2008 in Review Part 3

Being an optimistic person, I’d like to discuss some of the things I was disappointed with in ’08. Last year must have been the first since I reached financial independence that I played games on only one publishers system; in 2008 I was a Nintendo fanboy.

Oddly enough, I am not adding the Wii in ’08 to my list of disappointments. No More Heroes, House of the Dead, Mario Kart, Boom Blox, Strong Bad, World of Goo, De Blob, and Dokapon Kingdom all came in ’08 and while I may have quirky, Japan-centric (or shitty) taste, I was content.

I am disappointed that I refuse to learn lessons from past game purchases. The following are games that aren’t necessarily bad, just games I should have known I didn’t need:

Endless Ocean – The idea that games can be anything they want and don’t need to fit into a pre-defined mold is noble. →  Professor Layton and the Diabolical Post

2008 in Review Part 2

Many folks are saying that 2008 was a bad year for games. I think this is true in the sense that almost no Triple-A release lived up to their hype or potential. However, if you embrace a wide range of consoles and genres, there was a lot to love this year. Here are some of the more remarkable games from this year. Note that I don’t like them all, but each left a mark on my mind.

Burnout Paradise

Don’t let the hate fool you – Burnout Paradise is the future of “open world racers,” or whatever the hell you want to call them. One reason is that it plays like a spiritual successor to Midtown Madness, a game that existed before “open world” and GTA3 were in our vocabulary. →  Theme Postital

2008 in Review Part 1

I like to pretend that my favorite games will always be the classics, but this year has been quite a trial for that facade. Every year more and more games come out, and I have no chance to play just the ones that people recommend to me, much less all of them. The games I have played are good enough that I know 2008 was a good year for games, not just in terms of volume but in terms of quality. The DS has gotten a bunch more good games (even if it still has only a few great ones), the PC, XBox360, and PS3 have been receiving a host of games with a few standouts each, and even the Wii has gotten a game or two I’ll at least be keeping on my shelf if not playing again. →  Read me now, believe me later.

Review – Street Fighter II HD

The number of permutations of Street Fighter 2 is one of gaming’s oldest punchlines. Though the joke still has teeth due to plain old nostalgia, savvy gamers now realize that the arcade revisions of Street Fighter added important tweaks and upgrades (and the console versions were various attempts at porting them to limited hardware). This slow burn through the 90’s finally culminated with Super SF2 Turbo, the last major revision and a game still played today in the tournament scene thanks to its familiarity and balance. The fact that fighting game fans won’t let go of Street Fighter 2 is a testament to its quality, and is the justification for why Capcom chose to make yet another major revision after years of silence. →  Read awhile, and listen.

Review – Dragon Quest IV

For many, the Dragon Warrior/Quest franchise has a great deal of meaning, nostalgia and history. I remember playing Dragon Warrior on the NES when I was a young whippersnapper. I also remember that when faced with a choice at the end of joining the last boss or killing him, I decided to join him. The screen acquired an orange glow and my Nintendo froze. Was that what was supposed to happen? After my orange experience, I never touched a Dragon Warrior game again.

Dragon Quest IV, a Square Enix port of the original to the DS, presented an opportunity to reacquaint myself with the franchise. Having just run through the remake of Final Fantasy IV, I had high hopes that Square Enix would have scrubbed through the original and done away with any lingering issues to create a superior RPG experience, as they had in FFIV. →  Read awhile, and listen.

The next gen consoles then and now – Revisited

I wrote this little ditty sometime last summer, analyzing all three consoles and how they had changed since launch. Since then the market has seen more major shifts, so I want to take yet another look at the Wii, 360 and PS3, and see what we might expect from them in 2009.

Microsoft
Then: I claimed before that Microsoft looked to be getting wishy washy, constantly tweaking the policies and features behind the 360, leaving early adopters in the cold and not focusing on the important issues that need fixing.

Now: Microsoft embarrassed my predictions through and through. The Red Rings of Death have waned, and whether or not it is a good thing, the community has mostly gotten used to dealing with them when they do occasionally pop up, much like we got used to replacing old PS2s. →  Up to 6 billion readers.

Review – Resistance 2

Resistance 2 from Insomniac Games is the highly anticipated sequel to the fairly enjoyable Resistance: Fall of Man. Insomniac is one of Sony’s prize jewels, an exclusive PS3 developer who makes big hits on a tight time schedule. This time around however, (for the very first time in fact) I wasn’t pleased with their output. This game has its moments and is sure to be enjoyed by many, but I’ve played too many shooters to accept a second-rate product from a first-rate company, especially in the saturated season we fortunately find ourselves in.

Resistance 2 continues the story of Nathan Hale and an alien invasion that takes place on an alternate earth in our World War II era. The all-powerful Chimera have filled America’s skies with massive warships and are exterminating the nation in a maelstrom of nuclear fire. →  It’s dangerous to read alone, take this.