killzone 2 was breaking one of my primary sins of game design – it made me feel like I was wasting my time. I began thinking not of the action at hand, but what else I could be doing during my time after work. I soldiered on simply for the purpose of review, which in turn led to my putting a magnifying glass on every little piece of creative laziness, even if it technically got the job done. →  Ask not for whom the game plays, it plays for thee.

Review – Avalon Code

Video games have made me weep for a variety reasons. Terrible voiceovers, crappy graphics, mind numbing gameplay, irritating music – if it is horrible I’ve probably suffered through it. But I’ve never experienced anything like Avalon Code before. Not for any of the above reasons – to the contrary, Avalon Code has superb presentation, surprisingly good voice acting (on a DS game, no less!), and an intriguing plot with an excellent premise. What makes me weep is that Avalon Code is a game that is so close to being one of the greatest action RPGs I’ve ever played, but falls short for the dumbest of reasons that indicate – yet again – a developer did a piss poor job of seeing if their game was actually fun to play. →  The review for ‘Shark Sandwich’ was merely a two word review which simply read ‘Read Sandwich.’